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ponyapolis

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Everything posted by ponyapolis

  1. This will help me know what to enable or disable based on what that mod can do. I might have two mods I like but they conflict one another but I use them for different reasons. Or I might have mods that I only enable for a certain character in the game and another one for another.
  2. Alright uninstalling and reinstalling didn't do the trick. So I guess I'll have to disable all my 300+ mods uninstall and reinstall. If this doesn't work I suppose I'll just have to install into a whole new drive. This is really f*cky. Obviously there was some kind of coding error that happened with racemenu I have no idea about.
  3. So I have this mod https://www.nexusmods.com/skyrim/mods/98842?tab=posts&BH=1 It worked fine. I have racemenu, playable monster mod, skse all of it. But I made a big mistake. I had minotaur selected as a race and accidentally loaded a preset of a Nord. Now the entire character creation thing is f***ed up. The minotaur is invisible. The same went for other custom race mods I tried. You see the eyes, hair and beard of a Nord but the face is invisible and that's it. Been trying to fix this for a whole day. I uninstalled racemenu, didn't work. Deleted all my presets didn't work. Uninstalled the minotaur mod. Didn't work. I completely replaced the Skse exe and all the files related to it. Still doesn't work. I can't open the original exe because it just CTDs. So I'm uninstalling the original game hoping it works. Got a lot of mods laid out for it. If it's not the Skse, racemenu, minotaur mod there is a script or something that has gone wrong.
  4. I have Skyrim Unlimited disabled because it has too much conflict with important mods like Ordinator and Skse.
  5. This would help a lot in troubleshooting what mod is mucking up my game.
  6. Using the Alternative Start and it's great. The only thing I want added into it is do the vanilla start but you just skip the wagon and start at the listing part. The wagon itself is full of physics issues. The dev even said they had tons of problems with it because of the physics. Another Alternate Starts could be. Werewolf: You start out as a werewolf. Superhuman/Mutant: You start out as a superhuman/mutant. Not as the fabled Dragonborn but with super powers like a superhero. Or maybe an avatar of a god. God: You're practically a god of some kind somewhere where people worship you and it's your duty to go and show your greatness to the world and gain more followers.
  7. I like creating gigantic characters. But there's one major flaw, you have to be targeting way down to the ground to actually pick up items or attack enemies this can get difficult at times. If you are a large character you expect to have a larger hitbox as well but you don't. If there's a mod that can help me with that would be nice. 1. Would like to target even at mid or eye level of the tall character. 2. If it also extends my hitbox based on the length of my arms or size would be nice. Granted willing to be hit by enemies much further away due to the extended hitbox as well as a penalty.
  8. I tried disabling cycl0ps, Maximum Carnage, Precision, still the same. Another thing I noticed in first person I don't see my arms raised up to fight.
  9. So when I fight unarmed it's like I have both hands open and I'm almost like clawing or b*tch slapping. It's like I'm stuck in the magic casting hands punching. I also seem to do front flips when jumping. This seems to happen since I downloaded these mods. Maximum Carnage cycl0ps mod (involves superheroes) Apocalypse Trying to remember which more ones could be the cause. It could also be the cause of my werewolf mods ever since I changed the load out order based on Vortex suggestions.
  10. Could this mod be made for SE/AE? https://steamcommunity.com/sharedfiles/filedetails/?id=200620700
  11. https://steamcommunity.com/sharedfiles/filedetails/?id=200620700 I especially want to use the Juggernaut race. But just a direct port in for Skyrim AE/SE would be ideal. Most ideally compatible with Racemenu.
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