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Posts
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Everything posted by sp0ckrates
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Hi. I hope you have time to answer this question: Have you tested the textures in Xbox? I've heard the CK recognizes them, but they still don't display correctly.
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Hi. I'm wondering if you tested this in Xbox. A comment on the DDS Texture Converter page is now saying the Starfield CK recognizes the textures, but they don't display correctly in the console: "None of the xbox options in this converter will produce files that show up properly in Starfield. Even though the Archive2 tool identifies the files as suitable." I'm hoping the commenter is mistaken.
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Hi. I'm wondering if you tested this in Xbox. A comment on the DDS Texture Converter page is now saying the Starfield CK recognizes the textures, but they don't display correctly in the console: "None of the xbox options in this converter will produce files that show up properly in Starfield. Even though the Archive2 tool identifies the files as suitable." I'm hoping the commenter is mistaken.
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Hi. I'm trying to upload one of my Nexus Starfield mods for Xbox, but the new Creation Kit blows an error when making the archive: "File(s) failed to validate. textures/actors/human/faces/eyes/iris_red_color.dds: Invalid Platform". I'm able to use the creation kit to pack the same file for PC without an error. Any thoughts on what might be the cause?
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Star Trek Total Conversion mod in Starfield?
sp0ckrates replied to KrasseKresseDE's topic in Starfield's Discussion
I made a mod to play as an Orion, but I’d love to see more Star Trek species. I can help out with textures, but the unreleased Nifskope I’m unfamiliar with. -
need help editing a mod for xbox port
sp0ckrates replied to OperatorStripes's topic in Fallout 4's Creation Kit and Modders
So making every item in the game use 512 x 512 px textures would be simple, but perhaps time-consuming. You would probably need to have one person work on that and another surgically remove the scripts that require the script extender. The second part would remove many of the mod's features and maybe take more time than the first. -
Help a new modder?
sp0ckrates replied to OperatorStripes's topic in Fallout 4's Creation Kit and Modders
Hi. I'd start by taking the existing texture and modifying it. A free app that's easy to use for this is Paint.Net. -
CK: "Failed to Create New Mod"
sp0ckrates replied to sp0ckrates's topic in Skyrim's Creation Kit and Modders
Hi, AtroixDracarys. Glad I'm not the only one having the issue. I reposted here, if you want to join: