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elderdrake

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About elderdrake

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    Fallout 3
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    Fallout 3

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  1. Thank you for your replonse, I decided to simply manually redo everything and uninstall NMM. Easier to rule out any issues and just go from a clean slate.
  2. Right, same issue here and I do not why some people here are talking to those of us like we are some kind of stupid. I do see that NMM is reporting 4 active mods yet, but the GUI itself shows nothing active and I have gone over it manually as well as used the global command to disable all mods and yet it still says 4 are active. If that is the issue then how do I get the left hand to tell the right hand all is good. If a NMM file is corrupted, how do I go about fixing it so I can finish the import process? Also the mods are NOT in the NMM downloads folder, they are in the mods folder for at least Fallout 4 (the download folder is present but most assuredly is empty as can be). So if many of us are having the exact same issue and do not exactly seem clueless here, can someone without a chip on their shoulders maybe give a friendly hand? If so I thank you in advance and will continue to look at it myself. If I figure it out I will post back.
  3. Looking in on this thread I am seeing the same vitriol and anger being loudly voiced everywhere. The modding community is in an uproar and people are already engaging in less than legitimate publishing of paid mods. Is this not enough, a snapshot to see that this is a bad idea. Does this seem like a happy community sharing ideas freely and enriching the gaming experience? Seems to me more like anger, bickering, people going at each others throats, DMCA claims, legit modders hiding material, and so on. digitaltrucker posted a reply below that echoes this saying he is leaving the site, how many other modders are thinking or have done the same? This is bad and I feel like a gif of the 3 monkeys should be embedded some place in this news article because the damage is not perceived, it is happening.
  4. A long post but all I see is pandering for both sides, you are straddling the fence. At the same time you are taking kickbacks from Steam so no matter how you want to put it you are supporting the system they have in place. If it bothered you you would not take a cent they offered you until you formed a concrete stance on the system as it stands or until it is implemented better by them. I also do not see how you of all people can think that mod authors officially monetizing mods is good for anyone. Your site sprung into being on the backs of authors sharing in a free and open forum, now that will change. If you believe truly that this is a good course for gamers then you are sadly disconnected from them and have moved more to the developers and corporate side of the scales. Mods should remain free and without a price tag to promote free sharing, enrichment of games beyond official releases, and the demonstrated good it has done for the you and anyone else that has been part of it. Money makes people greedy and injects an entirely new element into something that works beautifully as is to enrich the experience of gamers around the world. So rationalize all you want but all I personally see is a man taking kickbacks while acting as if concerned about it. There should be no concern, keep mods free and say I am bad for thinking this but I think any mod author forcing a charge to acquire his mod should instead look to becoming a developer themselves. Modding to me at it's core is the free exchange forum and those that do charge do a disservice by injecting forced contributions into that community and setting the stage for all the greed, ugliness, and so on that comes from such. Seems the developers and distributors are not happy enough to charge for EA, dlc, their game, microtransactions, and so on but now they feel the need to touch on community modding. My .02 but what a sad joke this is and the bad part is the joke is on us the gamers.
  5. I agree, and I was not even thinking of dialogue specific. It could be a realy simple interface you bring up to select a person, job, and then the game despawns them for a set amount of time before respawning them. When the time is up, a percentage chance for their success or failure determines a message displayed upon their return. Think something like Star Trek Online's Duty Officer system, or Assassin Creed Brotherhood's simplistic method for sending assassins on jobs. Someone really skilled could make random events happen from jobs. Example, you send Saphire out to Cyrodil to steal a certain jem from an East India Trading Company vault. She comes back with a critical failure but all the player sees is she failed and barely got out alive sort of thing. A script kicks in to spawn a Redguard mercenary unit hired by the Company to attack you or even the bar area of the Thieve's Guild. Lots of ideas of directions to take it and it could be a simple interface or dialogue options. It would make becoming the leader all the more rewarding and lend to a further sense of immersion. Like I said in the first post, I really find it crazy that you become the first listener in a long time for the Dark Brotherhood but nobody else is doing her contractss. You are the only one that can get contracts from the Night Mother, and then you have to personally do them all. It makes absolutely no sense when other assassins are walking around the base. Vex and Delvin still talk to you about getting busy and making money as though you are still a new guy and not the leader (I don't recall them talking to Mallory in that tone). The College is a joke as it has so many possibilities. You could research new spells, have new students coming in and out (and tuition), make it so attending a set of amount if time in a class helps raise a magic skill (slowing down and stoping at a certain limit where then only real practice would further it)...but that is almost an entirely different mod in and of itself and I digress. I hope someone with the skills and interest sees this and agrees because I really think a mod that allowed this kind of guild scope to a character would be a huge and popular hit.
  6. Having dumped an insane amount of time into the game, one question keeps nagging me. As you complete certain things and become the leader of a guild, they still act like you are the bread winner and still have to do all the work, prime example being the Dark Brotherhood. You are the Listener, yet apparently you can't delegate assassinations the Night Mother gives you...nope, you have to do them personally. Mages guild? Nope, need to go get some soul gems or clean those focal points Archmage. Thieve's Guild is a little better but still...does everyone just kick it in the cistern and never go out and earn some coin for the guild? A mod that made it so, after you achieve and earn the role of leader, you can delegate task and be the boss would be epic. Lots of interesting ways this could go depending on how far you wanted to take it. For the AC games think of Brotherhood. You simply brought up a small menu and chose assassins to go out on missions. You could see the difficulty chance, gold/item chance, and your people became better as you went along by earning exp. You could add gear to them to increase their effectiveness and so on but it made it feel like although Ezio was out doing some work, in the background he was still the boss and had people working for him exactly how he wanted them. Anyways, tis my crazy idea and I wish I had the skill to do something like this myself. The Dark Brotherhood has so much promise for some fun 'ol times with you being the boss...
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