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sp0ckrates

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Everything posted by sp0ckrates

  1. Hi. I hope you have time to answer this question: Have you tested the textures in Xbox? I've heard the CK recognizes them, but they still don't display correctly.
  2. Hi. I'm wondering if you tested this in Xbox. A comment on the DDS Texture Converter page is now saying the Starfield CK recognizes the textures, but they don't display correctly in the console: "None of the xbox options in this converter will produce files that show up properly in Starfield. Even though the Archive2 tool identifies the files as suitable." I'm hoping the commenter is mistaken.
  3. Hi. I'm wondering if you tested this in Xbox. A comment on the DDS Texture Converter page is now saying the Starfield CK recognizes the textures, but they don't display correctly in the console: "None of the xbox options in this converter will produce files that show up properly in Starfield. Even though the Archive2 tool identifies the files as suitable." I'm hoping the commenter is mistaken.
  4. Can you explain what you mean by, " Shuffle PC/Xbox file paths by hand"? Thanks!
  5. I used the free version for years but finally paid for it to help the developer because it's made so well.
  6. Thanks for this! One question for this one: 3. I have been using DDS Texture Converter and swapping Windows/Xbox texture paths by hand. What should the texture path be for Xbox?
  7. AinsyLFC found the answer and describes the fix on Redditt: https://www.reddit.com/r/starfieldmods/comments/1ddmqvm/texture_format_for_xbox/
  8. Nice! I'll try that. My thought, though is that Xbox requires different types of files than PC. Maybe something more compressed. But I'm just guessing that's why I and other mod authors are reporting the same issue.
  9. DDS. I'm simply editing existing textures and saving them in the same file format.
  10. Thanks, I'll try those out. Yeah, yeah, Paint.net is the best! I use the paid version to support the developer.
  11. Thank you for the reply! Yeah, that's what I figured. Tried having my image editor save it as different flavors of DDS, but no joy, yet. I'm thinking I need some conversion tool.
  12. Hi. I'm trying to upload one of my Nexus Starfield mods for Xbox, but the new Creation Kit blows an error when making the archive: "File(s) failed to validate. textures/actors/human/faces/eyes/iris_red_color.dds: Invalid Platform". I'm able to use the creation kit to pack the same file for PC without an error. Any thoughts on what might be the cause?
  13. I made a mod to play as an Orion, but I’d love to see more Star Trek species. I can help out with textures, but the unreleased Nifskope I’m unfamiliar with.
  14. If you're thinking of adding to his dialog with AI, I'd love to hear hear him say, "Bloody Hell!" LOL
  15. So making every item in the game use 512 x 512 px textures would be simple, but perhaps time-consuming. You would probably need to have one person work on that and another surgically remove the scripts that require the script extender. The second part would remove many of the mod's features and maybe take more time than the first.
  16. Hi. I'd start by taking the existing texture and modifying it. A free app that's easy to use for this is Paint.Net.
  17. For anyone having the same issue, I figured it out. I didn't type anything in the Description textbox while uploading the mod. Funny, the CK always allowed me to upload a mod without a description before!
  18. For anyone having the same issue, I figured it out. I didn't type anything in the Description textbox while uploading the mod. Funny, the CK always allowed me to upload a mod without a description before!
  19. I appreciate the suggestion. I'll use it for the Nexus upload. Yeah, no, there is no manual upload to Bethesda, but thanks for saying!
  20. Hi, AtroixDracarys. Glad I'm not the only one having the issue. I reposted here, if you want to join:
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