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Everything posted by sp0ckrates
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Join the Starfield Modding Discord
sp0ckrates replied to Pickysaurus's topic in Starfield's Discussion
Thanks. -
Please provide a link to one of the mods that isn't working.
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Fascinating. Ill study up on his history and look for similarities during quests. Should be fun to find any.
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Which Starfield faction(s) are you most interested in?
sp0ckrates replied to Pickysaurus's topic in Starfield's Discussion
Generally, I like to have different character builds that join different factions, so all of them for now. -
Im curious as to the significance of using Vasco as a name. Is it an acronym, or is it a reference to the explorer da Gama?
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Community Patch: License Discussion
sp0ckrates replied to Pickysaurus's topic in Starfield's Discussion
Im curious about how to become a credited contributor. Where could I find out? -
Visualise your Skyrim Load Order with Modmapper
sp0ckrates replied to Pickysaurus's topic in Site Updates
Fascinating. -
So, thanks for offering to help! I think I figured it out. I was loading a save where my character was in the same cell as the trap. Loading a save where my character was in a different cell then traveling to the cell of the trap "fixed" it. My guess: Loading a save in the same cell somehow didn't enable the script used by the trap. I appreciate the help. Please let me know if there's anything I may do for you. :cool:
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[LE] Need help with 2 simple creature issues
sp0ckrates replied to Leodoidao's topic in Skyrim's Creation Kit and Modders
Actor object. Attack Data tab. Select an attack in the text box. At the bottom, select the Override Data button. Set the "Attack Spell" for each attack to None, or select your own spell that triggers on contact. -
Yeah, yeah, I still make mods for Skyrim! :cool: So, I'm making a mod for St. Patrick's Day, which has pots of gold throughout Skyrim, some protected by traps. Tried to add the wood spike pit trap (TrapWoodSpikeBed01) but it does no damage. Tested it in the WarehouseTraps location and it works. Made a duplicate of it inside WarehouseTraps, and it also does no damage. Any suggestions as to how to enable it will be greatly appreciated! Am willing to consider creating a custom mod or share some of my original assets with anyone who has the answer.
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So I'm starting to upload all my Skyrim Special Edition mods from Bethesda to Nexus. What I've found is the first image I've uploaded is the one that shows as a thumbnail image when someone searches for the mod. I've since uploaded a better image and placed it first in the image order on the Media tab for the mod, but no joy. Anyone have any ideas how I might change the image? The mod is here: Underworld - Companions vs Vampires (a Skyrim Encounters and Themes Mod) https://www.nexusmods.com/skyrimspecialedition/mods/17562
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SSE Scripting: When to Use “Import Game� Et. Al?
sp0ckrates replied to sp0ckrates's topic in Skyrim's Creation Kit and Modders
Thank you! -
SSE Scripting: When to Use “Import Game� Et. Al?
sp0ckrates replied to sp0ckrates's topic in Skyrim's Creation Kit and Modders
Thanks much! -
[LE] Scripting for Skyrim: No Math.Round()?
sp0ckrates replied to sp0ckrates's topic in Skyrim's Creation Kit and Modders
Dude! Much appreciated! -
SSE Scripting: When to Use “Import Game� Et. Al?
sp0ckrates replied to sp0ckrates's topic in Skyrim's Creation Kit and Modders
OK, so, what about Import Game? Is the only advantage that you can use GetPlayer() instead of Game.GetPlayer() and similar shortcuts? -
SSE Scripting: When to Use “Import Game� Et. Al?
sp0ckrates replied to sp0ckrates's topic in Skyrim's Creation Kit and Modders
Got it! Thanks! -
SSE Scripting: When to Use “Import Game� Et. Al?
sp0ckrates replied to sp0ckrates's topic in Skyrim's Creation Kit and Modders
LOL! Sorry. Skyrim SE. -
[LE] Looking for some teammates
sp0ckrates replied to tesfan1999's topic in Skyrim's Creation Kit and Modders
So what kind of script do you need? -
@Rasikko: Yeah, yeah! So I found that I could dynamically add spells to the player that have perks associated with them, and the effects of the perks worked for the player. But dynamically add the same spells that have perks associated with them totheNPCs, and the effects of the perks are ignored. Not sure if the same applies to adding spells with perks to a race, so that the perks apply to the player but not the NPCs having that race.