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MelissaRoseR

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Everything posted by MelissaRoseR

  1. I saved the desing as a 3d model i started and want someone to finish. capt 2 shows the layout for the star chain but its suffering from the lighting when trying to use the snip tool the file is 75mb so I cant upload it here properly
  2. Ive seen some mods and some flaws when modding the game and I had a couple of thoughts I wanted to post on forum maybe somebody who can do something will come along who knows. _ Keyblade over writing. I noticed that alot of mods overlay a listing rather than adding inventory. when there are the mods for the console keyblades that add into the moogle shop. why not make modded blades a item shop listing, more over couldnt it be possible to look into extending the game script limit for how many keyblade slots (icon paneling) from player inventory and moogle enhancing to accommodate a custom extended keyblade limit to resolve repurchasing on game launch. it would be easier to add more shop listings for extended content. _ Spawn change mods that add spawn locations in select maps. is it possible to make spawn zones run in waves that raise combat level or even enable respawning like what would happen during the story sequence after the final world when the lich first takes rikus soul. make a mod that allows the player to return to the ship from the pause menu to help leave custom worlds that dont have a save point to do so.
  3. I would like to keep it simple my opinion would be to map the specific direction on pad as individuals Remove the total function from Default with the Right track pad. then assign each direction a specific function. Primary function = Interact / Activate East on Pad = Right turn West on Pad = Left turn North on Pad = Jump/sneak South on Pad = __None___ Press in Pad = Activate / interact **regarding the Favorites menu** Use a configuration on the Left Hand "MENU" button One Press = Pause / menu Double Press = Favorite Hold Press = wait timer Purpose - Gains -- for the change ** No random pop-ups into favorites when turning. ** Able to Freely click away on the PAD for rapid interaction without Favorites pop-up ** The consistent gameplay and peace of mind that comes with avoiding pop-ups ** Better Utilization of input management this would open up the Left grip, along with any additional functions to be custom. my problem is I just cant seem to figure out how to get individual functions in place for what I want. Additional Change request = Sneak UI placement. I would much rather the ui for the icon to be bound to the back of the hand being used to loot. ** why? so I dont have to look up to the top of my head to see the status to see if im still hidden or not, having it on the hand while lockpicking or going thru cache objects is a must given the view point is your target not looking up into the sky. Can Somebody Please Respond with a comment if you can look into this and help me figure out how to go about getting a more fluid experience
  4. Can we get a massive tree mod that brings lush broad trees to flourish the game. dealing with a large scale size like some mods provide but with more trees to fill the game. my prior setups had a monsterous list of tree plugins to get close to what id like to see and I cant waste my mods using all of them with wabbajack. To best describe it would have multiple layers kinda like a deep rain forest. where you have decent sized unique angled or shaped models and other tree types thats weave and interlock with the canopy of the first. while some trees stand tall enough to tower its branches over the others. all while not completely blocking the sky -- having half coverage and modestly built branching. would it be possible to use a multiple part individual model design that actually loads what players would see to be multiple trees. a tree cluster model would vary from Three to Six protrusions. while having a handful of variations and angles from the trunks to the branch directions.
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