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Posts posted by sp0ckrates
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I spoke too soon. After Farkas transforms into beast form and back into a Nord, he wears the steel armor, again. Odd, since I now have the quest script of C01 configured to use the companions armor.
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Now when the Silver Hand surround Farkas and one says, "Which one is that?" and the other replies, "It doesn't matter. He wears that armor, he dies!" the dialog will make more sense.
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Aruberikku:
Yes, that worked. The Companions quest C01 in the CK was scripting Farkas to wear steel armor, changing the wolf armor I added as his default outfit. Changing the variable in C01 to the wolf armor I wanted fixed it. There was no need to write a new script. Incidentally, the script for the same quest also changes Aela's default outfit, as well as the weapons they both use. Odd since she never goes on that quest. Thanks again for the suggestion.
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So perhaps it might help to examine the scripts in the game used to turn an NPC into a werewolf? In the Companions quest Proving Honor, Farkas uses beast form to transform from a Nord. After transforming, he takes out a group of five Silver Hand.
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It will be really something if you get it to work! OK, if we are sure factions are not the cause, maybe there is an issue with the NPC's AI? For example, there is a way to use the command console to remove AI from NPCs so that they just stand in one place, don't speak and take no action. What you are describing sounds similar.
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Thanks! I'll post a reply if it works.
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Anyone have a script to suggest trying, which will remove steel armor and add wolf armor?
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You might need to add a line to the script to add the NPC to the player's faction and to the werewolf faction. Enemies of either faction might then attack the NPC and the NPC might then no longer remain neutral. Let us know if that works.
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Thanks Aruberikku for the suggestion. Yes, I tried that and tested it in game. He wears the Companion Wolf Armor till I fast jump. Then he wears his original steel armor, with the Wolf Armor helmet. After he turns into a werewolf and turns back (during the quest Proving Honor) he has the steel armor with no helmet.
I'm wondering if using a script to remove the steel and equip the wolf armor will work.
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Any suggestions will be appreciated.
:)
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Does anyone know how to use the Creation Kit to change the default armor for an NPC? I've changed the armor for the Farkas of the Companions to Wolf Armor, but after leaving any building, he reverts back to the Steal armor.
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Did you try loading an earlier save (one made before you first added the script)? I've noticed when testing scripts in game that scripts sometimes do not update unless an earlier save is used.
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Thanks for the reply, Pale Red Guard. I've seen your replies to many other posts and appreciate the advice. But I'm making the mod for many who will not have the unofficial patch.
:)
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Try starting a new game or loading a save made before you first tried the mod in game.
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I'm sure this has been asked before, but damned if I can't find the answer! I'm making a mod that, among other things, changes the default armor for one of the Companions Farkas. His default is steal armor, and I changed it to Wolf Armor. But when I test it in game, he removes the Wolf Armour after leaving a building. He still has the Wolf Armor helmet, but reverts back to steal armor.
My question: Am I missing something? Or if changing the default armor for the NPC in the Creation Kit will not work, is there some script that might do the trick?
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Please move this to the correct forum.
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I'm sure this has been asked before, but damned if I can't find the answer! I'm making a mod that, among other things, changes the default armor for one of the Companions Farkas. His default is steal armor, and I changed it to Wolf Armor. But when I test it in game, he removes the Wolf Armour after leaving a building. He still has the Wolf Armor helmet, but reverts back to steal armor.
My question: Am I missing something? Or if changing the default armor for the NPC in the Creation Kit will not work, is there some script that might do the trick?
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Matth85: Are you still looking to create a model for a mod maker like me?
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Thanks much. That info looks promising.
:)
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I guess that is a no.
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Ethusiast: Yeah, that's what I thought. Thanks.
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Hi. I'm new to modding and would like to learn how to have a courier deliver a letter that creates a quest marker on a world object. Watching YouTube videos is not helpful, as the display on my laptop is too small to see what the heck the guy is doing with the creation kit. Something with step-by-step instructions and a few screenshots of the CK is what I'm looking for. Thanks in advance.
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I'm just curious, as I've made a mod that will give players something they can loot from named dragons when they die. Not sure if there is any way to kill this one, though.
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How's it hanging?
:)
Scripting Help: Werewolf Follower Transformations
in Skyrim LE
Posted
ThisIsHeffner:
Did you get it figured out?