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frankc

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  1. Any and all quests with NPC "allies". After countless hours of diligent work I managed to reverse-engineer the AI code for PC allies while (player.isCastingHarmfulSpell OR player.isFiringBow OR player.isSwingingWeapon) { jump_in_the_way(); complain(); }
  2. Before you can kill the copies you have to set the base type to non-essential again. So my guess on the steps would be: "setessential 6a772 0" then target each one in the console and "kill" now to get the original dog back: "prid 6a775" "moveto player" "disable" "enable" "resurrect" "setessential 6a772 1" "resetquest 943ed" This is all guesswork on my part, but it seems like it should work. Good luck.
  3. After Victoria Watts showed up in my house one morning I was tempted to turn my living room into a mine field. She didn't steal anything, but I still pushed her into the upstairs closet and locked her in. (I left her nothing but Cram and Whiskey, poor thing - I should go check up on her)
  4. I used to have lots of audio problems in fallout3, but upping the cache size took care of the problem for me. A couple other things I can think of that could might cause radio stuttering - if you are using a radio playlist extender with songs with improper settings (varying sample rates or variable bit rates) - or incompletely installed audio drivers (a bad intel driver package made it to ms update a while back). Those have both caused me problems.
  5. You can try doubling the cache size in fallout.ini iAudioCacheSize=4096 iMaxSizeForCachedSound=256 Taken from http://www.tweakguides.com/Fallout3_10.html
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