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db86

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  1. Thanks for the reply dwiss. I'm already on it. I will now start with a simple vanilla mesh and follow his tutorial step by step just to ensure that I'm familiar with the routine and my programs work as intended.
  2. I suggest then you follow the tutorials of the following modders. They explain very well. http://www.youtube.com/user/LeckerHamster http://www.youtube.com/user/officerbeardontcare http://www.youtube.com/feed/UCc1uR5cVeo9oQHYnIJDk7fw
  3. Did you alter the mesh? Because maybe your normals are not facing outwards and then your textures are not applied correctly. What I have also seen is that the BS Num UV Sets of your NiTriStripsData is not 4097. And apparantly I've not yet seen a NiTriStripsData, only NiTriShapeData. But I'm not an experienced modder. For weapons follow this tutorial I've never had any issues with weapons following this tutorial
  4. Do you always have to have a _0 and a _1 nif file for an armor/cloth? Because I'm stuck with a hood http://forums.nexusmods.com/index.php?/topic/948513-invisible-custom-armor/ and maybe this is why my hood is invisible ingame.
  5. All right, did some further research and it's probably related to the amount of vertices. Obviously my hood does not have the same amount as the greybeard hood and therefore gets blown up ingame. How are you guys importing custom meshes? Any tutorials on that? Because the ones I found only describe the process on the base of original armor with the altered version having the same amount of vertices.
  6. May it be related to the Skinwrap procedure? Because in the tutorial ( ) his helmet only has the instance head and mine like spine, head, etc. and is not completely red as his one.http://www10.pic-upload.de/24.03.13/rezoj48yzlub.jpg
  7. Thanks for your help. Checked and both is true. I don't think it matters if in NifSkope Body partition is only 131 and not SBP_131_Hair? Also the AA has long hairs and ears selected.
  8. Hi there, I hope someone might be able to help me with my problem. I'm totally new to importing models into skyrim, but have followed a lot of tutorials on how to do it. I've created a custom hood from the basis of the greybeard one. Now everything seems to work perfectly until the moment when I open skyrim and I see my bald character. In CK however it looks just perfect, although I get a BSLightningProperty error but as I read it might be related to ENB. Anyway when I ignore the message my mesh is shown as intended. Now maybe I did something wrong in CK? Or might it be related to weighing? I created the hood only for level 1 weight. Do I have to edit it for the other weights even when my char has full weight? Or is it related to block order in NifSkope? Num UV Sets is 4097, and the path of the textures are also right. http://www10.pic-upload.de/23.03.13/w8bwbdv7hk.jpg http://www10.pic-upload.de/23.03.13/n8hdljlcpsmx.jpghttp://www10.pic-upload.de/23.03.13/dh6n9lbffgh1.jpg
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