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DutchGreenWizard

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    Netherlands
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    Fallout 3

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  1. sounds like you have it installed in the x86 folder ? if yes the sound gets stored in the virtual drive and buggs a lot,(I had this the first installment) install in c/games/TESO or anywhere else then the program files folders. but as your a old hand , I suposse you done it right ;)
  2. CPUID CPU-Z doesnt detect my my graphics card only my intel card >_>
  3. I reinstalled OBSE but the problem is still there so I'm going to reinstall grapics and let it reset it maybe this will help EDIT: reinstalling grapics (clean install) and disabling better cities made it work again...
  4. I was busy with something else sorry for the ranting, I also was working on the nvidia control pannel and altered some settings on 2 exes: obse loader and the normal oblivion exe. it instant crashes on my new settings so I reset the settings, it doesnt work on obse loader so I changed it back manual and now obse doesn't work, I reinstalled obse but it is still CTD on launching (I didnt use that mod yet, need to fix this first) unusual problem i know, any advice?? I will keep googling in the mean time EDIT: the normal oblivion.exe also doesnt work and reset the nvidia settings , still CTD's
  5. f*** this s*** obmm just runed my game and need to reinstall the entire ****** game
  6. SMAA Injector - Subpixel Morphological Antialiasing yeah I didnt google that :P , thanks for your reply I will check that out and work with the nvidia control stuff, also oblivion doesn't apear in my GeForce Experience so I wont be able to use that. Can that cause any problems ?
  7. I was wonderng and then googling without succes :sad: Is there a mod or something to enable HDR but also have anti-aliasing with perhaps Anisotropic filtering? ( I'm not a pc-wizard ) maybe there is a programm that enables something simulair that makes my pc do better graphics? Thanks in advance =D
  8. and if that is so what would be the right one? For me only this works (I have the anoying 8.1 ) [X] Fallout3.esm[X] Anchorage.esm [X] ThePitt.esm [X] StreetLights.esm (is from mod) [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm EDIT: oh and DarNifiedUIF at the end. I'm not sure about that one I use UI's without esp, but in other bethesda's I have ui's never higher then the wheater mods . anyone expert on Darn's UI ???
  9. I assume this is for personal use? , yes I want to make my fomm really userfriendly. the game will CTD on start-up because the scripts call for the same exact points when they load for the first time. , didnt realize that , taken into consideration :) I don't know if that's an answer? well all knowledge is power, so all help can help me do this better;)
  10. what does OA actually stand for? its just the more stuff there is the more what the shiii is going on I'm trying to make 1 fomod out of the full version of Dynamic Weather, without the damage from sandstorm and others. and less dark nights so I add the texture, meshes and sounds from Enhanced, Enhanced Weather - Rain and Snow in Fallout.esp Enhanced Weather - Rain and Snow.esm is that right? EDIT: I found your post : http://forums.nexusmods.com/index.php?/topic/1124462-dynamic-weather-mod-causing-crashes/ at that topic I see: Enhanced Weather - Weather Sounds in Interiors.esp I was wondering earlier, if the Dynamic thunder have any sounds, or rain etc. and If I need to script something to add sounds to Xepha's Dynamic Weather mod .?
  11. so I want a (apocalyptic-like) weather so I found this mod... but then I'm suddenly really really confused. trying to order my folder before installing with fomm , so far I have this http://s30.postimg.org/dmwbmd1xd/xdw_1.png Wich one of the Night Eye Edition esp do I add?? I read that you need to download Enhanced Weather did that. What from Enhanced Weather do I need? (does this include the sounds, meshes and texture folder? )
  12. I have a black desktop screen... really boring I know. But I tried this and it didnt work , it is for windows 7. I have windows 8 , you know version that is compatible with my pc??
  13. http://s29.postimg.org/hd1ip7mzr/texture.png when adding a mod safely it wont overide any of the original data in the BSA but instead FOMM creates a new folder
  14. I have had the same thing, I killed the giant Mutant Behemot they attacked me, It appeard that using the mini-nuke and accidently killing a Steel brother will make them kill you after the giant guy is dead , with "slightly demaging" them this may also happen but the chances are less. the only thing you can do is load you last save. In my last attempt (first time I used bullits, they attacked me , second time I nuked myself lol) I did hit those 2 guys on the left (if you standing with your back at the GNR Building) but they didnt attack me EDIT: just after they finish slaying the Mutant Behemot. You should kill it :wink:. Also do not enter the building after they attack you. And you get that mini-nuke(and fatman) fromt the fallen brother Before the big guy comes walking in and says hi with his big hammer
  15. Voice Actors: I want to play a pirate ARRRR , see i'm good at this :psyduck: anyway seriously this looks awesome, but most mod wizzards have quit FO3 :(
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