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ineptguard

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Everything posted by ineptguard

  1. I'm having the same issue. your not the only one and it doesn't look like we have any mods in common except for the perk every level mod. Does any one else have this issue or have any idea what might be causing it?
  2. Go to your companion and add this to it's object script. ;--------------------------------------------------------------------------------------------------------------------------------------------- begin GameMode SetPlayerTeammate 1 end ;--------------------------------------------------------------------------------------------------------------------------------------------- The companion GUI wheel is a universal application. So you don't need to edit the wheel at all just add the NPC to your team with the SetPlayerTeammate command and the wheel will pop up every time you talk to that NPC. this shouldn't be done the way I did it above because the NPC in question will be on your team indefinitely. Ideally, this should start at 0 and be set to 1 when the NPC is hired and set back to 0 when fired but I haven't gotten that far yet. Unfortunately, while the wheel itself works, it has no functionality. meaning none of the options you can select from it will effect the NPC. To get the options working, you need to edit the dialogue. To do this, don't use the edit dialogue option just yet. First, go to quests under actor data and filter for VNPCFollowers. that is the quest containing all of the dialogue and the functions or mini scripts that will enable any of the companions abilities. after you add some dialogue be sure to go to your NPC's base edit page and use the Dialogue editor and export the dialogue otherwise every NPC in the game will have that Dialogue! once again though, that is not all you will need to do. under your NPC edit base page, you will need to add the proper AI packages and conditions to allow following and waiting. I recommend opening up the AI packets of another follower Like Boone or Cass and creating your own new packets based of of theirs by creating a new packet and duplicating the settings and flags. look at the conditions and do your best to duplicate them for your NPC. That's pretty much everything I've done so far. but those REFs aren't working so I need to either figure it out or find a work around. That's not the REF ID, that is the Editor ID. there are three IDs used here. The editor ID which is used to identify that world object in the editor. then there is the Base ID which is used to refer to the Template from which that object was created. then there is the Ref ID that is assigned at random (and different every time) to the objects in the actual game world. So the reason your scripts aren't compiling is that your are using the wrong ID and that type of ID (Editor) won't accept those commands.
  3. Sorry to jump on this but how did you declare the REF? I'm having the same issue with virtually the same line of code in the VNPC followers quest / Dialogue. (The quest that controls the followers tactics and whatnot) For me it has to do with the REF that's being used. I can't seem to figure out where they declared the REF for any of the followers. I tried using the GetSelf method to tie the Ref ID to a Short (MyFollowerREF) in a script just to see if it would work but no dice. I can't seem to figure it out. I got most of the other stuff working, the GUI wheel, following, waiting and inventory. All I need is to figure this out and I'm home free. Once I get this dam thing working I would be more than happy to post a tutorial of some kind.
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