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Mazdek

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Everything posted by Mazdek

  1. I wonder if this will work. I shared the screenshot in Steam and copied its link: https://steamcommunity.com/sharedfiles/filedetails/?id=3044632901 Guess I can't embed the image.
  2. Darn, I was trying to post a screenshot of Jasmine in the Vigilance's brig but the board is telling me I'm not allowed to use that image format in this community. No JPEGs? Really? I tried PNG too. :/
  3. So I did this manually on a 2nd playthrough. Did the 2 stuns inside the Key and one more in the docking arm, before the SysDef troops could kill her. Then I went to the Vigilance, used TCL to go inside an empty cell and moved her to me, then backed out. Took her weapon and ammo and removed the Crimson Fleet faction (10b30) from her. That kept everyone from trying to shoot her. She stays in a combat stance despite using stopcombatalarmonactor on her, but at least no one is trying to kill her.
  4. This mod description is full of spoilers. IIRC from her backstory, it could be argued that Jasmine wasn't really a pirate, she was essentially a prisoner with Stockholm Syndrome. Similiar to Skyrim's Save The Dark Brotherhood mod, I want to be able to use an EM weapon to stun Jasmine when assaulting the Lock as SysDef. Then after you complete the quest she could be located in one of the otherwise empty cells in the Vigilance brig. From a technical side, I attempted to actually do this and learned that I had to stun her twice. NPCs recover from the stun slowly, so by the time I talked Delgado down she had woken up. I made my companion wait at the bottom of the command center, went into Delgado's room and used the console to move her (RefID 153A3) to me, then had a little gunfight again to stun her once more. But after I left the inner part of the Lock, she chased after me down the docking corridor and got gunned down by the occupying UC SysDef troops, despite having just been stunned seconds before. The mod would have to watch for her to get stunned and then just prevent her recovery (set the recovery rate to 0, I don't know what the actor value or global or whatever that controls that), and turn off her aggro and maybe adjust factions so she becomes a non hostile prisoner. Main reason I want to do this is that I like the voice actress and didn't want to kill her character. :) Anna Graves, who has done a lot of work in the Fallout games and Star Wars animated series', and was even a soldier voice in XCOM.
  5. If you do Underground Undercover to the point where you arm the synths to prep them to fight for freedom, but then get banished from the Institute.... when you come back with the Minutemen, Z1-14 is hostile and there are no friendly synths. Someone should make a mod that makes him and his allies fight alongside you and the Minutemen instead of against you.
  6. Ooh thats probably it, since Vault 1080 isn't a Nexus mod I never have updated it. I'll do that now. (Edit: Well it wasn't when I installed it first, it is now.) :) Ambient Occlusion is "not supported for this application" according to the Nvidia control panel, a fact that irks the crap out of me. I hate how having a light downstairs makes everything light up in the room above it. :/
  7. I have a few mods where something transparent is solid black, like sunglasses retextures, helmetless hazmat suit, etc. I suspect it is some weird setting in my graphics drivers (Nvidia GeForce GTX 970, driver version 368.81) which probably needs to be updated but this has been happening for a while. I'm unsure where to look to fix this, advice welcome. Also, glowing mushrooms are not emitting light, they are emitting a purple inverse glow. Gonna attach a screenshot of the Mole Rat Den near Red Rocket, showing the brain fungus glowing properly and the 'shrooms doing their thing. NO idea what is causing this.
  8. ...so I can stop throwing grenades at my own feet when I'm trying to stab someone with a bayonet. The whatsnew.txt states, "Use google to find a table of scan codes." I've found several tables of scan codes but none that match up with what is listed as the default keys in the file. I've been looking at "Forward" and "Jump", assuming that they'd default as W and Space respectively, but 0x57 and 0x20 which are listed in F4SE's file aren't matching ast W and Space on the charts I'm finding. So does anyone have a link to whatever scancode chart the SE team is using?
  9. additem baseID [quantity] equipitem baseID [0|1] Don't forget ammo, use the quantity for additem. I guess maybe you can leave it off and it will default to 1, but I always put at least 1. As for equipitem, if you put a 1 after the baseID it will theoretically lock the item equipped so the actor won't change it (until the ammo runs out if it is a weapon.) Also if needed, if you need to manually trade with an NPC who doesn't give you the option (settlers assigned as vendors sometimes stop letting you trade with them), click on them in console and then use openactorcontainer 1
  10. The purchase would be completed before Steam would even look at installing the files, so setting it RO wouldn't affect their ability to take your money. :) If Steam isn't running with admin privs, the only thing that would happen is that new DLCs you buy would never get loaded as the game starts until you manually added them to the plugins.txt. But NMM will probably be updated to keep tabs on the file, if it hasn't already.
  11. There's always been a collection of anime hair for Fallout and Skyrim, which is fine if you're into that sort of thing. What I'd like to see is a collection modelled on the warriors and shieldmaidens from Vikings. Ragnar, Lagertha, Aslaug, Floki, Helga, Bjorn, Porunn, Leif...
  12. I would suggest the Mutfruit instead, because its short and bushy instead of tall and skinny. Though the recipe for Vegetable Starch (to make Adhesive) might have to be changed.
  13. A set of the base level logic functions made manifest as new switches in the power build menu. Its been a while since my computer science and discrete math classes, but they would basically be AND, OR, XOR, XAND, and whatever else. My reason for wanting this is that I'd like a way to be more efficient in handling of power. I could use less power generators if I had the ability to switch where the power goes based on the value of a switch (the alarm.) There's no need to run laser turrets 24/7, and the water supply can handle not running the purifiers for the few minutes that we are under attack. I'd love to see what people build with these if they are possible. Combined with the tone generators and the timing switches, I bet someone could build a setup to play a song.
  14. I've died a couple times because of the combination of these two actions onto the same key. One of the worst compromises in the attempt to make the game more console friendly.
  15. My usual method for clearing a place out is to pile up loot in a container near the fast travel point after I clear a place out so I can ferry it home in stages. However, I picked a bad location once and the container respawned before I got back. I reloaded a few times, thinking that maybe because it was late at night it might have cycled at midnight, or the fast travel was causing it. Even when I ran home and back on foot before midnight it had still respawned and deleted my loot. I ended up using the console to increase my carryweight temporarily to get around this particular location bug (it was an ammo case in a trailer at the Quarry, btw.) What I'd like to be able to do is craft a bag or sack at a settlement for 2-3 cloth that weighs a pound or two, that I can drop out in the world and fill with stuff to come back for. For realism it should have a max capacity of like 50-100 pounds or something, and either mirror its capacity as its own weight when non-empty or simply not be able to be picked up when non-empty.
  16. +1. Right now the only indicator in the game is that if you look at a person and they get highlighted, what they do gets highlighted too. Only helpful if you can see it of course. So the plants a farmer tends light up, or a storefront. Not sure if a guardpost does. In addition to the local jobs, I think the Provisioners need to have a display that shows what route they are supplying, like Sanctuary --> Red Rocket. That way you know where their home is (the first settlement) and you can rehome them if you need or change their destination, or both.
  17. It helps us search for mods we're interested in, and avoid those we're not. Specifically my gripe is that it seems no one is using the 'cheating' tag because a good half of what shows up for me are money cheats, VATS cheats, junk items cheats (who thought that would be a thing?!?) etc. Apparently there are alot of people out there who are losers who can't play the game properly have a different playstyle than me (and are just too lazy to use the console), but they are hopefully a minority. Tag your mods so people can find what they are looking for and avoid what they aren't! I'll probably start downvoting untagged cheating mods in a couple days.
  18. I couldn't get it to lower in my current game either. I used arrows, crossbow bolts, bound bows, magelight (I read somewhere that was supposed to work too), fireballs, lightning... So instead I climbed on the roof of the Temple of Mara and then Whirlwind Sprinted over to his house, climbed up to the top and dropped down onto the back porch.
  19. I was having this problem yesterday, it turned out my culprit was Dragon Combat Overhaul. The mod is otherwise _awesome_, but I had to disable the Dragonborn addon .esp for the fight. That allowed the dragons to land and be sacrificed according to the script. I've notified the mod author about it. If you don't have DCO (which is now part of Epic Gameplay Overhaul, by ApolloDown), look at any mods you might have that deal with dragon behavior.
  20. This seems like an oversight to me. The description of Ancient Knowledge states "Knowledge gained from the Lexicon gives you a 25% bonus when wearing Dwarven Armor and Blacksmithing increases 15% faster." When I noticed that in my active effects list I compared the Ebony set I was wearing to my Dwarven set that I switched out of before I did the Lexicon quest. So right now Dwarven armor is better for me than Ebony. But I was disappointed that the Aetherial Shield does not get that bonus, which it really should. I imagine that this would be simple for an experienced modder to throw together. Any volunteers? To start you off, the shield is xx005759... :smile:
  21. When Lady Jane tells me the location of her caravan, the quest location shows it as Broc Flower Cave, but the location inside is empty. Some random trash but nothing caravan-like. The Official Game Guide says that it should be in Bootjack Cavern, and in there are dead caravan guards at least but no cargo or brahmin or anything. I don't know which one (if either) is right, and in any case its not there. HAs this happened to anyone else?
  22. Being in the correct bunker is important, its the one in the NW part of the valley. I had trouble with the BoS quests in a previous runthrough because I was reporting back to both Hardin and McNamara, I thought thats what you were supposed to do. So I was fetching the things for the third McNamara quest, and at the same time had provided Hardin with everything he needed, so he did his thing (trying to keep this relatively spoilerless) but that left the McNamara questline in limbo, and then the game would CTD whenever I tried to enter the BoS base. I could use the console to move to the 2nd floor, but could not ever go back onto the 1st floor to exit properly. And for all I know Veronica's quest interfered with it too, because she started talking to Hardin, but was continuing the discussion she had had with McNamara before and he was answering as if he was the one talking to her before. Made no sense because what he was saying was the opposite of Hardin's beliefs... which makes me wonder if two different people wrote the BoS quest and Veronica's quest. It seemed to me that it was all related but apparently not. So on my current runthrough I'm dealing only with McNamara and refused to help Hardin. So far so good.
  23. You could use the console command 'tcl' to turn off clipping so you can walk out of the wall, then use it again to return to normal. If you're concerned about advancing the Steam achievements, you should save the game, quit, and restart. Steam achievements are disabled when you use the console.
  24. I meant to add to that message, that if you were considering making a quest for Sunny, that you could have you help her take out the powder gang leadership so that they'd leave Goodsprings alone. I have yet to see any quest in the game aimed at that goal even though there's a scene in the end slideshow about Goodsprings that references whether or not you took the place out.
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