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Balakirev

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Posts posted by Balakirev

  1. For you maybe. I can just tell from my own experience, even working down a guide is quite a pain. Every mod is installed somehow differently, all are packaged in a different format (rar, zip, omod) and every one require you to read some readme to work it through. I think its great there is so a rich mod environment available, this is far but common for many games, but for a non-geek its quite almost close to impossible to get a well revamped Oblivion.

     

    RAR and ZIP are simply archival methods. They open to the user the same way, and can be easily handled identically for manual installation. I personally use RAR as a dearchiver, since it opens so many other archiving formats.

     

    OMODs are great for mods that require a series of user choices, as these can be automated through the OMOD process. That said, they can be installed manually, and just require reading the manual to do so. As everybody should read manuals that come with mods anyway, when OMOD and manual versions of mods are available, you can safely bypass the first for the second.

     

    Take comfort in the fact that those of us who are heavily into mods are used to spending days doing an initial setup when we first reinstall. I've got 230+ mods running in Oblivion. Doesn't get done in half an hour, but I love the result. :)

  2. For E:

     

    Thieves Guild HQ: Unhealthy Competition. Per the long description:

     

    INCLUDES:

    -17 new story quests

    -2 side quests

    -11 new weapons

    -13 new armor items, including offhand weapons

    -17 new clothing items

    -many improved versions of existing items

    -3 new spells

    -7 new ingredients

    -5 new potions

    -Disguises that will hide your bounty from the guards

     

    For F:

     

    The Oblivion Quest List, with roughly 40 short/medium/long quests, along with links. Maintainer has been gone over a year, after having developed an infant companion mod in reallife with his wife, but it's still a wonderful list.

     

    Best of luck. :)

  3. Should I use OBMM and Wrye Bash together or just the Bash program?

     

    My own setup utilizes Wrye Bash for everything except installation. I know that WB's sophisticated BAIN system does de/installations, but I've never been able to get it to work properly. Some users swear by it, others swear at it. For more sophisticated installations that require a lot of choices, I'll often use OBMM and its OMODs; otherwise, I'll do things manually.

  4. Usually had good luck with Wrye Mash for Morrowind, it's found here

     

    Agreed. Nothing touches Wrye Mash, in that respect. It also has plenty of nice extra features as well, such as a Repair All function that repairs mismatched object IDs, syncing saved games with a mod list after mods have been added/removed, and remove debris left in cells after "dirty" mods are uninstalled.

  5. The mods decreased it. As the saying goes "don't download to many mods, it will screw with your game!" so you'll need to turn off some of them. Mods affect the FPS a lot!

     

    This is stated as though it's the simple truth. When someone contradicts you, you write:

     

    Well, sorry for ruining lives here. If you can't tell by my 31 posts, I'm new here and to mods.

     

    With respect, if you're new to mods, perhaps your advice on the subject should be stated a trifle less authoritatively, and as a fact of life.

     

    There are a lot of active members here on Nexus who run 200+ mods and have for years, without problems, and without slowdowns. So when slowdowns do occur, there are any number of factors that could be involved.

     

    My guess (and it's just that--though I've got 232 mods going at the moment, I'm certainly no expert) is FCOM may be involved. It's script-heavy, especially Oscuro's. (Make sure you have the latest version, but don't expect a new one anytime soon. The author's gone pro, and is now working for a game development company.) The_Black_Ninja, I'd advise explaining your FPS issues on the official forums, where the FCOM veterans hang on. They have a lot of tips and tricks to suggest.

     

    Another possibility: OBGE. A number of users have reported slowdowns associated with this. Try removing it, and seeing if that helps.

     

    You might also want to look at adding the Oblivion Stutter Remover., in lieu of removing anything. It does require some study to configure, but really gave me a boost when I started adding on some graphics-intensive texture replacements.

     

    Best of luck, regardless. :)

  6. I does not matter what the mod is. If I uninstall MBP and then reinstall it everything is fine. Then no matter what mod I install thereafter these changes happen.

     

    Any mod: that is...odd. Logically, if you've tested this with a range of mods that do not add or change existing textures, this shouldn't happen.

     

    One possible solution: put the Beautiful People ESPs towards the end of your mod lineup. Since you state other mods are affecting BP, if the latter load afterwards, you shouldn't see any changes.

  7. I sorry I misunderstood you. I did overwrite everything with MBP. And I do use BOSS. This error has nothing to do with MBP. It only happens when I install new mods, that is when the seograth eye and imperial mask thing gets placed on everyone.

     

    I'm a bit confused, here. What specific mods have you added that cause the Beautiful People changes to vanish? If we can isolate the mods, we can isolate the cause.

  8. I don't install mods that overwrite things, I am afraid it would mess things up. When I installed the MPB stuff I put everything into one folder then used OBMM.

     

    But if you're running Beautiful People, you're running a texture replacement mod that does overwrite files. No way around that. Like Shinobi2008 notes, you can certainly make a backup of your vanilla Oblivion/Data folder and then make changes--but reasonably texture replacement mods are intended to do what you want: make things look better. You can install the mod and deny it the ability to do what it wants, but that seems counterproductive.

     

    I'd also add a second to BOSS. It will often spot out of date or conflicting files, and it does a generally good job of reordering. I would recommend installing Wrye Bash first, though, so you can use it to make sure your new mod loading order and your saved game are fully synced.

  9. Early January eh? It's almost mid January lol

     

    Yeah, they never said early January. They said "in January," which led a lot of people who wanted it to be early January to assume as much. I suspect it's a low priority for them, though obviously not for us--and the fact that it was out within 3 days of Oblivion's release says something.

  10. The best tool for moving mods around in your loading order (as well as saving a character's face) is Wrye Bash. It also has a ton of additional functionality. It allows you to see at a glance if a master is missing or out of order according to its dependencies, adjust a saved game to conform with your current mod list, create easy mod installation/deinstallations, look for (and repair) excessive saved game bloat, etc. It also allows you to build a patch with dozens of tweaks you can make to the game--such as whether to show jewelry on characters, to the fines for a specific crime, to the number of NPCs whose AI will be active in a fairly large combat zone.
  11. On your first point:

     

    If you're installing a mod that changes textures, and it asks to allow an overwrite, you should allow this. Otherwise, why bother installing the mod? Changing the textures (to hair and eyes, in this case) is what you wanted in the first place.

     

    You didn't identify the other mods that are changing things back, so I can't comment on them. Nor did you provide a modlist, in loading order. If you're using Wrye Bash, this should be very easy to generate.

  12. Can the Creation Kit fix these aswell.

     

    If Bethsoft runs according to form as it did in Oblivion and Morrowind, they will fix a ton of bugs between now and the first expansion set. Then the modders will issue unofficial patches that fix anywhere from hundreds to thousands of others, most quite small, but things that Bethsoft should have caught. Expect the CK and other tools to be used for the latter. And expect the process to continue for at least a couple of years.

  13. Unfortunately if you read the EULA on any software (even that bought as a disk from a brick and mortar establishment) you will see that all you have purchased is a license to use the software. Your money has only bought you the right to use ... you own squat.

     

    Though in this case, some people believe that Steam hold the software ownership, which isn't the case.

  14. I just gave a person who put up some attractive screens for my mod a +1 to rep for announcing them--he/she did a good job. But the reputation went from 0 to 99. Not that comment rep is important, but this is rather strange.
  15. Consider this question while you're reading your Steam agreement, and really look for an answer, because you might for it interesting: do you actually own the software you buy on Steam?

     

    And have some smelling salts ready when you do that...

     

    Indeed. :D Still, if one wants to discuss Steam, a development house, and a game purchaser, it helps to know what the contract states.

  16. It's hardly the game's fault that it doesn't run on your old PC. That's like bringing a ride-on lawn mower to a NASCAR race and then blaming NASCAR for your inglorious humiliation.

     

    Where does David say that his PC is old, and not a relatively recent one?

     

    We can speculate, because I have a relatively new one, and it runs Skyrim smoothly with texture and lighting mods.

     

    Only Vindekarr's "joke" wasn't based on speculation--it was an assumption. And if you check in the technical assistance section for Skyrim on the official forums, you'll find that a lack of consistency: some people with new systems running Skyrim easily, others having lots of problems.

     

    Mind, Bethsoft isn't alone in facing these issues, and I have some sympathy for them. The PC side of life has always prided itself upon open architecture, so there are a lot of configurations possible with CPU, RAM, video cards, OS, etc. My only point was that David's system wasn't automatically old(er) just because he's having trouble running Skyrim. A number of people boasting of new systems are in fact having difficulty. :)

  17. 'And consider the joys of knowing that, if for any reason, Steam goes offline--whether from hackers, or power outages, or simply going belly up--there goes your game.' '

     

    B, I'm just going off this particular statement which is vague and also essentially incorrect, and yes I'm quite aware of what's being discussed. Basically, I'm stating there's another level of control as there are executables that can easily load the game without said online dependencies. Hey, I hate using Steam and using a 3rd party launcher regardless of the version I use is certainly not wrong in my books. Totally avoiding Steam in my purchased game, which I haven't... would be kinda illegal, no? ;) Always telling people what they want to hear is not my forte...

     

    Nor apparently is backing up a statement such as "A is vague and incorrect" by showing that A was in fact vague (it wasn't) and incorrect (it wasn't). ;) Simply put: What are those executables you mention that allow you to load Skyrim without having any connection to the Web? There are two executables: TES4.exe, and SkyrimLauncher.exe. Disabling the Web (as I did just a minute ago) means that neither can launch, since each tries to launch Steam first, and fails.

     

    In other words, if Steam itself fails, for the reasons I've specifically outlined above or others, Skyrim will not launch. This isn't vague, nor is it incorrect. It is clear, and accurate. If I'm wrong, please state how, rather than just stating, "You're wrong." :)

     

    Totally avoiding Steam in my purchased game, which I haven't... would be kinda illegal, no?

     

    Under what legal condition would that be? If you've already purchased the game, is there anything in that contract that requires you to run it through Steam, and states penalities that will occur if you do otherwise? If you haven't checked, you don't know, and a leading question isn't a matter of fact in itself. ;)

     

    Consider this question while you're reading your Steam agreement, and really look for an answer, because you might for it interesting: do you actually own the software you buy on Steam?

  18. @BalakirevNope, only the lame accomplishments would be lost, Skyrim can be played exclusively offline once enabled (as default) indefinitely as I've done since v1.21 on my new game/movie laptop.

     

    I think you're writing about something else. We're discussing that the game must load through Steam. You're discussing offline mode. Yes, you can play Skyrim in offline mode, but it must load Steam first before lauching its executables. This means that if Steam goes down, you can't play any games you've purchased through it, whether in online or offline mode. I've tried loading Skyrim's pair of executables, TESV and SkyrimLauncher, by themselves, but these always load Steam and then piggyback themselves on it. If you know a way to avoid loading Steam, I'm sure it would be interesting to everyone, including myself. :)

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