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Deleted10456235User

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Everything posted by Deleted10456235User

  1. Doesnt sounds that hard, i've been wanting to learn how to mod and that sounds easy
  2. I feel like the reason i like fallout 3 a tad bit better than fallout new vegas is that it has more pre-war ties to it your living in the world of the pre-war in new vegas alot of it still is but i feel needs more pre-war ties. Maybe its that fallout 3 has more pre-war american ties that it makes it a bit more believable of a scenario and a bit funner just my opinion i would love to hear your opinions.
  3. So I'm using a decent amount of mods with less than average knolage of modding and I got to the rotundo for the final mission (then broken steel) and I said i would start the purifier but when I do it has the ending credits and everything but I wake up in the rotundo and lyons acts like I just entered say "hello outsider" and stuff. Plz help heres my mods ameMode=Fallout3 Fallout3.esm=1 BrokenSteel.esm=1 Anchorage.esm=1 PointLookout.esm=1 ThePitt.esm=1 Zeta.esm=1 CRAFT.esm=1 CALIBR.esm=1 ArefuExpandedByAzar.esm=1 AWorldOfPainFO3.esm=1 Vault 101 Revisited.esm=1 FO3 Wanderers Edition - Main File.esm=1 DCInteriors_ComboEdition.esm=1 RH_IRONSIGHTS.esm=1 RH_IronSights_Basic_VanillaPlugin.esp=1 RH_IronSights_Basic_AnchoragePlugin.esp=1 RH_IronSights_Basic_PittPlugin.esp=1 RH_IronSights_Pitt_NewRifleSights.esp=1 RH_IronSights_PL_NewItems.esp=1 RH_IronSights_RemoveReticule.esp=1 RH_IronSights_Basic_ZetaPlugin.esp=1 RH_IronSights_Basic_BrokenSteelPlugin.esp=1 RH_IronSights_Basic_PointLookoutPlugin.esp=1 ArefuExpandedByAzar-Radio.esp=1 UPP - Pack 1.esp=1 UPP - Pack 2.esp=1 BoSPatrols.esp=1 BlackWolf Backpack.esp=1 BlackWolf Backpack - Vendor Script Replenish.esp=1 BlackWolf Backpack - Blank's Container Patch.esp=1 Classic Fallout Weapons BETA.esp=1 GreenWorld.esp=1 WeaponModKits.esp=1 WeaponModKits - FWE Master Release.esp=1 WeaponModKits - OperationAnchorage.esp=1 WeaponModKits - Zeta.esp=1 WeaponModKits - PointLookout.esp=1 WeaponModKits - ThePitt.esp=1 WeaponModKits - BrokenSteel.esp=1 BoSDX.esp=1 Dogmeat Leather Armor - no crafting.esp=1 Fellout-Full.esp=1 FO3 Error Fixes.esp=1 Wills Power Armor.esp=1 Sprint Mod.esp=1 HoloPipboy4000 in Fallout3.esp=1 TiesThatBind.esp=1 Darring's Better Dogmeat.esp=1 FO3 Wanderers Edition - DLC Anchorage.esp=0 FO3 Wanderers Edition - DLC Mothership Zeta.esp=0 FO3 Wanderers Edition - DLC Broken Steel.esp=0 FO3 Wanderers Edition - DLC Point Lookout.esp=0 FO3 Wanderers Edition - DLC The Pitt.esp=0 FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=0 FO3 Wanderers Edition - Main File.esp=0 CompanionPowerup.esp=1 EssentialFollowers+Caravans.esp=1
  4. So I'm using a decent amount of mods with less than average knolage of modding and I got to the rotundo for the final mission (then broken steel) and I said i would start the purifier but when I do it has the ending credits and everything but I wake up in the rotundo and lyons acts like I just entered say "hello outsider" and stuff. Plz help heres my mods ameMode=Fallout3 Fallout3.esm=1BrokenSteel.esm=1Anchorage.esm=1PointLookout.esm=1ThePitt.esm=1Zeta.esm=1CRAFT.esm=1CALIBR.esm=1ArefuExpandedByAzar.esm=1AWorldOfPainFO3.esm=1Vault 101 Revisited.esm=1FO3 Wanderers Edition - Main File.esm=1DCInteriors_ComboEdition.esm=1RH_IRONSIGHTS.esm=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1RH_IronSights_PL_NewItems.esp=1RH_IronSights_RemoveReticule.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1ArefuExpandedByAzar-Radio.esp=1UPP - Pack 1.esp=1UPP - Pack 2.esp=1BoSPatrols.esp=1BlackWolf Backpack.esp=1BlackWolf Backpack - Vendor Script Replenish.esp=1BlackWolf Backpack - Blank's Container Patch.esp=1Classic Fallout Weapons BETA.esp=1GreenWorld.esp=1WeaponModKits.esp=1WeaponModKits - FWE Master Release.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - Zeta.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - BrokenSteel.esp=1BoSDX.esp=1Dogmeat Leather Armor - no crafting.esp=1Fellout-Full.esp=1FO3 Error Fixes.esp=1Wills Power Armor.esp=1Sprint Mod.esp=1HoloPipboy4000 in Fallout3.esp=1TiesThatBind.esp=1Darring's Better Dogmeat.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=0FO3 Wanderers Edition - DLC Mothership Zeta.esp=0FO3 Wanderers Edition - DLC Broken Steel.esp=0FO3 Wanderers Edition - DLC Point Lookout.esp=0FO3 Wanderers Edition - DLC The Pitt.esp=0FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=0FO3 Wanderers Edition - Main File.esp=0CompanionPowerup.esp=1EssentialFollowers+Caravans.esp=1
  5. I have the same thing but that armor and "light combat armor" and "combat helmet masked" are in my game not sure if its the same mod but both are missing textures.
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