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Jerros

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  1. I posted this in general Mod talk but I thought I should post here as well. I'm currently looking for someone that can help create a quest module for Lost Paladins. I'm not skilled enough in that area myself and would welcome any help or team up for such a project. If interested, you can hit me up here or send a PM. Thanks.
  2. I'm actively looking for someone to team up with who is skilled in creating quest mods. This is for my Lost Paladins armor mod. I've always wanted the armor to have a nice quest however, I've not messed with creating quest. I dabbled a little but I'm very much a noob when it comes to that so I'd much rather find someone far more skilled in this than myself. The artwork and the story are my specialty. There are 2 books I created that give some historical backdrop about the armor. So there is a foundation to build from. If anyone is interested in teaming up or helping with this, please send me a PM.
  3. EDIT: Ok so I got the compiler to finally work. Now I just need to figure out how to add both left and right arms and legs for the armors.
  4. Your other thread was responded too, Mr. Jerros. PAs may be a harder place to start given it has a palette and you don't just take a uv map and go into photoshop and copy and past some camo on it. Good luck though, and welcome, there's more tutorials now here than 2 months ago for sure. Well, I should clarify. Not my first time retexturing or modding. Just my first retexturing in FO4. The textures are nearly finished and have been tested in the game. I can add them as replacers but thats not what I want to do. I am however, looking into creating the standalone version but thanks for the response. Looking into the tutorials thanks.
  5. So I've decided to give the Paintjobs compiler a go since I'm doing several and will be adding more as I go. So far I have 2 for X-01 and all other have 1. However I plan on adding more once I get some illustrations completed. The compiler does seem a little complicated but I'm thinking thats going to be my best option. I miss the old days from Skyrim when doing textures was so much easier. then again, there was/is the construction kit which helped tremendously. Will be so glad once they release it for FO4.
  6. Ok, sounds good. I'll let you know for sure.
  7. Thank you so much. Really appreciate it. Hopefully I can get this figured out. You are a life saver my friend!
  8. Working on a PA texture mod. Just need to find a good tutorial on how to make them standalone. No idea how to go about it since this is my first retexturing for FO4.
  9. So I've finally started doing a paintjob retexture for all the PAs but I have no idea how to make them Standalone. Any info or a general tutorial would be great. I've not found any specific info as of yet. Thought I'd check here with the pros that are already doing this. My textures are almost done and I have been able to view them in game as replacers, but the main goal would be to have them as complete standalone paints. Again, any info or any sort of tutorial would be greatly appreciated.
  10. Same thing with a new game. Mods disabled. No going to Cambridge now
  11. Before the new patch I could play for hours, now if I get anywhere near certain areas I CTD immediately. Cambridge Police Station is one of the places for example. Anyone know if it's possible to roll back out of this mess? I was enjoying the game and it seemed much more stable pre patch. Now it's annoying anticipating the next CTD.
  12. In response to post #24580299. #24580459, #24580464 are all replies on the same post. I'm a mod author and I refuse to participate in this. This was not why I started modding but looks like a good time to retire from it. Sad day indeed.
  13. Hello all, I'm currently looking for someone who is seasoned at dungeon creation to team up with for an updated version of my mod. I currently have an armor mod called Lost Paladins of the Divines and am looking looking for someone who can build a dungeon. I am planning a quest to retrieve the armor but I have little to no experience in dungeon creation. If anyone is interested in a collaboration pm me and I will give further details of the project. The armor has been updated and you can find the early craftable verson on the Nexus if interested. Thanks for your time and hope to work with someone soon.
  14. I'm having the same issue and there seems to be no answers.
  15. Hi all. I am still very new to scripting and was wanting to know the script or condition for starting a quest only after a previous related quest has been completed. What I have planned exactly is to have a prologue quest be completed first then the main quest would start shortly after once the new npc was met. But I was wondering how to set a script or condition to only allow the main quest to be started if the prologue has been completed. I have both quest pretty much working but I don't want it so that folks can bypass the prologue and start the main quest on happenstance. Any help with this would be greatly appreciated.
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