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Melthina

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Posts posted by Melthina

  1. So i'm using the mod Morehud. I've noticed that in low level areas (embershard mine and the few camps nearby whiterun) i been seeing quite a few mobs that are anywhere between 5-15 levels higher than me that are mixed in with the regular enemies that are around my level. For the past 3 hours i 've been trying to fix this issue. Turned off any mod that i though could be causing this problem. I know its one of my mods, or prehaps a conflict between several mods of mine. Because when i turn off all mods i no longer have this issue.

     

    I'll link my load order mods that are not numbered are the mods in which i thought were the issue, yet disabling plugins and starting a new game did not fix issue.

     

    0 0 Skyrim.esm
    1 1 Update.esm
    2 2 Dawnguard.esm
    3 3 HearthFires.esm
    4 4 Dragonborn.esm
    5 5 Lanterns Of Skyrim - All In One - Main.esm
    6 6 Unofficial Skyrim Special Edition Patch.esp
    7 7 BSAssets.esm
    8 8 LegacyoftheDragonborn.esm
    9 9 BSHeartland.esm
    10 a arnima.esm
    11 b BS_DLC_patch.esp
    12 c Falskaar.esm
    13 d Wyrmstooth.esp
    14 e Cutting Room Floor.esp
    15 f SMIM-SE-Merged-All.esp
    16 10 Lanterns of Skyrim Light Balance Patch.esp
    17 11 SkyUI_SE.esp
    18 12 iHUD.esp
    19 13 AHZmoreHUD.esp
    20 14 DawnguardVampireAttackFix.esp
    iLuvLoading.esp
    21 15 Summermyst - Enchantments of Skyrim.esp
    22 16 SMIM-Bruma-Patch.esp
    23 17 Enchanting Freedom.esp
    24 18 EnhancedLightsandFX.esp
    25 19 ELFX - Exteriors.esp
    26 1a CollegeOfWinterholdImmersive.esp
    Skyrim Immersive Creatures Special Edition.esp
    Skyrim Reborn - Whiterun Hold.esp
    27 1b Obsidian Weathers.esp
    28 1c Forgotten DungeonsSSE.esp
    29 1d Beasts of Tamriel.esp
    30 1e DiverseDragonsCollectionSE.esp
    31 1f ogSplendorDragons.esp
    32 20 Skyrim Unlimited Rings And Amulets SSE.esp
    33 21 MajesticMountains.esp
    34 22 PassiveWeaponEnchantmentRecharging.esp
    35 23 DarkerNights-BeyondSkyrimBruma.esp
    36 24 SkyrimIsWindy.esp
    37 25 SunDaytimeSouth.esp
    38 26 Hothtrooper44_Armor_Ecksstra.esp
    39 27 Lore Weapon Expansion - Goldbrand.esp
    40 28 ASIS-Dependency.esp
    RaceMenu.esp
    41 29 UNP Vanilla Outfits.esp
    42 2a QuickLight.esp
    43 2b FNIS.esp
    RaceMenuPlugin.esp
    44 2c dD-No Spinning Death Animation.esp
    45 2d XPMSE.esp
    46 2e TKDodge.esp
    47 2f True Scholar.esp
    VioLens SE.esp
    AAE Ultimate Edition.esp
    48 30 Book of UUNP Iron And Steel.esp
    49 31 Helgen Reborn.esp
    Skyrim Revamped - Complete Enemy Overhaul.esp
    OBIS SE.esp
    50 32 Settlements Expanded SE.esp
    51 33 Inns and Taverns.esp
    52 34 bloodmoon.esp
    53 35 EconomyOverhaulandSpeechcraftImprovements.esp
    54 36 Ordinator - Perks of Skyrim.esp
    55 37 ELFX - Weathers.esp
    56 38 IcePenguinWorldMap.esp
    57 39 Scarcity SE - Less Loot Mod.esp
    SkyTEST-RealisticAnimals&Predators.esp
    58 3a MoonAndStar_MAS.esp
    OBIS Loot SE.esp
    59 3b Hothtrooper44_ArmorCompilation.esp
    60 3c ZIA_Complete Pack_V4.esp
    61 3d moonpath.esp
    62 3e JRMoonpathtoElsweyrPatch.esp
    Populated Lands Roads Paths Legendary.esp
    Wild World.esp
    63 3f MajesticMountains_Moss.esp
    64 40 CWIELnFXSEPatch.esp
    SOTGenesisMod.esp
    SkyrimBounties.esp
    65 41 Clockwork.esp
    66 42 Dwarfsphere.esp
    67 43 Immersive Weapons.esp
    68 44 Run For Your Lives.esp
    69 45 Lore Weapon Expansion.esp
    70 46 Cloaks.esp
    71 47 DBM_Bruma_Patch.esp
    72 48 JRMoonpathBrumaPatch.esp
    73 49 DBM_HelgenReborn_Patch.esp
    74 4a HammetDungeons.esp
    75 4b HopesabandonSSE.esp
    76 4c Trees in Cities.esp
    Populated Cities Towns Villages Legendary.esp
    Immersive Patrols II.esp
    77 4d Skyshards.esp
    78 4e DBM_AHO_Patch.esp
    79 4f MLU - Immersive Weapons.esp
    80 50 DBM_IW_Patch.esp
    81 51 DBM_BeyondReach_Patch.esp
    82 52 CaranthirTowerReborn.esp
    83 53 Skysan_ELFX_SMIM_Fix.esp
    84 54 Eli_Routa.esp
    85 55 DBM_MAS_Patch.esp
    86 56 Darkend.esp
    87 57 DBM_CRF_Patch.esp
    88 58 notice board.esp
    89 59 Thur's Retreat.esp
    90 5a Settlements Expanded SE - Lanterns of Skyrim Patch.esp
    91 5b RiverwoodHuntingCabinSE.esp
    92 5c EasierRidersDungeonPackSSE.esp
    93 5d The Paarthurnax Dilemma.esp
    94 5e DBM_NoticeBoard_Patch.esp
    95 5f DBM_CWIPatch.esp
    96 60 Equippable Tomes.esp
    MHdunSky001.esp
    97 61 MHufb001.esp
    98 62 MBW Dragon Souls to Perk Points.esp
    OBIS SE Patrols Addon.esp
    99 63 Apocalypse - Magic of Skyrim.esp
    100 64 ForgottenMagic_Redone.esp
    101 65 EconomyOverhaulandOrdinatorPatch.esp
    102 66 Apocalypse - Ordinator Compatibility Patch.esp
    103 67 Ordinator - Beyond Skyrim Bruma Patch.esp
    Wildcat - Combat of Skyrim.esp
    104 68 dD - Enhanced Blood Main.esp
    105 69 Ars Metallica.esp
    106 6a Quest Conflict Fixes.esp
    107 6b DarkerNights.esp
    108 6c TrueStormsSE.esp
    109 6d WetandCold.esp
    110 6e True Storms - Obsidian Weathers - Patch .esp
    111 6f TrueStorms_Wet&Cold_Patch.esp
    112 70 Cloaks - Dawnguard.esp
    113 71 Cloaks - USSEP Patch.esp
    114 72 DBM_IA_Patch.esp
    DBM_ImmersiveCreatures_Patch.esp
    115 73 DBM_Cloaks_Patch.esp
    116 74 DynamicDungeonLoot.esp
    117 75 DBM_DDL_Patch.esp
    118 76 MLU - ZIA.esp
    119 77 DBM_ZimsImmersiveArtifacts_Patch.esp
    120 78 CWICRFSEPatch.esp
    121 79 BetterShapedWeaponsLW-XB.esp
    122 7a LrsamwaysExpandedSkyrimWeaponry.esp
    123 7b Lore Weapon Expansion - Daedric Crescent.esp
    124 7c Lore Weapon Expansion - Relics of the Crusader.esp
    125 7d Dr_Bandolier.esp
    126 7e Book of UUNP - Textures.esp
    127 7f USSEP-Immersive Weapons Patch.esp
    128 80 FNISspells.esp
    129 81 Scarcity SE - 6x Loot Rarity.esp
    130 82 Scarcity SE - 4x Merchant Item Rarity.esp
    131 83 ESO Skyshards - BSBruma.esp
    132 84 ESO Skyshards - Falskaar.esp
    133 85 ESO Skyshards - Wyrmstooth.esp
    Mortal Enemies.esp
    134 86 Simply Stronger Dragons.esp
    Mortal Enemies Patch - Realistic Animals Predators.esp
    Vigor - Combat and Injuries (SE).esp
    UltimateCombat.esp
    Wildcat-Immersive Weapons Patch.esp
    DBM_AAE_Patch.esp
    IW_AAE_Patch.esp
    Rebalanced Encounter Zones.esp
    Rebalanced Encounter Zones - Lite.esp
    DBM_WildWorld_Patch.esp
    Wild World - SkyTEST.esp
    OBIS SE - NoticeBoard - Addon.esp
    IW_SRCEO_Patch.esp
    SRCEO - SIC patch.esp
    135 87 Immersive Citizens - AI Overhaul.esp
    136 88 ELFX - Hardcore.esp
    137 89 More idle markers.esp
    138 8a Immersive Citizens - ELFXHardcore patch.esp
    139 8b MLU.esp
    140 8c MLU - Summermyst.esp
    141 8d DBM_MLU_Patch.esp
    142 8e MLU - Immersive Armors.esp
    143 8f MLU - Ars Metallica Patch.esp
    MLU - AAE Ultimate Edition.esp
    MLU - Wild World.esp
    144 90 Alternate Start - Live Another Life.esp

     

  2. Hey everyone, I'm trying to install Real shelter. I followed everything in this video https://www.youtube.com/watch?v=zUnUFon9qwE up untill 3:23 when i click on this RSpatcher inside my skyrim data folder. Well i should see RSPatcher with the TES5edit icon. Instead i see RSPatcher.tes5pas that when i open it up it takes me to a notepad document and not opening TES5 edit like it should.

     

    I have TES5edit and the other 3 files all in my skyrim documents folder. I have the latest TES5 version. i have the RSpatcher at the very bottom of my load order. and still nothing works.

  3. About a year maybe less ago i had this one mod. I believe it was in one of the magic categories where a vendor sold a ring that when i put it on it gave a fire shield around my character that damaged any nearby attacking enemies. The mod added a few other things, however that ring is the one thing i remember for certain.

  4. A phone line pretty much like http://d3n8a8pro7vhmx.cloudfront.net/ldcarshaltonwallington/pages/814/meta_images/original/key_phonelines.jpg?1412098630 that allows more than one generator to be connected to it.One of my ideas for my sanctuary is to have all of my generators in one place and use at the moment power conduits (not sure if there is already a mod that gives us phone lines) to wire my entire town. Because currently having to place new conduits for each area of my town i need to power, would get pretty ugly looking.

  5. So i remember the other day i was browsing through my settlement creation categories and there was a wooden power grid pretty much like http://cdn.grid.fotosearch.com/DSN/DSN037/1877346.jpg . However for the life of me i can not find it. I went through all of my settlement categories and nothing. I'm thinking its a part of homemaker because when i have homemaker with the sk IntegrationPatch.esp installed i have different things available opposed to when i do not have the sk intergration patch installed.

     

    Any help would be wonderful

     

    Here is the current load order of my mods.

    GameMode=Fallout4
    Fallout4.esm=1
    ArmorKeywords.esm=1
    SpringCleaning.esm=1
    Homemaker.esm=1
    SettlementKeywords.esm=1
    Homemaker - SK Integration Patch.esp=1
    Snap and Build - Greenhouse.esp=1
    SnB - Greenhouse - Homemaker.esp=1
    Snap'n Build - Roofs.esp=1
    SnB - Windows.esp=1
    Homemaker - Greenhouse Disabler SK.esp=1
    Homemaker - Unlocked Institute Objects SK.esp=1
    Pos_GuardPositions.esp=1
    LongerPowerLines3x.esp=1
    Pos_ShopPositons.esp=1
    DarkerNights.esp=1
    DarkerNightsDetection.esp=1
    ShaikujinSettlementAttacked.esp=1
    Flags of the Old World.esp=1
    InsulatedConduits.esp=1
    OCDecorator.esp=1
    OCDispenser.esp=1
    DDP_Ramps_mark1.esp=1
    DDP_Lightbox1.esp=1
    DD_Columnsandstuff_1_0.esp=1
    TurretSpotLight-mod-v01.esp=1
    BetterShackBridges.esp=1
    Sandbags.esp=1
    IWantToBeleivePoster.esp=1
    WindowBoards.esp=1
    CR_HelperTile.esp=1
    Water Sources Expanded.esp=1
    Fusebox Generator.esp=1
    Simple Intersection.esp=1
    BetterStores-SK.esp=1
    Craftable Cats.esp=1
    sanctuary111.esp=1
    sanctuary111_no_crates_barrels.esp=1
    sanctuary111_no_spoopy_skellingtons.esp=1
    sanctuary111_no_vehicles.esp=1
    sanctuary111_no_fences.esp=1
    DD_Floor_brace.esp=1
    M2216.esp=1
    BetterJunkFences.esp=1
    Crafting Workbench.esp=1
    Crafting Workbenches - Ammo.esp=1
    Crafting Workbenches - Junk Items.esp=1
    Crafting Workbenches - Power Armor.esp=1
    Crafting Workbenches - Pre War and Manufactured.esp=1
    NX Pro - Farm Core.esp=1
    NX Pro - Harvest Overhaul.esp=1
    NX Pro - Farm Core - No Requirements.esp=1
    Cannabis Commonwealth.esp=1
    CBBE.esp=1
    Unofficial Fallout 4 Patch.esp=1
    Armorsmith Extended.esp=1
    CounterBarAnywhere.esp=1
    SettlementContainers_NoRespawn.esp=1
    BalconySupports.esp=1
    SC_ExpandedScrapList.esp=1
    SettlerRenaming-Indicators.esp=1
    Weaponry Overhaul.esp=1
    MojaveImports.esp=1
    FunctionalDisplays.esp=1
    FunctionalDisplays-MISC-Vanilla.esp=1
    FunctionalDisplays-Tools-Weightless.esp=1
    FunctionalDisplays-Weapons-WO.esp=1
    FunctionalDisplays-Drinks-MI.esp=1
    Business Settlements.esp=1
    EasyBarFullMarker.esp=1
    DDP_Elevators_mark1.esp=1
  6. So the other night i was going to make my greenhouse using the ones from Homemaker, realized there were some things that Homemaker did not have but Snap'n'build had. Anyway i downloaded homemaker greenhouse and bunker disabler. Got in game and realized my Prefab category was missing. Which had some things that i wanted to use.

     

    My question is, How can i keep the snap and build Greenhouse mod without losing the Homemaker Prefab category?

  7. You manually set the NMM Mods folder (for each game) the first time you run it to manage a game.

    The default could be Games/NexusModManager/Skyrim .

    Yea removing the 3dnpc file worked, thanks alot =)

  8. Hmm i checked > Nexus Mod Manager > Data

     

    > Nexus Mod Manager > GameModes > Data

     

    > Nexus Mod Manager > ModFormats

     

    > Nexus Mod Manager > ScriptTypes

     

    > Nexus Mod Manager > Uninstall Sub folders none of which had 3DNPC mod archive

  9. nope did not work, the nmm loader stops right at the end of the X in nexus, and on my task bar where the nmm icon should be i see 3 squares a blue at the bottom gold on top of the blue and red to the left of the 2

  10. Hey guys,

     

    So i have a problem with nmm mostly due to my lack of impatience. I went to activate http://www.nexusmods.com/skyrim/mods/8429/? . While it was in queue to activate i realized it would take longer than i though. So i tried to close out the NMM while the mod was installing, it would not let me. Then i decided to uninstall the mod from NMM while it was activating. I was getting a message saying you cant close out of NMM while a mod was installing. So i opened up task manager and fore quit on NMM.

     

    Since the force quit NMM wont open. I uninstalled the entire program, that did not work. I tried loading 2 different restore points(both of them failed to restore).

     

    What is suggested to do to get NMM running again?

     

    Thanks.

  11. How good of a system do you need to run an ENB? I 've seen alot of them and they look amazing. But how much of a toll do they have on GPUs and CPUs? atm my system is

     

    Intell i5-4670k

    8192 mb Ram

    Nvidia GeForce gtx 770

     

    http://www.newegg.com/Product/Product.aspx?Item=N82E16813131989&clickid=WY91wTX8CweXQ96VDLQO8Ta%3AUkT1-FQvNzdh0I0&iradid=97618&ircid=2106&irpid=79301&nm_mc=AFC-IR&cm_mmc=AFC-IR-_-na-_-na-_-na is my mobo.

     

    pretty much this http://pcpartpicker.com/p/2vLDw Just use the above mobo i linked.

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