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What was the hardest quest in vanilla Oblivion?
frankc replied to UnholyShadow's topic in Oblivion's Spoilers
Any and all quests with NPC "allies". After countless hours of diligent work I managed to reverse-engineer the AI code for PC allies while (player.isCastingHarmfulSpell OR player.isFiringBow OR player.isSwingingWeapon) { jump_in_the_way(); complain(); } -
Before you can kill the copies you have to set the base type to non-essential again. So my guess on the steps would be: "setessential 6a772 0" then target each one in the console and "kill" now to get the original dog back: "prid 6a775" "moveto player" "disable" "enable" "resurrect" "setessential 6a772 1" "resetquest 943ed" This is all guesswork on my part, but it seems like it should work. Good luck.
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After Victoria Watts showed up in my house one morning I was tempted to turn my living room into a mine field. She didn't steal anything, but I still pushed her into the upstairs closet and locked her in. (I left her nothing but Cram and Whiskey, poor thing - I should go check up on her)
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I used to have lots of audio problems in fallout3, but upping the cache size took care of the problem for me. A couple other things I can think of that could might cause radio stuttering - if you are using a radio playlist extender with songs with improper settings (varying sample rates or variable bit rates) - or incompletely installed audio drivers (a bad intel driver package made it to ms update a while back). Those have both caused me problems.
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You can try doubling the cache size in fallout.ini iAudioCacheSize=4096 iMaxSizeForCachedSound=256 Taken from http://www.tweakguides.com/Fallout3_10.html