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shakahell

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  1. In response to post #40015630. #40058265, #40085015, #40091830, #40102215, #40122155, #40132340, #40188950, #40205240, #40214800, #40222720, #40234620, #40260320, #40262620, #40289105, #40449885, #40526470 are all replies on the same post. Simple. NMM integrated with Nexus Mods pretty much beats the pants down versus MO despite having some neat features, it just doesn't matter when I can open up NMM and I can instantly see if there's any outdated mods. Sure NMM could use some of MO's features, and I'm sure it eventually will. Virtual folders is not anything special and I'm sure the NMM team could do something similar very easily. The backup features is already a step up in the right direction.
  2. "Nexus Mods is a site that grew from within the Bethesda community. It’s run on a shoestring budget by someone (ahem, me) running several different businesses and projects and largely moderated by volunteers who aren’t paid a dime" And therein lies the problem. The Steam-Bethesda mod fiasco isn't telling enough, Bethesda from the get-go has been trying to figure out how to make money off from mod makers. The reason they came back is because they see how extremely popular Nexus mods is and the fact that all these mods are not under their grip and control irks them. I'm sorry to say this, but I'm pretty sure Bethesda will eventually come after Nexusmods with DMCA and take down notice to remove this place once their mod site/browser is more entrenched. I'm pretty sure they want to create a GTA style walled garden, then sell you special cards so you can use them to purchase mods. It's coming, you know it is.
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