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Everything posted by TQWorld
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Hi team, when attempting to purchase the 1-month Premium membership, it throws an error: Oops! Something went wrong! You must select at least one package to purchase When I tested the 6-month plan, it works fine, allowing me to move forward to the payment options. I would like to purchase Premium for another month (I had one-month previously but it has since expired). Thanks.
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SSE General modding question
TQWorld replied to TQWorld's topic in Skyrim's Creation Kit and Modders
Great info, thank you! -
SSE General modding question
TQWorld replied to TQWorld's topic in Skyrim's Creation Kit and Modders
Thanks for the response. Hiding vs deleting was my actual intention for the same reasons you outlined, so thank you for confirming my thought process. So what you're saying is that MO2 handles everything initially and once the game has loaded, the game does not even "see" the 'overwritten' files/references? If so, would hiding the files (from MO2) aid in reducing the initial launch time of the game? I'm not familiar - or comfortable enough - with editing a plugin. But even if I did adjust the plugin file, wouldn't the MO2 still load all of the mesh/texture files associated with the mod? I'm not sure how it works: Does the game/MO2 only load a base set of files necessary for what's required in the game/map at the time and then reference the files as they are called for.....or does it load all parts of the mods at launch? I did notice adding huge armor packs did impact my launch time. Would that be because MO2 is loading all of the textures/meshes into memory or is it just processing all of the entries/references and that is what is taking the time? I do appreciate the tips/explanations. -
Hi all, Question regarding general modding principles for graphics and armor packs. For foundation, I use Mod Organizer 2. I'll start with my graphics question first. Like many of us, I've got a lot of graphics mods. Many of which touch different aspects of the game but some may overlap on a few pieces, so we place them in the load order accordingly to suit what we want to see in the game. I'll make up some fake mod names for my example: LANDSCAPES contains meshes/textures for grass, trees and bushes. FLORALS contains meshes/textures for grass. I place LANDSCAPES first in my load order to get the trees and bushes meshes/textures and then put FLORALS lower so that it 'overwrite' the grass meshes/textures from LANDSCAPES. This is where my question comes in: For efficiency, since FLORALS is 'overwriting' the grass meshes/textures provided by LANDSCAPES, would there be any benefit or problem with me physically deleting the grass meshes/textures files from the LANDSCAPES mod? For straight mesh/textures mods with no ESP files, I'm confident this would be perfectly fine, but for graphics mods with ESP files...I'm not sure if that would cause any issues since the files being referenced in the ESP file were deleted. Also, would there be any true benefit to gain from doing this? I'm just trying to milk every % of performance I can from anywhere I can, no matter how small. Plus it seems a bit "cleaner." Armor question (very similar). Let's say I install THE_BIG_ARMOR_PACK which contains 50 original, self-contained armors but I only like 10 of them. Very similar question as above: Would there be any harm or benefit in me deleting the files for those armors I don't want. I've done this somewhat already and haven't seen any impact but it may have been a unique situation. I had installed an armor pack and when I would mouse-over the armor to view or equip it - immediate CTD. So I went in and deleted the meshes/textures for the armor which was causing the game to crash. Curious if that was fine or if I just got lucky. I appreciate any input on this.
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Unmodded SSE - issues with lighting and shadows
TQWorld replied to TQWorld's topic in Skyrim's Skyrim SE
Resolved with help from an adult-oriented discussion board. skyrimprefs.ini --> change bSAOEnable=1 to bSAOEnable=0 -
Unmodded SSE - issues with lighting and shadows
TQWorld replied to TQWorld's topic in Skyrim's Skyrim SE
Hi and thanks. Sorry if I wasn't clear. The image posted is pure vanilla. No ENB, shaders or mods of any kind. I want to get the lighting/shadow issues in the base vanilla game resolved before I begin modding because it does carry over. ENBs do make it a little better, but it still exists and looks terrible. -
Unmodded SSE - issues with lighting and shadows
TQWorld replied to TQWorld's topic in Skyrim's Skyrim SE
Thanks for the fast response. I'd like to avoid using mods to resolve it because I do plan on using mods for the game. Even with an ENB the shadows and lightning is like this. -
Hi All, Having this issue with the default game, no mods. The light on the skin is way too intense and the shadows are like giant bruises. Any thoughts on how to resolve either/both of these?
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Hi all, Below are some shots from my unmodded Skyrim. The shine on light colored objects is too much. I tried iRadialBlurLevel=0 but that didn't help. Any thoughts? http://ittn.net/post/20180113214854_1.jpg http://ittn.net/post/20180113214941_1.jpg
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Khajiit mouth opens but teeth stay together
TQWorld replied to TQWorld's topic in Skyrim's Skyrim LE
Nobody? -
Khajiit mouth opens but teeth stay together
TQWorld replied to TQWorld's topic in Skyrim's Skyrim LE
After additional testing, I found that if I change to a human, open the mouth and then (with mouth open) I change back to Khajiit, the mouth/teeth stay open. Once closed, the teeth remain closed. Any thoughts on this? -
Hey all, first time playing a Khajiit. I opened racemenu and was playing with expressions and noticed the mouth does open but the teeth stay closed together. Any thoughts? I don't have these issues with any other races of either gender. Any thoughts?
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She doesn't get hit. She's just. That. Good.
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Skimpy Plate http://i1190.photobucket.com/albums/z448/tqworld/2015-02-27_00348_zpsfpjhktjs.jpg http://i1190.photobucket.com/albums/z448/tqworld/2_zpslig4zkdc.jpg
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Hi PlagueHush, Good call-out. I am currently using Glass UI and while it does let you see through, it still isn't as open-view as having nothing. Here's an example of what I'm referring to. In the screen I am using Glass UI + the "V" key to move my character to the right. I also edited the UI to move the crd information and 3D model out of the way. http://i1190.photobucket.com/albums/z448/tqworld/SS-armor_zps4hlns9uw.jpg
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From my understanding, yes. I never played Oblivion so I can't speak from experience, only from what I've seen in other threads. I can somewhat accomplish this with hitting V on the keyboard...that shifts the character to the right but with the inventory window open, it still blocks a small portion of the character's right arm and even then I'm zoomed out a bit further than I'd like.
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This may already be a mod but if there is, I cannot locate it. I would like a mod that will let you have the inventory window open AND have full view of the character at the same time. This is primarily for trying on various armors and seeing what they look like on the character without having to close the inventory window to see the character wearing the armor.
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Tested with no Open Cities and with Open Cities - saw no change this time around either. Was hopeful but no improvement. I disabled Unique Grasses (but left Field Grass) and saw no improvement. I did see a bit of an increase when using Unique Grasses without Field Grass installed. Great tips, thanks! I was able to gain back about 10fps by disabling a couple of items in the ENB, so I think I'm doing well now. Thank again and always open to any other suggestions.
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Unfortunately, when conducting the test above, I had Open Cities disabled (I only saw a 1-2 fps difference when using vs not using). My test above was running through Whiterun from the main gate, around the market area and back. Additionally, I had run the Texture Optimization script. The only piece of your suggestion I have not tried is removing unique grasses. I will say that dropping my enb caused my fps to jump to into 40s and 50s and that's leaving all graphics on. Will test and given feedback with grasses disabled.
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I'm right there with you on the GPU being maxed out. Any suggestions or is that pretty much it? http://i1190.photobucket.com/albums/z448/tqworld/rpt_zpsy9ztndue.jpg
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Hey all, I'm getting some really low FPS while playing a heavily modded Skyrim (I believe mine is classified as 'heavy' but maybe not). I'm sometimes dropping down to 11-18fps at times and going nowhere near 30 (depending on the ENB I'm using). In areas not so busy, I will average around 24-27fps. I know there has to be something I could be doing better to get my FPS cranked up but as of now that solution eludes me. My load order seems to be very stable and I'm confident with the order in which things are placed (could always do better with another set of eyes on it though, right?). I do not have any CTD or infinite loading screens and I encounter no apparent issues in-game with any mods not working or interfering with other mods. I know that my preferred resolution is going to be a major hit against the FPS, but the crispness of images at 2560x1600 is delicious. I do fear that I'm going to have to release some of that crispy deliciousness to gain back some FPS. I also realize that having 7 followers with me doesn't help. But really, even with all of that. I'm fairly certain that I should be getting a lot more FPS than I currently get. I've seen videos of others running similar mods and they are showing 60-80fps and these were using much older hardware than what we have today which makes me think I'm doing something wrong somewhere in this endeavor. My rig: AMD 8350 4.0GHz 256GB SSD 16GB DDR3 1866 MSI GeForce GTX 760 4GB (factory OC) PSU 850w Resolution: 2560x1600My load order: Skyrim.esm Update.esm Dawnguard.esm Dragonborn.esm HearthFires.esm Unofficial Dawnguard Patch.esp Unofficial Dragonborn Patch.esp Unofficial Hearthfire Patch.esp Unofficial Skyrim Patch.esp ApachiiHair.esm ApachiiHairFemales.esm ApachiiHairMales.esm hdtHighHeel.esm RaceCompatibility.esm Falskaar.esm Wyrmstooth.esp Lanterns Of Skyrim - All In One - Main.esm GeneralStores.esm TERAArmors.esm SkyMoMod.esm ClimatesOfTamriel.esm vAutosaveManager.esp HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp EnhancedCharacterEdit.esp CharacterMakingExtender.esp USKP Patcher for RaceCompatibility.esp ShowRaceMenuAlternative.esp The Paarthurnax Dilemma.esp Open Cities Skyrim.esp OCS + Hearthfire Patch.esp TownsAndCitiesEnhanced.esp betterdawnstar.esp betterinns.esp bettermarkarthexterieur.esp bettermorthal.esp betterwinterhold.esp markarth_plus.esp riverwoodenhancedplugin.esp tavefalkreath.esp taveriften.esp tavesolitude.esp tavevillages.esp tavewindhelm.esp whiterunexenhanced.esp whiteruninenhanced.esp Solstheim Landscape Overhaul.esp CollegeOfWinterholdImmersive.esp CWIDawnDragonPatch.esp CWINPCApachiiSkyHair.esp SGHailPackAllinOne.esp RaceCompatibilityUSKPOverride.esp InnovaEyes.esp SkyUI.esp Facelight.esp SkyFalls + SkyMills + DG + DB + FS + WT.esp SkyFalls DB + FS Small Waterfalls.esp SMIM-Merged-All.esp Tamriel Reloaded.esp Skyrim Flora Overhaul.esp SFO - Dragonborn.esp Moss Rocks.esp Unique Grasses.esp Unique Grasses_clippingfixer.esp Grass Field.esp Tamriel Reloaded Mountains.esp CityForestV2_6.esp City Forest and Landscape V2 trees whiterun light fix.esp Tamriel Reloaded Trees.esp Skyrim Bigger Trees Full.esp RealisticWaterTwo.esp RealisticWaterTwo - Dawnguard.esp RealisticWaterTwo - Dragonborn.esp RealisticWaterTwo - Falskaar.esp RealisticWaterTwo - Legendary.esp RealisticWaterTwo - Waves.esp RealisticWaterTwo - Waves - Dawnguard.esp RealisticWaterTwo - Waves - Falskaar.esp RealisticWaterTwo - Waves - Wyrmstooth.esp RealisticWaterTwo - Wyrmstooth.esp Watercolor_for_ENB_RWT.esp Better Dynamic Snow.esp SDO Full-LOD - Giant Campfires.esp SDO Full-LOD - The Morthal Swamp Complete.esp SDO Full-LOD - Waterfall Effects.esp SDO Full-LOD - Whiterun Trundra Creeks.esp WetandCold.esp dD - Enhanced Blood Main.esp dD-Dragonborn-Dawnguard-EBT Patch.esp dD-Larger Splatter Size.esp ClimatesOfTamriel-Dungeons-Hazardous.esp ClimatesOfTamriel-Interiors-Warm.esp ClimatesOfTamriel-Nights-Level-4.esp ClimatesOfTamriel-Dawnguard-Patch.esp ClimatesOfTamriel-Dragonborn-Patch.esp CoT-WeatherPatch.esp CoT-WeatherPatch_DB.esp CoT-WeatherPatch_NL3.esp CoT-WeatherPatch_Snow-40.esp Supreme Storms - Cot Version.esp Realistic Lighting Overhaul - Brighter Dungeons.esp Realistic Lighting Overhaul - Major City Exteriors.esp Realistic Lighting Overhaul - Major City Interiors.esp Realistic Lighting Overhaul - Weathers - Brighter Nights.esp Brighter Campfires X15.esp Brighter Candles.esp BrighterTorches.esp SoS - Civilization.esp SoS - The Dungeons.esp SoS - The Wilds.esp My Home Is Your Home.esp Thrall Master 1.0V.esp conjurationmodification.esp SGEyebrows.esp White River Cottage.esp The Warriors Abode.esp Amaterasu - The Great Spirit.esp MODNewfollowersMystic.esp nTr4nc3 - Whiterun Mansion.esp breezehome TNF.esp Elemental Staves.esp TERAArmors_CBBE.esp ADEC_TeraArmorCollection.esp Cloaks.esp Cloaks - Dawnguard.esp UNPB Full Metal Bikini.esp Auto Unequip Ammo.esp SkimpySilverlight.esp Lich King's Armor.esp ADEC_SuccubusArmor.esp Witch Elf Armour.esp Skimpy Plate Armor.esp Witch Of The Wild.esp NewVampChainsCuirass.esp NewVampChainsGloves.esp Warhammer Sorceress Robes.esp NewmillerDarkVampKnight.esp BlackWisteria.esp Schwertleite Set.esp Remodeled Armor.esp Remodeled Armor - Vanilla Replacer.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp R18pn - Shanoa Armors.esp R18Pn - Eisen Platte Armor.esp BnS Scorpion Set.esp selobl_DarkLillith.esp R18Pn - Heilige Mutter Armor.esp WezFollower.esp TST_Annerose.esp Convenient Horses.esp Yeriel Follower.esp Inferno Weapons and Armors Set -The Arms of Hell Flame-.esp DMCVampirelordFemalePlayer.esp DMCVampirelordMalePlayer.esp SnowyNightingale.esp AmazingFollowerTweaks.esp AFT_ManagedFollowerBoost.esp lrq_af0001.esp Animated Dragon Wings.esp TeraHEFArmors.esp TeraHFR20.esp TS_RogueOutfits.esp SnakeArmor.esp TBBP_Snake Armor.esp Aradia Lace Dress.esp Unlimited Jewelry For Dawngurad & Dragonborn.esp UNP Jewelry Variants V3.esp RealisticHumanoidMovementSpeed.esp cpkinokopose.espMy ENBs are not showing because I use the ENB Manager for better switching out between them. My SkyrimPrefs.ini [General] fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 [Imagespace] bDoDepthOfField=1 iRadialBlurLevel=1 [Display] iBlurDeferredShadowMask=3 fInteriorShadowDistance=3000.0000 fShadowDistance=4000.0000 iShadowMapResolutionSecondary=1024 iShadowMapResolutionPrimary=2048 iShadowSplitCount=2 iMaxAnisotropy=1 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=5000.0000 fGamma=1.4000 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 fSpecularLODStartFade=1000.0000 fShadowLODStartFade=200.0000 fLightLODStartFade=2500.0000 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=0 iMultiSample=1 iShadowMode=3 bTreesReceiveShadows=1 bDrawLandShadows=1 bShadowsOnGrass=1 bFull Screen=1 iSize H=1600 iSize W=2560 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=10000000.0000 fMeshLODLevel1FadeDist=10000000.0000 iScreenShotIndex=2 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=150 iMaxDecalsPerFrame=800 bFloatPointRenderTarget=1 sD3DDevice="NVIDIA GeForce GTX 760" iAdapter=0 iPresentInterval=1 bFXAAEnabled=0 iShadowMapResolution=2048 fShadowBiasScale=0.2500 iShadowMaskQuarter=4 iShadowFilter=3 bTransparencyMultisampling=0 bDeferredShadows=1 bDrawShadows=1 [Grass] b30GrassVS=0 fGrassStartFadeDistance=5000.0000 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 [MAIN] bGamepadEnable=0 bCrosshairEnabled=1 fHUDOpacity=1.0000 bSaveOnPause=1 bSaveOnTravel=1 bSaveOnWait=1 bSaveOnRest=1 fSkyCellRefFadeDistance=150000.0000 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=2 [Interface] bDialogueSubtitles=0 bGeneralSubtitles=0 fMouseCursorSpeed=1.0000 bShowCompass=1 [Controls] fGamepadHeadingSensitivity=1.0000 fMouseHeadingSensitivity=0.0125 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=1 bMouseAcceleration=0 bUseKinect=0 [Particles] iMaxDesired=750 [SaveGame] fAutosaveEveryXMins=15.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=1191387317 fVal6=1.0000 uID6=1191387314 fVal5=1.0000 uID5=1191388696 fVal4=1.0000 uID4=1191387318 fVal3=1.0000 uID3=94881 fVal2=0.4000 uID2=466532 fVal1=1.0000 uID1=554685 fVal0=0.8000 uID0=1007612 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [TerrainManager] fTreeLoadDistance=40000.0000 fBlockMaximumDistance=150000.0000 fBlockLevel1Distance=40000.0000 fBlockLevel0Distance=25000.0000 fSplitDistanceMult=1.1000 bShowLODInEditor=0 [NavMesh] fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=20 [Decals] uMaxDecals=250 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=50 uMaxSkinDecalsPerActor=40 [LOD] fLODFadeOutMultObjects=7.5000 fLODFadeOutMultItems=4.5000 fLODFadeOutMultActors=6.0000 fLODFadeOutMultSkyCell=1.0000 [Launcher] bEnableFileSelection=1 bShowAllResolutions=0 uLastAspectRatio=4 [BlurShaderHDR] bDoHighDynamicRange=1 [BlurShader] bUseBlurShader=0 [Water] iWaterReflectHeight=512 iWaterReflectWidth=512 bUseWaterDisplacements=1 bUseWaterRefractions=1 bUseWaterReflections=1 bUseWaterDepth=1I typically use Seasons of Skyrim due to it's ease on performance. I sometimes use RealVision's Performance version and that really helps and I will jump to high 30/low 40fps but unfortunately it doesn't have the look that I am wanting for gameply. Additional things I've done to assist in performance: ENBoost Sheson's Memory PatchI've not tried overclocking either my CPU or my GPU yet. Any thoughts,suggestions or recommendations? If I forgot to mention any important tidbits, please let me know and I will provide.
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Actually the problem resided inside the RaceCompatability file itself and has been resolved. Thanks for the responses, folks, greatly appreciated!
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I'm not sure I am following you.