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highfire666

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About highfire666

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  1. @ Delikatessen you can already buy it in belgium and to be honest it looks really awesome
  2. JaySuS for all his mods... Weijesen for doing EVE Trapiki for making cool sheep avatars and a lot of names I forgot :(
  3. WORLD DOMINATION PLANS: 1) Steal every cookie in the wal-mart 2) Eat them 3) Kill and devour everyone... 4) Eat the rest of the cookies... WITHOUT MILK!!!!
  4. ban highfire for telling everyone to ban me... haha think about that one
  5. how long is this script storing user passwords and e-mail adresses ? is it over a month or just recently... otherwise this could be the reason my Facebook told me there was activity from philadelphia... and why my steam tells me it came online somewhere else then europe. But I already changed most of my passwords... at least for the sites I care about ;)
  6. I made a texture for it, It's allready in "Zaty1" his image section http://www.fallout3nexus.com/downloads/images/10989-1-1276807528.jpg I adjusted the UV in nifskope a bit so that every green edge is gone (right click -> texture -> edit UV) http://www.fallout3nexus.com/downloads/images/10989-1-1276807921.jpg Made a quit simple script in the GECK (I did it with a TriggerBox, you could do it with range and actually even make it so that the bell goes if you have weapons but it's meant to stay simple ) ------------------------- scn MetalDetectorRefBox begin onTriggerEnter Player PlaySound3D OBJBuzzerBell Player.DamageAV health 75 Player.DamageAV PerceptionCondition 100 endif Player.say Hit End ------------------------- people if you take my texture and/or script then please give zaty1 and me credits ;) oh yeah please PM me if you like it ^^
  7. thanks for posting this script I will give you credits once the mod is released (I allready gave both of you a kudo :) ) I'll test this and if it works then that's one less thing to think about :)
  8. if you're good to scripting please then, help me out I need a looping spawn script that's able to be simultaniously active on different spawning pools and maybe even complicater that it only starts spawning when on X feet away from it. and also if possible that it also stops looping when on 3.X times that distance... so for example: you enter a room on 10 metres away from your ant eggs, mirelurk eggs, ant door, grave,... and then every 10 seconds ants (or whatever) are goin to appear (with a sound) on the same time you entered the room 3 other pods also started (same thing every 10 seconds 1 creature(I know I can make it better with random percent: worker 50%, soldier: 30%, warrior 20%)) so you fight them but they keep coming (is it possible to make your character like a Xmarker so that they all come towards you (even when your running away)) and once you're 30 meters away from the pods they will stop spawning, but the remaining ants would keep chasing you... maybe if you skills are good enough add some extra like destroying it by putting a grenade or something like that in it... please PM me if possible you will get credits in my mod and even kudos if I like it (I will ;) ) thx on advance
  9. "The Insider" 1. brightness increased by 10% 2. enemy noises are louder 3. you will hear a beep when on mine distance from certain items like: mini nuke, fat man, alien cells, alien blaster, bobbleheads, uniques, very hard locks(?) and teddy bears hope you like this :tongue:
  10. ---What--- this is just an idea for future mods... it would start with a quest in bad english (like: help my, stuck got between iron big door. will pay money if help my, you found my in ...) and once you get to the adress, you enter the building. And start searching for the poor guy. once you reach the first floor you'll get knocked down by a super mutant " ". you would get the faint animation like on the end of the game, and you'll see 2 more super mutants arriving, and talking about the new meat. You awake again, but in some Pitt like prison. With 3 more prisoners that are talking about "what would happen with them". then a mutant enters and grabs one of them and throws them in one of those big buckets from the Pitt (without the molten iron, but with other items like bricks and stuff :P) You find a way to escape (and you take the captives with you or let them die) but not for long you get knocked down again after a short hand-to-hand vs. sledge hammer(s), laser rifle(s) fight in front of the exit (till you drop to 10%, they keep spawning) The next time you awake it's in the big bucket, the other captives are imprisoned in the buckets in front of you. The first bucket goes down and drops into a pool of radiation goo (the other captive starts screaming) what happens then is up to you.
  11. I'm making a dungeon with over 7 zones (all of them bigger then 2x Megaton exterior) and I've already added new textures and new items (only retextured) and it's too much work for me unless I would get some support :unsure: If you're interested, feel free to PM me. (I will probably not respond the next two weeks) a small teaser, for the people who are still not interested http://www.youtube.com/watch?v=mrub9_XIXDo okay, interested if so, this is what I need : A large ant that should be capable of destroying utility walls but still fits the cave passages + animation files it should look a little bit like these ones, but with a smaller backbody \High priority/ A new ant spit projectile .nif yellow-orange and green-blue and darker versions, so yellow-orange-black and green-blue-black a "how-to-change-the-green-glasstube-in-plasma-rifle" :P some new ideas :biggrin: for sector 4 and 5 Scripts for that huge ant to appear and dissapear a little bit further (I'm trying to make my mod a little bit horror) and everything else you can make that fits an ant nest and some sort of underground Utility to work and survive the nuclear war ;) you will get credit when you help me + kudos (if it was helpful) + if you want it (the files that I have for the moment (remember I will need your e-mail adress)) :thanks: thanks in advance...
  12. too bad, I was planning on adding my future mod in this competition, But it will never be finished before the 20 june. BTW, I've got a question : will there be a second competition in the future ?
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