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lycante

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Everything posted by lycante

  1. I've been trying to figure out a fix for the invisible ground bug. There are workarounds for a lot of GPU models, there's no workaround for AMD Vega GPUs, but even with fixes you'll have the worst performance. The most successful fix right now is running in win 8 or 7 compatibility modes. My question is, would it be possible to retexture it or redo the shaders somehow? I'm looking for any and all suggestions or ideas. Or help.
  2. Hello. This is doing my head in. Is there a mod that fixes first person clipping with higher FOV? I play with fov 100 100. I like seeing more of my character's arms and weapons in first person. Some armors though, when combined with certain weapons, especially later in the game when things are upgraded, will clip like crazy. I couldn't find anything on the nexus or google, so I'm posting here, hoping someone can help me. Thanks!
  3. I just want someone to bring back skills and repairing.
  4. I've always supported Steam. Sure, there are downsides, but it's always been my go to place to get games. This crap just killed it for me. Mods keep games alive. Paying for mods will kill the modding community. I'd rather buy a game than a pair of boots in a game and anyone sane would think the same. Add an option to donate straight through steam? Awesome, do that instead. Now most games are still alive, many years after release, because of the modding community. Skyrim is likely the best example. Kill the modding community you kill the game. https://www.change.org/p/valve-remove-the-paid-content-of-the-steam-workshop Nearly 20,000 now. Not sure how much good this petition will do but at least we can TRY to do something. Please sign it. And spread the word. PS: Might be the death of Nexus too.
  5. I tried that before. I get this: http://img.photobucket.com/albums/v632/ag0nyfoto/error.jpg And I'm like... what? EDIT: Alright, I finally did it. The way it worked was... I exported the gun piece by piece (As in slide, body, clip, hammer, trigger), then started adding the parts to the original .nif one by one, copying every branch from the original parts into the new ones that I modeled. That worked fine! The error above was when I tried to copy from a second instance of NifSkope where the original .nif was loaded.
  6. Hopefully this is the right place to post, but I'm running out of ideas, so hey... Right... I've been working on porting an FO3 mod to NV: http://newvegasnexus.com/downloads/file.php?id=42871 Basically all done and now I'm working on improving, I need a little help though. The hammer guard clips with the hand a bit there but the gun fits so well in the char's hand, that I don't want to just move it up a bit, that'll just ruin the alignment of the finger and trigger, so the option I'm considering is fixing the model... which is not a problem, since I study design and they teach us to model and everything. My problem is that after exporting the model via nifskope, importing in 3ds max 2010 with textures and everything, I have no clue what to do next. Model is fixed, but I don't know how to import it back into nifskope. It loses textures and I have no clue how to reapply them. So basically, I have no clue how to add textures in nifskope, or if there is a way to integrate textures into the exported model from 3ds max... Would someone help a bit? And sorry if this is the wrong place to post... I'm just running out of options and I really want to make this work.
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