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Balakirev

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Posts posted by Balakirev

  1. You can go a few different routes. One is to try a companion as-is. Vilja is good for this. Not only does she have basic healing skills, but she's good in battle, has several quests, and tons of responses. Best companion around, hands down.

     

    If you'd like something more basic, just about any companion will do. Add Companion Master, which will allow you to teach them spells. Of course, your character will need to know Heal Self and Heal Others, but once you've got those, the rest is easy. What CM does is allow you to choose whatever spells you want her to know, at any time.

  2. I spent a good four hours once equiped with the TESCS open on the book tab and a six pack.

     

    The stories in some of them are really good and they left me wanting to expand on them and write bigger books lol

     

    "The real Barenziah" has to be my fav :D

     

    Read them! Great way to get immersed into the game and also to understand what's going on around you when you play.

     

    Exactly. Unlike Skyrim and Oblivion, the lore of Morrowind is actually embedded in the game, not on top of it. You'll find characters you speak to refer to some historical figures, and hints of the evils you find are provided in books, as well. Some also feature in quests, as rewards, as items sought, or in one celebrated case, as an item that will help you find a host of locations on a very long, interesting pilgrimage.

  3. You might want to check out this one-on-one-on-one comparison of features in Oblivion, Morrowind, and Skyrim. It makes a great deal clear.

     

    If you're running from a PC, you should be able to install mods, and some are pretty important: the Morrowind Code Patch both deals with corruption issues affecting adding and removing mods, as well as quite a few fixes, and adds a lot of user configuration choices. Also, the Unofficial Morrowind Patch fixes a ton of bugs that got past Bethsoft.

     

    Finally, the big deal about combat is that Oblivion and Skyrim are FPS-like in that you can't miss in combat, and neither can your opponent. Morrowind uses a D&D-flavored die roll, based on a few factors, of which the most important is Agility/Dexterity. So if you have a a high skill in a given weapon by low agility, you'll be like the person who intellectually knows what to do with a sword, but never swung it.

     

    Best of luck. It's a great game. :)

  4. Could you please explain why you find Skingrad screwed up? I find it resembled many old Central European city sections, and a few in the US (such as areas of Boston), where the streets curve about crazily, and multiple purpose-specific businesses pop up almost on top of one another, with none elsewhere.

     

    Though the winery was oddly placed.

  5. Got a warning when starting new game.

     

    One of the files that "EBQ_Artifact.esp" is dependent on has changed since the last save.

    This may result in errors. Saving again will clear this message

    but not necessarily fix any errors.

    One of the files that "Bitter_Island.esp" is dependent on has changed since the last save.

    This may result in errors. Saving again will clear this message

    but not necessarily fix any errors.

    One of the files that "Dracus's Durzog Armor Tribumal V1.1.esp" is dependent on has changed since the last save.

    This may result in errors. Saving again will clear this message

    but not necessarily fix any errors.

    One of the files that "Tel_Meskoa_Tel _Matouigius_1.2_EV.ESP" is dependent on has changed since the last save.

    This may result in errors. Saving again will clear this message

    but not necessarily fix any errors.

    One of the files that "Very rich Creeper and mudcrab.esp" is dependent on has changed since the last save.

    This may result in errors. Saving again will clear this message

    but not necessarily fix any errors.

    One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

    Script 'Pub_Huntaar_Loups' in file 'Vanheim.esp' has not been compiled.

    Item "KRS_SFG_Towershield" not found on "Garde Vanheim".

    Item "KRS_SFG_Gaunt_R" not found on "Garde Vanheim".

    Item "KRS_SFG_Gaunt_L" not found on "Garde Vanheim".

    Item "KRS_SFG_Pauld_R" not found on "Garde Vanheim".

    Item "KRS_SFG_Pauld_L" not found on "Garde Vanheim".

    Item "KRS_SFG_Cuirass" not found on "Garde Vanheim".

    Item "KRS_SFG_Helm" not found on "Garde Vanheim".

    Item "KRS_SFG_Towershield" not found on "Garde Vanheim st.".

    Item "KRS_SFG_Gaunt_R" not found on "Garde Vanheim st.".

    Item "KRS_SFG_Gaunt_L" not found on "Garde Vanheim st.".

    Item "KRS_SFG_Pauld_R" not found on "Garde Vanheim st.".

    Item "KRS_SFG_Pauld_L" not found on "Garde Vanheim st.".

    Item "KRS_SFG_Cuirass" not found on "Garde Vanheim st.".

    Item "KRS_SFG_Helm" not found on "Garde Vanheim st.".

    Item "KRS_SFG_Towershield" not found on "Meryl Andrano".

    Item "KRS_SFG_Gaunt_R" not found on "Meryl Andrano".

    Item "KRS_SFG_Gaunt_L" not found on "Meryl Andrano".

    Item "KRS_SFG_Pauld_R" not found on "Meryl Andrano".

    Item "KRS_SFG_Pauld_L" not found on "Meryl Andrano".

    Item "KRS_SFG_Cuirass" not found on "Meryl Andrano".

    Item "KRS_SFG_Towershield" not found on "crate_01_armor_ice".

    Item "KRS_SFG_Gaunt_R" not found on "crate_01_armor_ice".

    Item "KRS_SFG_Gaunt_L" not found on "crate_01_armor_ice".

    Item "KRS_SFG_Pauld_R" not found on "crate_01_armor_ice".

    Item "KRS_SFG_Pauld_L" not found on "crate_01_armor_ice".

    Item "KRS_SFG_Cuirass" not found on "crate_01_armor_ice".

    Item "KRS_SFG_Helm" not found on "crate_01_armor_ice".

    Item "KRS_SFG_Towershield" not found on "Nemar Boldur".

    Item "KRS_SFG_Gaunt_R" not found on "Nemar Boldur".

    Item "KRS_SFG_Gaunt_L" not found on "Nemar Boldur".

    Item "KRS_SFG_Pauld_R" not found on "Nemar Boldur".

    Item "KRS_SFG_Pauld_L" not found on "Nemar Boldur".

    Item "KRS_SFG_Cuirass" not found on "Nemar Boldur".

    Item "KRS_SFG_Towershield" not found on "Ingarene".

    Item "KRS_SFG_Gaunt_R" not found on "Ingarene".

    Item "KRS_SFG_Gaunt_L" not found on "Ingarene".

    Item "KRS_SFG_Pauld_R" not found on "Ingarene".

    Item "KRS_SFG_Pauld_L" not found on "Ingarene".

    Item "KRS_SFG_Cuirass" not found on "Ingarene".

    Item "KRS_SFG_Towershield" not found on "Onduryn Llorasthen".

    Item "KRS_SFG_Gaunt_R" not found on "Onduryn Llorasthen".

    Item "KRS_SFG_Gaunt_L" not found on "Onduryn Llorasthen".

    Item "KRS_SFG_Pauld_R" not found on "Onduryn Llorasthen".

    Item "KRS_SFG_Pauld_L" not found on "Onduryn Llorasthen".

    Item "KRS_SFG_Cuirass" not found on "Onduryn Llorasthen".

    Item "KRS_SFG_Towershield" not found on "Garde Vanheim sharp.".

    Item "KRS_SFG_Gaunt_R" not found on "Garde Vanheim sharp.".

    Item "KRS_SFG_Gaunt_L" not found on "Garde Vanheim sharp.".

    Item "KRS_SFG_Pauld_R" not found on "Garde Vanheim sharp.".

    Item "KRS_SFG_Pauld_L" not found on "Garde Vanheim sharp.".

    Item "KRS_SFG_Cuirass" not found on "Garde Vanheim sharp.".

    Item "KRS_SFG_Helm" not found on "Garde Vanheim sharp.".

    Item "KRS_SFG_Towershield" not found on "Milan Arsul".

    Item "KRS_SFG_Gaunt_R" not found on "Milan Arsul".

    Item "KRS_SFG_Gaunt_L" not found on "Milan Arsul".

    Item "KRS_SFG_Pauld_R" not found on "Milan Arsul".

    Item "KRS_SFG_Pauld_L" not found on "Milan Arsul".

    Item "KRS_SFG_Cuirass" not found on "Milan Arsul".

    Item "KRS_SFG_Towershield" not found on "Clausius Perviel".

    Item "KRS_SFG_Gaunt_R" not found on "Clausius Perviel".

    Item "KRS_SFG_Gaunt_L" not found on "Clausius Perviel".

    Item "KRS_SFG_Pauld_R" not found on "Clausius Perviel".

    Item "KRS_SFG_Pauld_L" not found on "Clausius Perviel".

    Item "KRS_SFG_Cuirass" not found on "Clausius Perviel".

    Item "KRS_SFG_Towershield" not found on "Monar Beldyon".

    Item "KRS_SFG_Gaunt_R" not found on "Monar Beldyon".

    Item "KRS_SFG_Gaunt_L" not found on "Monar Beldyon".

    Item "KRS_SFG_Pauld_R" not found on "Monar Beldyon".

    Item "KRS_SFG_Pauld_L" not found on "Monar Beldyon".

    Item "KRS_SFG_Cuirass" not found on "Monar Beldyon".

    Item "KRS_SFG_Helm" not found on "Monar Beldyon".

    Item "KRS_SFG_Towershield" not found on "Draskaar".

    Item "KRS_SFG_Gaunt_R" not found on "Draskaar".

    Item "KRS_SFG_Gaunt_L" not found on "Draskaar".

    Item "KRS_SFG_Pauld_R" not found on "Draskaar".

    Item "KRS_SFG_Pauld_L" not found on "Draskaar".

    Item "KRS_SFG_Cuirass" not found on "Draskaar".

    Item "KRS_SFG_Helm" not found on "Draskaar".

    Unable to find referenced object "Firemoth_Archer" in script Firemoth_sail_script.

    Texture "Textures\_land_default.tga" count 3.

    Texture "Data Files\textures\painmw\goldcoin01_nm.dds" count 3.

    Texture "Data Files\Textures\menu_thin_border_bottom.dds" count 2.

     

    How do I fix this?

     

    For starters, You appear to be running Vanheim, a new mod that adds a huge number of new objects, has only one recommendation, and is in its 1.0 release. Nobody has posted to it. I'd suggest removing it and not running anything that large which hasn't been fully tested for months. Too many things could easily be missing--and judging from the error messages above, this is likely the case.

     

    You are running Wrye Mash, I'm assuming, as well as the Morrowind Code Patch and the Unofficial Morrowind Patch. These should help remove corruption from your game as you add or take out mods, as well as providing a number of other benefits.

  6. I had the same question, but I refuse to just grab the "most popular" mods.

     

    Then yours is not quite the same question as the OP:

     

    ...but for now I'm curious about what are the most suggested mods in general,

     

    If you can be more distinct about what you want--if a house, exactly what kind of house, if a quest mod, how difficult, what kinds of rewards, etc--then I'll help out. It just gets kind of wearing so many years on when requests for mod suggestions pop up each week without much more in the way of specificity. :)

  7. I've always preferred companions with a back story, reactions to events and people, and (hopefully) a quest or two. Vilja, Constance, Ruined Tail, Sapphire: these and others are so much more than the usual go-fetch-kill companions. I won't run the latter, but I tend to collect the former.
  8. I wouldn't have posted here if I could download on the second or third try--would have figured things were in transition with some new code or equipment. Just to be sure, a minute ago I attempted to download Wrye Bash again, seven times in a row. Failed each time. And yes, tried again with my own mod, four times. Again, nothing.
  9. I just tried to download a couple of mods with recent versions, including Wrye Bash, only to get a screen stating that the files were hidden, and that I should respect the wishes of the file's creator. On a hunch, I tried downloading my own mod, Skin-toned Mannequins, only to get the same screen. I then tried downloading a few other mods, and had identical results.
  10. PlanetElderScrolls is closing down its files, and many are no longer online. There are efforts underway by the modding community to download, store, and offer them. Check out the official Bethsoft forums for more details.

     

    The problem, mrbisshie, is that several boards that used to offer extensive lists of Morrowind mods have closed down. (One in fact, Elric's, just closed a few weeks back.) This also applies to a ton of sites that offered individual mods--because Morrowind started generating mods before there were locations available to supply them en masse to users.

  11. No you don't. :) But getting this kind of thing right can be a hassle for people unfamiliar with it. We all were in your boat, at one time.

     

    If you run Wrye Bash and BOSS places mods after WB's Bashed Patch, it means BOSS doesn't know those mods. It hasn't received any reports on their placement. I'd suggest looking in the long descriptions for each of these mods here on Nexus for ideas where they should go. And frankly, some mods are just incompatible with others. Better Cities, which caused you these problems, has a line clearly stating in its description that it would be wise to check the official thread for incompatibilities. Anything that complex is going to change a lot of things, and it's a good idea to take the developer's advice.

     

    Best of luck.

  12. For future reference, uninstalling Oblivion solves nothing, unless your problem was textures/meshes that have been overwritten--and in that case, I'm assuming you would have done a backup before installing a texture/mesh replacer, correct? A utility like Wrye Bash can help you when it comes to locating at least a few problems with load order, and it be easily used to temporarily uncheck some mods and help narrow down the culprit.
  13. I've been having framerate and lag issues with Skyrim so I'm deciding whether or not I should go back to oblivion for awhile and bring back some good times I had. I'm just tired of Skyrim being so buggy lately and I'd rather play a similar game that hopefully doesn't have as many issues. I've never played the PC version of Oblivion so hopefully everything will run smoothly.

     

    So your actual question is, does the PC version of Oblivion run smoother than the Skyrim version? Because if that's the case, I'd say the answer is yes, though the main advantage of the PC version is access to 20,000+ mods.

  14. I've been trying it for several weeks in Oblivion and Skyrim. Whenever I launch a search on any field, I'm taken to a blank screen. The tab heading in Firefox is "(GIF Image 1 x 1 pixels)."

     

    Just wondered if I'm alone in this, and if it's a known issue, whether anything is being done to address the matter. Thanks.

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