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Everything posted by nikoligrim
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I'm looking for information on being able to turn the crystals you find on random planets and moons from the crayon look opaque to semi-transparent to try to make them look like actual crystals. Using Photoshop, I've retextured all the _color files with a 25% transparency. I'm not sure if I need to do this with the _ao, _normal, _rough, _emissive, _transmissive and/or _metal .dds textures as well. Not an issue, I just need to know if I should do it as well. Using Visual Code Studio, I've made new .mat files and renamed the proper lines to find the new textures I've redone, though if the textures I haven't altered need to be done as well, I'll have to add those names. Using Nifskope, I've redirected all the crystal meshes BSLightingShaderProperty to the new .mat files and added a NiAlphaProperty to each BSGeometry --- Here's where I'm having issues, I know there are further steps to turn them double sided, but all the tutorials are for older Bethesda games that use a different format than Starfield and I've been unable to find what I need to do next. If anyone has any information or even random suggestions as to how to proceed, I'd be grateful. --- I am following this if anyone has any ideas.
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In regular gameplay, I can see that it is a horse or a bandit or whatever, I don't need text on my screen telling me it is one, its immersion breaking for me. Is there a mod that removes the text above the characters heads? I've tried looking for one with keywords like text, font and remove but haven't come across one.
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I smoked my rig in an overclocking fiasco, (literal flames), and lost everything. After getting a new one and downloading the game again, v4.04, I'm trying to rebuild my modlist. There used to be a mod that turned almost every witch in the game into a succubi. It was a very old mod, and is no longer on Nexus, but I wanted to attempt to convert it to work with next gen. Anyone know if it could be found elsewhere?
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Has someone come up with an archive that removes the generic 'talk F' icon from the bottom of the screen? I'm referring to the generic talk icon that shows up whenever any npc is even remotely close to you and centered in your screen, not the intentional game progression conversations. When walking through a densely populated area it flashes off and on like a strobe light as they pass by. Quite annoying, seeing as the random npc's have nothing useful to say anyway.
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- cyberrpunk
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I believe the mod you're looking for is called Simple Menu, there is also an external trainer that has those options and a few more.
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Mod request - Improved vehicle headlights
nikoligrim replied to Cataclysmm's topic in Cyberpunk 2077's Mod Ideas
I would be happy if they would just add a light node onto the some of the vehicles themselves, seeing as there are quite a few that have a glow of headlights reflecting from the ground but no visible headlights on the cars. -
Change the car horn of the Chevalier Thrax to something other than a 120db boat foghorn. It currently the most annoying sound in the game. I don't get why this car has a horn louder than a semis but the actual truck horns in the game sound like they came off a poorly maintained 1980's Yugo.
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There is a mod that does some of this: Hide Distant 2D Cars https://www.nexusmods.com/cyberpunk2077/mods/1282
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Has anyone found or made a list of what Cyberpunks vanilla textures are saved as, including whether or not the image has mip-maps included. I'm having issues with a couple of simple re-textures that refuse to show in-game, no matter what I save them as... To my knowledge : --- Billboard ads --- basegame_4_gamedata/base/gameplay\gui/world/adverts Format: BC3 RGBA, 8bpp, interpolated alpha --- Posters --- basegame_3_nightcity/base/environment/decoration/advertising/posters/textures Format: BC1 RGB, 4bpp, no alpha --- Three ad Holograms --- (the ones that float in the sky above the city) basegame_3_nightcity/base/environment/decoration/advertising/holograms/giant_commercial_stripe Format: BC1 RGB, 4bpp, no alpha I'm still trying to figure out what the vending machine textures are saved as and if some textures are baked into the meshes because I've been unable to find them...
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Modding in Cyberpunk vs something like Skyrim
nikoligrim replied to ezzio2030's topic in Cyberpunk 2077's Discussion
CDPR never released a functioning toolkit with Witcher, though they said they would. Modders had to create their own programs (Wolvenkit) to be able to mod it to its' current extent. Should CDPR actually release one for Cyberpunk it won't be even remotely close to the functionality of Skyrims Creation Kit. Cyberpunk runs on an entirely different engine, and is not as simple to alter. A novice modder will be easily overwhelmed when something as a simple texture edit requires you to uncook the files to find the mesh that has the embedded texture in it, open a program like Blender to actually see the mesh, use a HEX editor to alter the texture shade, another half dozen steps, then having to recook the file and find out it looks nothing like what you envisioned in-game... -
I would like a texture replacer for the gold, chrome, blue, purple excreta NPC skins to a more realistic human coloring. As a unique NPC, I'm fine with Lizzy Wizzy's chrome body, but the random generic NPC's that you see walking around throughout the city look odd even in a futuristic Cyberpunk setting.
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I got bored of killing NPCs, so I started looking into the back lore of the Cyberpunk universe. I couldn't find an accurate map of exactly where Night City is located in Northern California, so I decided to make my own. CLICK MAP TO ENLARGE It's actually much more detailed, but with 250 kb max here on Nexus, it is what it is...
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Though I'm sure CDPR will eventually fix this issue I'd rather not wait. I would be pleasantly surprised if someone actually did this, but have my doubts seeing as it doesn't involve a pair of tits. The small cabover truck (Kaukaz Zeya U420) is only seen as the flatbed variant when in traffic, though there are at least three other driveable variants that have payloads on the back that can be found parked around the city. I would like to see the other variants driving around as well.
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Is it just a glitch with my game or does almost every vehicle only have one (usually right) headlight illuminated even though the glow on the street makes it appear as if there are two.
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Please Stop Posting Character Presets
nikoligrim replied to xxblazingdrumsxx's topic in Cyberpunk 2077's Discussion
Unfortunately there is currently not an option to exclude just the word 'preset' at the moment. Every 'preset' currently has another word attached to the exclusion so most character presets are still visible. -
"Character Preset" and "Saved Games" tag blocking
nikoligrim replied to ThunderGod97's topic in Cyberpunk 2077's Discussion
Unfortunately there is currently not an option to exclude just the word 'preset' at the moment. Every 'preset' currently has another word attached to the exclusion so most character presets are still visible. -
I would like to see more jeans in the game. I know Cyberpunk 2077 is supposed to be futuristic with its' clothing designs, but there seems to be a severe lack of denim, as in blue jeans, in the game. Denim has been popular since the 1800's, and I find it hard to believe that it's going to lose it's popularity in the next 50+ years.
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I do too, even some mods that the author has deleted are still listed. I just seems some of them are missing from my history. I remember having over 96 pages in my history at one point, now it lists 67 pages... I guess I'll have to contact the staff and see if they can figure out that the issue is.
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That was the first thing I tried. Apparently some of the older mods I've downloaded starting about four years ago don't show up in the history. If I re-find the mod and go to it's page it still shows that I've previously downloaded it though...
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I recently had a complete computer meltdown, including my external drives, and lost everything (10+TB of stuff) I've downloaded for the last twelve years. I've been unable to find a few mods that I used to have that I liked. One of the mods increased the size of dragons to be 2x larger, making them more intimidating. The other one changed the dragon corpses, so after killing a dragon and collecting it's soul instead of it turning into a pile of bones you'd just have a dead dragon corpse. (Both felt more immersive to me.) I've been unable to find them with the keywords I've tried. The original authors might of deleted them. If someone has them or recalls their names, I would appreciate the help.
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Personally I like the look of the travel engines on the small and medium ships over the other two variations, but rarely use it because the combat engine is superior. What I'm trying to accomplish is figuring out how to swap the meshes of the travel engine and the combat engine, so the combat engines visually look like the travel engines and visa/versa...
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Playing around with one of my save games I found that you can change your ships six digit i.d. tag that's usually three letters, a dash, then three numbers. Personally I use notepad++, but any reader should work. You have to have what your current ships i.d. number is in-game. Open your save file and find the instance of those digits. In a fairly new game I only had 1 instance of it, there may be more depending on your length of playing the game. Use the find/replace option and enter your current i.d. including the dash and replace it with any six letter word that you want. (IE: replace SUK-101 with REA-PER) you do have to use the dash in-between the first three digits and the last three. I haven't tried it out with spaces or specialty characters so I don't know if they will work as well... wordfinder.yourdictionary.com has a list of over 15,000 six letter words in the English language.