-
Posts
21 -
Joined
-
Last visited
Nexus Mods Profile
About neonbutchery
Profile Fields
-
Country
Spain
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
neonbutchery's Achievements
Apprentice (3/14)
5
Reputation
-
Anyone working on Tabaxi mod?
neonbutchery replied to BilboWPG's topic in Baldur's Gate 3's Mod Ideas
I don't know if the creator is active here, but on Reddit: -
Will Pay for Custom Head
neonbutchery replied to y0saffbridge's topic in Baldur's Gate 3's Mod Ideas
I have head commissions open, please PM me for more details! -
Hi! I coild do that for you, please PM me for more details!
-
Body Types 3, 4, Half-Orcs, and Dragonborn
neonbutchery replied to Rykoth's topic in Baldur's Gate 3's Discussion
Hi, I can completely understand the frustration and you have every right to feel that way. That being said, as a modder, here's my perspective on why it happens: 1) Statistically, the fandom prefers normie bodytype 1/2 characters, so it's just more likely that mods will be made for those characters. To most people who do it, modding is a very personal endeavor and most of the mods are made based on the author's personal tastes, and a big chunk of the fandom prefers elven/tiefling/human BT1/BT2 characters. 2) Modding heads and armors can be a long and tedious process. To put it in context, every equipable armor you see in-game has 14-16 different meshes, for each race and bodytype. This might seem easy when done with Larian, a company with resources and trained professionals, but when you as a modder have to refit something sixteen different times by yourself, by hand, it gets tiring real soon. Add to that a bunch of issues with clipping and physics that are often hard to fix, and you have a very tedious, frustrating, and long process with no significant financial compensation most of the time, unless it's a commission. That's why a lot of the armor mods are often limited to a certain bodytype and race. I get that it's frustrating, but please keep in mind that armor making in particular sucks for everyone. -
A problem with heads and beards (They don't fit)
neonbutchery replied to slvrqck's topic in Baldur's Gate 3's Discussion
If it's a custom head, you need to make a custom base so that the facial hair and piercings work. Here's a good tutorial on how to: https://docs.google.com/document/d/1eMBz7hbW0yhG0okIRwHL7soEeddvkFVV6rkXpgtRAYo/edit#heading=h.ml2w9lzfmufu -
[Mod Request] Blaze Elin's head for Tav
neonbutchery replied to Kuraibytes's topic in Baldur's Gate 3's Mod Ideas
Looks like your prayers have been answered! https://www.nexusmods.com/baldursgate3/mods/6431 -
More Rough Masculine Heads?
neonbutchery replied to Thoramyr's topic in Baldur's Gate 3's Discussion
I don't use BT4 that often, but here are some mods that might fit what you're looking for: https://www.nexusmods.com/baldursgate3/mods/6029 https://www.nexusmods.com/baldursgate3/mods/4895 -
[Mod Request] Blaze Elin's head for Tav
neonbutchery replied to Kuraibytes's topic in Baldur's Gate 3's Mod Ideas
I think that her head is just the basic human head #1 available in the CC, with one of the vanilla scar sets + heads. -
It would be present on Astarion regardless of his status as ascended or not, but I could try and take a crack at it!
- 1 reply
-
- mod request
- eyes
-
(and 1 more)
Tagged with:
-
[MOD COMMISSION REQUEST] Custom Tav Head
neonbutchery replied to rhyscis's topic in Baldur's Gate 3's Mod Ideas
Heya, I do head commissions! You can check it out here.- 2 replies
-
- tav
- baldursgate3
-
(and 4 more)
Tagged with:
-
[Mod Request] Burn scar covered body
neonbutchery replied to CompilerCat's topic in Baldur's Gate 3's Mod Ideas
Hi! I could do it for you, but you would have to use Unique Tav for it to work. -
mod reqeust spider eyes face tattoo
neonbutchery replied to zocadic's topic in Baldur's Gate 3's Mod Ideas
here's a tattoo tutorial i made that should be able to walk you through the process!