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Everything posted by j4y1981
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Hi like a previous poster i wasn't sure where to post this so apologies if it's in the wrong place. Anyway i was wandering is there any way of changing your username or to close an existing 'account' and set up a new one with the same email? Thanks
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Yeah i guessed as much just wasn't sure if anybody had heard anything online, I've been to busy playing halo reach on Xbox. :P I was a bit disappointed that they hadn't implemented freeplay although I'm sure they will release a DLC that adds it as BS did to FO3.
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That didn't really answer the second part about being able to use existing bodymods or weapons meshes? :P
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I wasn't sure where to post this so feel free to move it if the is actually a forum for Fallout: New Vegas. Anyway i was curious if anyone knew how or if the modding of said game would be as easy or done the same as in FO3 due to it using steam? Also while I'm at it will existing things be able to cross over for example a body mod or a weapon mesh? Thanks Jay
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Hmm I'm not sure it's that, the right hand/arm gap is fine now. So it's just the discolouration of the left arm in comparison to the hand and face colour. :S
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Ok I've only just noticed there is a small gap between clothing arms and hand so I'm assuming it's to do with that "default shade" and "skin shade" you mentioned. How do i set these as i couldn't see anything in the export options and Nifskope is even more complicated :P.
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Wooot i did it tw33z7 you were right it was the versions of blender etc i was using as the moment i switched to those and redid everything again it loaded fine ingame. :) Just wanted to say thanks guys for the help! Hopefully touch wood everything should be fine in the near future, although i don't have Nifskope installed as I got rid of the new version when i uninstalled the other apps. It doesn't help that I cant download the older one from that link you provided as it gives me a blank screen for some reason. :( I'd offer Kudos but don't have much and have no idea how it works. :P
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I did install the said software versions a few days back but then for some reason it wouldnt export anything :S. Mind you it was a rush job so I'll trya again tonight as now of to work :(.
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Well i did everything it said in the tutorial which was pretty much what i was doing anyway and still it shows up invisible ingame so I'm at a loss tbh. On a side note i accidently changed the scale settings when i import, does this make any difference and what is the normal settings as its on 1.0 atm.
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Cheers dude
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Have in mind that I started with blender 10 days ago meaning i'm a noob and I figured it out. Just stick with the software versions in the link I posted earlier. Yesterday, I combined Grifters fit jacket and arms, Waldo pants and wasteland wanderer boots just to crank up the possibilities (various meshes, indexes strip/shape data and multiple texture files ). and with a bit of basic modeling, it worked fine. I didnt even make a mod (just overwritten the grifters fit nif with mine - like it is a replacer). And in the blender import panel I set texture search paths to none (i'll post the import/export screens soon). I will try to assign retextured dds files in nifskope these days. Oh, and I exported my nif in the Pose mode with skeleton selected . After I did some testing of bones of course. If its of any importance I didnt use the default skeleton but used the one from the Grifters fit (that was the first nif i imported in the process with the meshes) Again, everything of course was done according to Quetzlsacatanango. Thnx a lot Dude! Just incase iv'e forgot something i don't suppose you could write a basic step by step of what you did from importing through to exporting please. I just realised its not the blender nif versions etc as i did play around with a few weapons awhile back adding scopes etc from one to another and they all turned out fine ingame. But theres alot more involved with clothing etc and im sure its something simple that i'm missing :(.
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You've lost me completely what didn't work? Are we talking about those versions of blender etc of the file i sent. :)
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Yaaay! I got it! :D Dude, do everything Quetzlsacatanango said. BUT! download all the files from here: http://www.fallout3nexus.com/downloads/file.php?id=30 these versions work like a charm. I was having the same issues. It is probably because incompatibilities of various software versions of blender/nifskope/nif scripts etc... Oh, and just one thing follow the instalation instructions carefully (installation paths) very crucial. In the attachment is what I did in about 20 mins. Without the use of nifskope All that with default import-export options. Hope this will help you. Cheers! Hmm ok ill try but im pretty sure i already checked that when i had problems installing said apps and instead went with newer versions of the above Blender 2.49b PyFFi 2.1.2 Python 2.6.4 Nif Scripts 2.5.1 Nifskope 1.0.21 If someone could double check those before i completely remove them to install older versions from Nexus. Thanks
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Still not working for me lol
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Ok thanks I'll try that later on when i get home, I'm asuming that the male skeleton is used for the female meshes aswel? I dont recall ever seeing a female folder when using FOMM's BSA unpacker tool that's all. EDIT: Ok it still invisible and i only just noticed that I'm getting alot of texture errors when selecting the mesh in the GECK? Example mipmaps missing on upperbodymale etc. I've not changed any of these from what was there when i imported it so its got to be down to the import/export again?
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Could someone please help me i created a simple conversion of the vault suit and duster and export it and load it in Nifskope OK. But after adding it in the game world and loading FO3 it crashes when i select the armor to use , most of my knowledge of blender is just by randomly clicking and learning as i go but is there a specific export option I'm missing or something else as simple? please could someone help as this isn't the first time I've had this sort of problem but until I'm told what I'm doing wrong or not doing at all I'll never get the hang of it. :( thanks Jay Ok Edit it didnt crash this time but my charactor is now see through apart from his head and hands :S
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mesh editying with blender
j4y1981 replied to CherryKunoichi's topic in Fallout 3's Mod Troubleshooting
To my knowledge you wouldn't need to, atleast i didn't when i did the same with a raider mesh. Mind you although they looked ok in Nifskope and the GECK when i loaded the actually save game it CTD lol. After looking around there doesn't seem to be any tutorials on things like this only lengthy ones on static objects etc EG the infamous ashtray :P. -
Custom Armor/Clothing not showing up
j4y1981 replied to pupke's topic in Fallout 3's Mod Troubleshooting
I have a similer problem only mine crashed the game as soon as i load a save, although im not 100% sure which settings to use when exporting in blender. I do normaly check the mesh in Nifskope anyway which looks ok and it showed up in the GECK although again without the actual body only the armor itself? -
Blender, pyhon, nif scripts compatibility?
j4y1981 replied to j4y1981's topic in Fallout 3's Mod Troubleshooting
I'm using Blender 2.49b now with the most recent (stable) versions of the rest. -
Blender, pyhon, nif scripts compatibility?
j4y1981 replied to j4y1981's topic in Fallout 3's Mod Troubleshooting
It wasn't the install i don't think. Its more likely to be me trying to combine two meshes (scope onto M14) that stops it exporting. If i try to export one or the other everything is fine. Like i said it's been a long time since i tried even the most basic tasks in blender so no doubt im doing something wrong lol. -
Blender, pyhon, nif scripts compatibility?
j4y1981 posted a topic in Fallout 3's Mod Troubleshooting
Could somone help me with getting blender up and running i cant seem to export at all i just get a float division error? I havent used it much in past but did manage to do few little tweaks on my vista machine only now it wont let me do anything (win7). Im using Blender 2.48a, Pyhon 2.6.4, Pyffi 2.1.2, Nifscripts 2.5.1 and nifscope 1.0.19 (i think) on Win 7 x64? -
Can you customize body textures?
j4y1981 replied to j4y1981's topic in Fallout 3's Mod Troubleshooting
Yeah i found that afterwards lol tbh this was more a direct me to tutorial question, as im busy putting together a weapon mod atm for personal use. Next on the agenda was ging to be the texture/races idea mentioned here. -
Can you customize body textures?
j4y1981 replied to j4y1981's topic in Fallout 3's Mod Troubleshooting
I think it was more when i tried to create a custon race for my charactor that things went wrong with the game ending and BS. Not sure if the same problems would exist if its for a NPC instead if theres a basic tutorial somewhere im willing to have another go :). -
Can you customize body textures?
j4y1981 replied to j4y1981's topic in Fallout 3's Mod Troubleshooting
It does and i kind of guessed as much but last time i attempted to create a new race it went horribly wrong! :( -
Is it possible to have different body textures on DIMON'S Type 3 depending on the NPC? For example tattoos and pubic styles or does it apply to all characters in game if that makes sense? I know raiders/ghouls etc can but i want just a handful for say companions and NPC's that are interacted with heavily?