Jump to content

Shaidon7

Members
  • Posts

    40
  • Joined

  • Last visited

Nexus Mods Profile

About Shaidon7

Profile Fields

  • Country
    Brazil
  • Currently Playing
    Fallout 4, Fallout NV, Skyrim SE

Shaidon7's Achievements

Enthusiast

Enthusiast (6/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. I just stumbled upon a belly dance video, got mesmerized by it and thought... "Pehaps some skilled mod can recreate this outfit for the game". Hopefully. With physics, like 3BA for CBBE curvy, if not asking much. Irina Akulenko - "Justice" from "Tarot - Fantasy Belly Dance" DVD - WorldDanceNewYork.com
  2. First, sorry if this was asked million times, but I can't find a definitive answer. Also, is not actually a mod request, I'm fine with a console commands, or a bat. I'm looking for a way to turn a copy of my character into a settler. And can use some default settler voice. Long time ago, while playing as Nora, I find out that there was 2 versions of the main character. Both are equipped with the vault suit, one have the original hair and a male voice, the second is a copy of the current main character. Then I used the Workshop Synth Production mod to get the "dna", to make a synth and also a settler. But that mod is very outdated and glitchy. Thanks in advance.
  3. There are 3 variations of plant pots for interior, but we only get one growbed for exterior flora. I think it's ok to convert the Basic Plant Pot to work only with exterior plants. No need to create another item. Thanks in advance.
  4. The Courser Ghost-Spectre X-92 Mashup added an option to change the Pipboy texture with MCM. Jetpacks FAO v4.5 have an optional file with dozen of textures to replace. I wonder why no one had made yet a mod that would use MCM to change into all those cool new textures. Or at least I didn't found yet.
  5. Something that I'm looking for since the original Skyrim, is be able to craft a topless body piece (female) of each craftable armor. That would support bouncing. Just the chest area will be exposed, shoulder, arms and legging will remain.
  6. I tried SetName that is suppose to be a command that works if you have F4SE installed, but the game don't recognize it. Unless is some configuration that I need to activate. The problem is that there is mod that have a bug that is changing the name of some NPCs to a paramenter, and I'm trying to find a way to fix it.
  7. Have you tried to use the workshop in there instead of the V key? Pehaps might unglitch it. Wait for like 3 days before even come near the settlement, to see if the reset might fix it. Then go there normally from a nearby fast travel area. After trying these "fixes", sleep there to update the area. Sorry, but without knowing the mods that you are using and how that might affect the game, I can only come with theoretical solutions. =)
  8. I was already expecting this of not work, and I was right. Tested in with the cloned settlers made by the Workshop Synth Production mod, and a normal settlement. First they don't seem to accept to use the "chair" on demand. They will just stay nearby while looking at me like a derp settler that they are. They will only use it by themselves, after I spend sometime, or just sleeping. And even so, they will leave the chair by their own will, no matter if they are assigned to something or not.
  9. So I'm creating a settlement to work as a cloning facility, and I want a copy of myself to stay using an Institute Reclamation Chair. Used PlaceAtMe 7 1 to make the "clone". Then SetRelationshipRank Player 4 and SetPlayerTeammate 1 to allow me to command the clone to use the chair. The problem is whenever I fast travel, my clone also come with me. If I set teammate to 0, it stands. And relationship to 0, still follows me. There is any command to tell the clone to stay in that animation and not follow me?
  10. In my first playthrough without mods, and on my new one with dozen of mods, I still have this issue. Any radio (object) that is suppose to broadcast Radio Freedom is just silent. Classical and Diamond City, no problem. Also no issue while I'm at the Castle or lissening through the Pipboy. Already looked for a solution a couple of times, but it just point to another issue at the Castle that I don't have.
  11. Is not about moving settlers that have preseted homes, but that limitation that gray out a setttlement location because it reached the limit (10+current charisma). I'm fine with this system that limits the settlement to your charisma level, that avoids overflowing a place with huge amounts of NPCs that were spawning there because of the beacon, but I still wish that I could manual move a settler from a place to another, without being limited by the menu. I can dismiss companions to any location, no matter if is already full. I can also send settlers that I helped through quests to any location. But I can't just move one from another settlement?
  12. I'm trying to find if there is a mod about it, but no luck. Only more posts about people asking for a way to turn it off. You know when you are crafting something, and the item preview (and quite possible the world model when its dropped) have this overlay to make it look like is a hologram? I wish a mod to turn it off, and show the real colors and shape. If there is mod for this, can you point it out? Thanks in advance.
  13. I have this issue of the game not proper starting at fullscreen, with the black screen on loading all the time. Running it borderless windowed fix it, but at the cost of some performance. The admin settings fix, don't work for me. But I found I way to force it to initially run windowed, by holding the cursor over other app, like a new txt file for example, till the game show the loading icon at the corner, and I just ALT+TAB to it. But, if possible, I wish for a F4SE plugin that would do this work for me. At least make so, that the game would be windowed at first, then I would ALT+TAB, or ALT+ENTER to go back to fullscreen.
  14. Instead of making another topic, I'll just bump this one. Had this same idea. A set of 3 foundation blocks using concrete and dirt texture on the top. Crop Furrow Corner (2 layers), Furrow (2 layers), Flat Ground. Also, although is not related, I wish I could snap prehaps on the top of foundations, instead of just the corners.
  15. So I created another form of the psijic hood and thalmor hooded armor, what was showing normally with the Dark Elf that I was playing. But when I tested on a khajiit, the hood don't appear with both male and female. But the originals do. With an argonian I had no problem with both versions. There is some function that I need to run on CK to fix the new hoods for khajiits? Like on for the Fallout 3, when a copy of a hat was out of place.
×
×
  • Create New...