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Ketchaval

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  1. Following this shape } A bow with a metal serpent head at both ends, that could be enchanted to add poison or slowness damage.
  2. Having played Minecraft where perimeter defence and setting traps for 'mobs' ie. creatures is an important part of gameplay I feel it would be really cool to have a Skyrim house that comes with some spawn points and traps to "farm" the creatures for resources. Anyone else feel the same?
  3. It seems that Sofia kind of assumes that the player-character's gender is male given the sexual quips? Although I reckon quite a few would probably work for women right? Edit: not a criticism
  4. The next best thing has been made "Follower goes on a trip" it allows you to send your follower out on the roads and they will even go into dungeons, you can tell them to do your bounties for you. That'll do me.
  5. LOL this would be epic. I loved the satirical mod Wild Goose Chase Quest for the humorous dialogue, and think that this could be even more awesome. It would still be awesome if it was played straight too. +10
  6. Hello, I was wondering if there is a mod that Adds Follower Kill-cams? I play with Inigo and think that he's bad-ass enough to deserve his own kill-cam occasionally? If there is a mod like this it would be awesome.
  7. Since the Falmer live below ground and are pretty hideous, and Frostbite Spiders live underground too and are also pretty hideous.. I think it would be incredibly fitting if the Falmer were able to wield shields made out of Frostbite Spiders and have daggers / swords that look like frostbite spider fangs on sticks and are enchanted to do poison damage). Ewww.
  8. Ha, just had an amusing idea .. a follower that occasionally asks YOU to hold their junk / loot for them. This could be a neat way of giving more of an impression that they aren't just another automaton. Of course many players might get a little-bit annoyed if they were being told to hold stuff of no real value. *I reckon it would be possible to have it so they get mad at you if you sell of their cool item too! (Implementing this would be a matter of balance). Edit: 2 thumbs up for Inigo, my favourite companion when I don't have Anduniel or Nadina. I agree there needs to be more individuality, characters need to be more opinionated. Other suggestions: There's also Vath Firehall, I haven't tried playing with him but you can tell him to take the lead like Vilja. Companion Valfar hates Imperials, and Hoth is a brutal bounty hunter that takes trophies from his kills (not tried Hoth). Odvar the Afflicted is drunk / hungover and vomits a lot (but I've not tried him). Skyrimgems.com has a lot of nice suggestions. To second the O.P's request more like these of a variety of races / professions would be great!
  9. I wouldn't be happy with my stuff being robbed, what if it was a really important item? How about getting vile squatters instead. However, my character will often snoop on other characters by lockpicking then reading any notes / journals, but steals nothing. Roleplaying this character I worry whether the lock has been permanently broken making that house unsafe for the owner. I'd like the option to fix the lock / lock it back up.
  10. This would be good! I'd like to see enemies do it too though, imagine a group of bandits or Skeletons doing it simultaneously eek!
  11. Or even just making a child with a lot more variety in responses / responding to various triggers from quests you have done, items you have etc. I'd love to see an Expanded Version of My Little Khajiit. Even if I find that adopting children in Skyrim is a bit of a strange concept if your character is always out adventuring. Awesome idea for a mod related to this If I do say so myself- Books that you can "read" to your children, where you enter into the world of the book and complete a quest which is the story you read out !! (Preferably non-violent unless stereotypical Dragon Slaying Fantasy). Edit: I have no idea why the font in this has turned into different colours for some of the words.
  12. I had thought of there being a "Training College for Children" mod where you could sponsor orphans to be trained and cared for. Like a souped-up version of the school mod.
  13. How about a Player House that is built on top of a Falmer Dungeon? So many times we've read the journal entries of unsuspecting saps who've lived in houses buit over Falmer Cave systems, and read about the slow build up of disturbing signs that something was wrong, scratches coming from inside the walls, items moved about in their kitchens, and then they go investigate. How about a roleplaying house / quest MOD where you buy a house, and slowly these very signs start to appear, so it seems fine the first time you stay there, but then when you rest in a bed or wait you start to hear sinister scratches, maybe there is a Sabre-Cat head in the living room that changes angle as though something has knocked it. Food from your kitchen goes missing etc. All of this leads up coming downstairs to find a secret trapdoor that the Falmer have used to come up... And an Falmer Dungeon with some Epic Loot at the end.
  14. Are there any companions that help a Thief character to carry out their role? For example one that can be told to make a distraction and get people's eyes on them (maybe a bard playing their songs?). Or one that can be told to pickpocket certain items off of an NPC? Or even distract the guards at the cost of going to prison! Or just take stuff on their own initiative. (I only approve of this behaviour in RPGs).
  15. The other day I saw a Hunter NPC start hunting a deer (was this in Vanilla, or added by I mod?) but what got me was that they were using the standard combat taunts like "Never should have come here!", which broke immersion for me as it they are meant to be relatively stealthy to avoid startling their prey. Edit: So I wonder how heard it would be to make their sounds more stealthy without affecting the other characters they share the same lines with.
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