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Everything posted by VItrom
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I've beem researching for a solution, but nothing fixed my ploblem. So, I made a Sword with an enchantment to WORK ONLY on living enemies. So undeads, ghosts and daedra should not be affected. This enchantmente have 4 effects, all of them has the same condition list: Target HasKeywordUndead == 0.000 and made like this for the others. 2 of the effects follow the condition correctly, but Soul Trap and Chillrend Paralizes still affects every enemy, ignoring the conditions. Am I doing something wrong? Do I have to apply these conditions into Magic Effect Target Condition list Insteed the Enchantment Condition List ?
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A Script to Transfer Caps To Player
VItrom replied to VItrom's topic in Fallout 4's Creation Kit and Modders
Hey! Tanks for helpping! So, I copied and paste the script, but the compiler finds a feel errors like Non recognize "caps001" wich is king off weard. I Testes In game too whith booth the options you gave, but nothing :( Maybe its becouse the source of the Bottlecaps? -
Hello, this is my very first post :) So, first of all, I know NOTHING about scripts hehe, but recently I wanted a mod to automatic transfer caps from a container to me. I am using a mod called "Sattlement Garage Sale" which auto sells everything I store In an especific container, so I was wondering if is it possible to create a Script to add in this cotainer to auto transfer the generated caps to me. I tryed to creat a Script based in what I red, but no success at all and I am really lost here. Can Somebody give me a light? tkkss This is the Script I made Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer)AddInventoryEventFilter(caps001) if akBaseItem = caps001 int index = GemList.Find(caps001) if index = 0 DLC05WorkshopHopper05.RemoveItem(bottlecaps, 0) = Game.GetPlayer() endifEndEvent