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Melthina

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Everything posted by Melthina

  1. https://www.nexusmods.com/skyrimspecialedition/mods/33767 allows this, aswell as a lot of other things
  2. So i'm using the mod Morehud. I've noticed that in low level areas (embershard mine and the few camps nearby whiterun) i been seeing quite a few mobs that are anywhere between 5-15 levels higher than me that are mixed in with the regular enemies that are around my level. For the past 3 hours i 've been trying to fix this issue. Turned off any mod that i though could be causing this problem. I know its one of my mods, or prehaps a conflict between several mods of mine. Because when i turn off all mods i no longer have this issue. I'll link my load order mods that are not numbered are the mods in which i thought were the issue, yet disabling plugins and starting a new game did not fix issue.
  3. Hey everyone, I'm trying to install Real shelter. I followed everything in this video https://www.youtube.com/watch?v=zUnUFon9qwE up untill 3:23 when i click on this RSpatcher inside my skyrim data folder. Well i should see RSPatcher with the TES5edit icon. Instead i see RSPatcher.tes5pas that when i open it up it takes me to a notepad document and not opening TES5 edit like it should. I have TES5edit and the other 3 files all in my skyrim documents folder. I have the latest TES5 version. i have the RSpatcher at the very bottom of my load order. and still nothing works.
  4. About a year maybe less ago i had this one mod. I believe it was in one of the magic categories where a vendor sold a ring that when i put it on it gave a fire shield around my character that damaged any nearby attacking enemies. The mod added a few other things, however that ring is the one thing i remember for certain.
  5. A phone line pretty much like http://d3n8a8pro7vhmx.cloudfront.net/ldcarshaltonwallington/pages/814/meta_images/original/key_phonelines.jpg?1412098630 that allows more than one generator to be connected to it.One of my ideas for my sanctuary is to have all of my generators in one place and use at the moment power conduits (not sure if there is already a mod that gives us phone lines) to wire my entire town. Because currently having to place new conduits for each area of my town i need to power, would get pretty ugly looking.
  6. So i remember the other day i was browsing through my settlement creation categories and there was a wooden power grid pretty much like http://cdn.grid.fotosearch.com/DSN/DSN037/1877346.jpg . However for the life of me i can not find it. I went through all of my settlement categories and nothing. I'm thinking its a part of homemaker because when i have homemaker with the sk IntegrationPatch.esp installed i have different things available opposed to when i do not have the sk intergration patch installed. Any help would be wonderful Here is the current load order of my mods. GameMode=Fallout4 Fallout4.esm=1ArmorKeywords.esm=1SpringCleaning.esm=1Homemaker.esm=1SettlementKeywords.esm=1Homemaker - SK Integration Patch.esp=1Snap and Build - Greenhouse.esp=1SnB - Greenhouse - Homemaker.esp=1Snap'n Build - Roofs.esp=1SnB - Windows.esp=1Homemaker - Greenhouse Disabler SK.esp=1Homemaker - Unlocked Institute Objects SK.esp=1Pos_GuardPositions.esp=1LongerPowerLines3x.esp=1Pos_ShopPositons.esp=1DarkerNights.esp=1DarkerNightsDetection.esp=1ShaikujinSettlementAttacked.esp=1Flags of the Old World.esp=1InsulatedConduits.esp=1OCDecorator.esp=1OCDispenser.esp=1DDP_Ramps_mark1.esp=1DDP_Lightbox1.esp=1DD_Columnsandstuff_1_0.esp=1TurretSpotLight-mod-v01.esp=1BetterShackBridges.esp=1Sandbags.esp=1IWantToBeleivePoster.esp=1WindowBoards.esp=1CR_HelperTile.esp=1Water Sources Expanded.esp=1Fusebox Generator.esp=1Simple Intersection.esp=1BetterStores-SK.esp=1Craftable Cats.esp=1sanctuary111.esp=1sanctuary111_no_crates_barrels.esp=1sanctuary111_no_spoopy_skellingtons.esp=1sanctuary111_no_vehicles.esp=1sanctuary111_no_fences.esp=1DD_Floor_brace.esp=1M2216.esp=1BetterJunkFences.esp=1Crafting Workbench.esp=1Crafting Workbenches - Ammo.esp=1Crafting Workbenches - Junk Items.esp=1Crafting Workbenches - Power Armor.esp=1Crafting Workbenches - Pre War and Manufactured.esp=1NX Pro - Farm Core.esp=1NX Pro - Harvest Overhaul.esp=1NX Pro - Farm Core - No Requirements.esp=1Cannabis Commonwealth.esp=1CBBE.esp=1Unofficial Fallout 4 Patch.esp=1Armorsmith Extended.esp=1CounterBarAnywhere.esp=1SettlementContainers_NoRespawn.esp=1BalconySupports.esp=1SC_ExpandedScrapList.esp=1SettlerRenaming-Indicators.esp=1Weaponry Overhaul.esp=1MojaveImports.esp=1FunctionalDisplays.esp=1FunctionalDisplays-MISC-Vanilla.esp=1FunctionalDisplays-Tools-Weightless.esp=1FunctionalDisplays-Weapons-WO.esp=1FunctionalDisplays-Drinks-MI.esp=1Business Settlements.esp=1EasyBarFullMarker.esp=1DDP_Elevators_mark1.esp=1
  7. So the other night i was going to make my greenhouse using the ones from Homemaker, realized there were some things that Homemaker did not have but Snap'n'build had. Anyway i downloaded homemaker greenhouse and bunker disabler. Got in game and realized my Prefab category was missing. Which had some things that i wanted to use. My question is, How can i keep the snap and build Greenhouse mod without losing the Homemaker Prefab category?
  8. Eh, yea i saw that. But they are getting in the way with crafting =(
  9. Hey, Is there a mod to get rid of pre-war homes in Sanctuary? Because honestly all of them homes are wasted space.
  10. How good of a system do you need to run an ENB? I 've seen alot of them and they look amazing. But how much of a toll do they have on GPUs and CPUs? atm my system is Intell i5-4670k 8192 mb Ram Nvidia GeForce gtx 770 http://www.newegg.com/Product/Product.aspx?Item=N82E16813131989&clickid=WY91wTX8CweXQ96VDLQO8Ta%3AUkT1-FQvNzdh0I0&iradid=97618&ircid=2106&irpid=79301&nm_mc=AFC-IR&cm_mmc=AFC-IR-_-na-_-na-_-na is my mobo. pretty much this http://pcpartpicker.com/p/2vLDw Just use the above mobo i linked.
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