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About nikoligrim
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Country
United States
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Currently Playing
Cyberpunk 2077
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Favourite Game
Witcher 3 / Cyberpunk 2077 / GTA 5
nikoligrim's Achievements
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I'm looking for information on being able to turn the crystals you find on random planets and moons from the crayon look opaque to semi-transparent to try to make them look like actual crystals. Using Photoshop, I've retextured all the _color files with a 25% transparency. I'm not sure if I need to do this with the _ao, _normal, _rough, _emissive, _transmissive and/or _metal .dds textures as well. Not an issue, I just need to know if I should do it as well. Using Visual Code Studio, I've made new .mat files and renamed the proper lines to find the new textures I've redone, though if the textures I haven't altered need to be done as well, I'll have to add those names. Using Nifskope, I've redirected all the crystal meshes BSLightingShaderProperty to the new .mat files and added a NiAlphaProperty to each BSGeometry --- Here's where I'm having issues, I know there are further steps to turn them double sided, but all the tutorials are for older Bethesda games that use a different format than Starfield and I've been unable to find what I need to do next. If anyone has any information or even random suggestions as to how to proceed, I'd be grateful. --- I am following this if anyone has any ideas.
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In regular gameplay, I can see that it is a horse or a bandit or whatever, I don't need text on my screen telling me it is one, its immersion breaking for me. Is there a mod that removes the text above the characters heads? I've tried looking for one with keywords like text, font and remove but haven't come across one.
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I smoked my rig in an overclocking fiasco, (literal flames), and lost everything. After getting a new one and downloading the game again, v4.04, I'm trying to rebuild my modlist. There used to be a mod that turned almost every witch in the game into a succubi. It was a very old mod, and is no longer on Nexus, but I wanted to attempt to convert it to work with next gen. Anyone know if it could be found elsewhere?
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Has someone come up with an archive that removes the generic 'talk F' icon from the bottom of the screen? I'm referring to the generic talk icon that shows up whenever any npc is even remotely close to you and centered in your screen, not the intentional game progression conversations. When walking through a densely populated area it flashes off and on like a strobe light as they pass by. Quite annoying, seeing as the random npc's have nothing useful to say anyway.
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I believe the mod you're looking for is called Simple Menu, there is also an external trainer that has those options and a few more.
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Mod request - Improved vehicle headlights
nikoligrim replied to Cataclysmm's topic in Cyberpunk 2077's Mod Ideas
I would be happy if they would just add a light node onto the some of the vehicles themselves, seeing as there are quite a few that have a glow of headlights reflecting from the ground but no visible headlights on the cars. -
Change the car horn of the Chevalier Thrax to something other than a 120db boat foghorn. It currently the most annoying sound in the game. I don't get why this car has a horn louder than a semis but the actual truck horns in the game sound like they came off a poorly maintained 1980's Yugo.
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There is a mod that does some of this: Hide Distant 2D Cars https://www.nexusmods.com/cyberpunk2077/mods/1282
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Has anyone found or made a list of what Cyberpunks vanilla textures are saved as, including whether or not the image has mip-maps included. I'm having issues with a couple of simple re-textures that refuse to show in-game, no matter what I save them as... To my knowledge : --- Billboard ads --- basegame_4_gamedata/base/gameplay\gui/world/adverts Format: BC3 RGBA, 8bpp, interpolated alpha --- Posters --- basegame_3_nightcity/base/environment/decoration/advertising/posters/textures Format: BC1 RGB, 4bpp, no alpha --- Three ad Holograms --- (the ones that float in the sky above the city) basegame_3_nightcity/base/environment/decoration/advertising/holograms/giant_commercial_stripe Format: BC1 RGB, 4bpp, no alpha I'm still trying to figure out what the vending machine textures are saved as and if some textures are baked into the meshes because I've been unable to find them...
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Modding in Cyberpunk vs something like Skyrim
nikoligrim replied to ezzio2030's topic in Cyberpunk 2077's Discussion
CDPR never released a functioning toolkit with Witcher, though they said they would. Modders had to create their own programs (Wolvenkit) to be able to mod it to its' current extent. Should CDPR actually release one for Cyberpunk it won't be even remotely close to the functionality of Skyrims Creation Kit. Cyberpunk runs on an entirely different engine, and is not as simple to alter. A novice modder will be easily overwhelmed when something as a simple texture edit requires you to uncook the files to find the mesh that has the embedded texture in it, open a program like Blender to actually see the mesh, use a HEX editor to alter the texture shade, another half dozen steps, then having to recook the file and find out it looks nothing like what you envisioned in-game... -
I would like a texture replacer for the gold, chrome, blue, purple excreta NPC skins to a more realistic human coloring. As a unique NPC, I'm fine with Lizzy Wizzy's chrome body, but the random generic NPC's that you see walking around throughout the city look odd even in a futuristic Cyberpunk setting.
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I got bored of killing NPCs, so I started looking into the back lore of the Cyberpunk universe. I couldn't find an accurate map of exactly where Night City is located in Northern California, so I decided to make my own. CLICK MAP TO ENLARGE It's actually much more detailed, but with 250 kb max here on Nexus, it is what it is...