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jorgie

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Everything posted by jorgie

  1. i'm looking for a simple add or modify cold resistance script. something like in Combat Tweaks. Dennis Lee uploaded a simple add defense script to fix an issue with getting a permanent penalty. that didn't help me because it was just the ncs file without the nss one, so i have no idea what it contains. honestly i don't know jack about scripting except adding items which i learned from reading the nss files that came with item mods. looking in the toolset i found a script that sounds like the right one. SetCreatureProperty it is. hovering the mouse over the text in the editor says: void SetCreatureProperty (object oCreature, int nProperty, float fNewValue, int nValueType = PROPERTY_VALUE_BASE). so what do i fill in for property and value type? or maybe this is the wrong script?
  2. i somehow got stuck with a permanent penalty to cold resistance. so i looked all over the nexus for a cheat mod that can modify it. i also browsed through the scripts in the toolset but i couldn't find anything. does anyone know of a mod or script that can help me? edit: (oops, i meant to say sub properties in the title)
  3. Do you mean the bugs and glitches topic on bioware social? b/c no one has posted on that in 2 years. i didn't find any other on going twf topics. i'm just hoping maybe someone else would know what to do.
  4. thank you phaenan, i really love this mod as it gives a much simpler alternative to the toolset in making custom items. the thing is the main thing about making custom items is to be able to use the wardens armory (at least in my opinion). so i copied the EClog.ini file and made sure that script=1 and put it in the bin_ship folder. then i cleaned the dragonage_1 log file and tested the armory. the popup box said that the item was exported, but when i look in the log file no sign of anything from the winter forge. i also copied the content to the online parser, still no luck. (by the way it would be really cool if i can get an offline parser because i don't always have internet). also another issue is with the remodeling. i have ghost11's GW runic armor installed and it won't show at all when i cycle through the massive armor models. i mean not at all because at first awakening models would show in the cycle but the game wouldn't load the model and i would get an error this item can't be equipped. so i installed offkorn's awakening to OC mod and the models loaded properly. however the runic armor doesn't show at all in the cycle. i think it should be there because i downloaded the source files and checked the model database and the items are listed there. i double checked the gda file in the erf package and it's there also. however i did notice that in the required dlc column it labels it "GhostGW" and the mod is titled Grey Warden Runic Armor or gw_runic_armor. maybe the mod title was changed? please help me fix this.
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