Jump to content

sp0ckrates

Supporter
  • Posts

    137
  • Joined

  • Last visited

Everything posted by sp0ckrates

  1. Please provide a link to one of the mods that isn't working.
  2. Fascinating. Ill study up on his history and look for similarities during quests. Should be fun to find any.
  3. Generally, I like to have different character builds that join different factions, so all of them for now.
  4. Im curious as to the significance of using Vasco as a name. Is it an acronym, or is it a reference to the explorer da Gama?
  5. Im curious about how to become a credited contributor. Where could I find out?
  6. So, thanks for offering to help! I think I figured it out. I was loading a save where my character was in the same cell as the trap. Loading a save where my character was in a different cell then traveling to the cell of the trap "fixed" it. My guess: Loading a save in the same cell somehow didn't enable the script used by the trap. I appreciate the help. Please let me know if there's anything I may do for you. :cool:
  7. Actor object. Attack Data tab. Select an attack in the text box. At the bottom, select the Override Data button. Set the "Attack Spell" for each attack to None, or select your own spell that triggers on contact.
  8. Yeah, yeah, I still make mods for Skyrim! :cool: So, I'm making a mod for St. Patrick's Day, which has pots of gold throughout Skyrim, some protected by traps. Tried to add the wood spike pit trap (TrapWoodSpikeBed01) but it does no damage. Tested it in the WarehouseTraps location and it works. Made a duplicate of it inside WarehouseTraps, and it also does no damage. Any suggestions as to how to enable it will be greatly appreciated! Am willing to consider creating a custom mod or share some of my original assets with anyone who has the answer.
  9. Hi, great topic! So, this dude claims to have a mod that replaces one of TOW NPCs: https://gamebanana.com/skins/173175 Looks like assets from other games can be used?
  10. So I'm starting to upload all my Skyrim Special Edition mods from Bethesda to Nexus. What I've found is the first image I've uploaded is the one that shows as a thumbnail image when someone searches for the mod. I've since uploaded a better image and placed it first in the image order on the Media tab for the mod, but no joy. Anyone have any ideas how I might change the image? The mod is here: Underworld - Companions vs Vampires (a Skyrim Encounters and Themes Mod) https://www.nexusmods.com/skyrimspecialedition/mods/17562
  11. So, I found Math. Ceiling() and Math.Floor() but is there a way to do a Math.Round()?
  12. OK, so, what about Import Game? Is the only advantage that you can use GetPlayer() instead of Game.GetPlayer() and similar shortcuts?
  13. Just curious when Import Game is necessary or useful when scripting. Also curious about when to use Import Utility and Import Math. Also, are there others that can can be imported? Edit: Iâm asking about scripting for Skyrim SE. :)
  14. Maybe add a script to the item harvested and use OnContainerChange()? Thatâs what I used to remove heads from NPCs with the mod HUNT: NPC Skulls.
  15. @Rasikko: Yeah, yeah! So I found that I could dynamically add spells to the player that have perks associated with them, and the effects of the perks worked for the player. But dynamically add the same spells that have perks associated with them totheNPCs, and the effects of the perks are ignored. Not sure if the same applies to adding spells with perks to a race, so that the perks apply to the player but not the NPCs having that race.
  16. Hey, thanks! So what I learned is perks cannot be dynamically added to NPCs, but sells with scripts can, and spells with scripts can often do what perks can. :)
×
×
  • Create New...