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AlbionDave

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  1. Thanks. The more I think through this the more problems come up. I feel I need to 'do something' with the contents and any containers I'm disabling too! I had hoped to be 'script-light' and have almost all of the mod as conversations triggering animations and minor changes so it's entirely possible I will have to build an 'outhouse' and use that to host the entire mod.
  2. Looking for some, probably, pretty basic guidance. Can this be done? I would like to repurpose a room in one of the Hearthfire homes to have a different purpose (and internal layout). The ideal would be to tap into the actual design and build process (but I suspect this can't be done because I can't find other mods that do this). Alternatively, is it possible to add a new conversation option to the Steward (or another NPC that I can place in the home) which triggers a redesign/rebuild of the room? I'd like to change the Storage Room to be a Dojo with rugs on the floor but no other furniture and have a "Trainer" NPC. So to change the room I'd need to check that the pre-requisites are met and then script the changes to the room (which I guess would mean deleting all the 'standard' furniture pieces - with appropriate error-trapping to check they exist - and then add the new items). Next Steps... Then have the NPC Trainer based in the room who you can talk to and have [pre-existing] animations triggered based on the conversation. So, something like the PC be able to say "Teach me to use a sword" and then the NPC does a normal 1-handed sword power attack move (having moved to the centre of the room). I am new to modding and have managed to create new NPC/Followers but am struggling with the "animation from conversation". I think it needs to work as a quest, with each stage opening a new conversation option (and hiding the prior ones) and each new conversation option triggering a different animation and moving on to the next quest stage. Thanks in advance to anyone willing to give advice on what's possible and any prompts as to how to go about creating something along these lines.
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