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Posts posted by BrknSoul
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When a group is focused on survival, cutural evolution tends to cease. There's no time to hold a concert or paint pretty pictures when you're fending off raiders every other day.
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When installing a mod that's about to overwrite files installed by another mod, could we have a "Cancel Installation" button in the dialog box that appears?
This way we can back out and uninstall the offending mod if needed.
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I have my Vault-Tec Rep assigned to my General Store, but anytime I go up to him, I have to wait until he finishes his annoying Sanctuary speech before I can barter with him
Could someone code some duct tape over this guy's mouth?
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Lockpick 4 and Hacking 4 changed to "You automatically unlock/hack Novice and Advanced Locks/Computers", instead of their current useless perks, would be nice.
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U can set autosave time in a ini file :smile: Don't remember if is fallout4pref.ini or fallout4.ini
That only works for autosaving when you open your Pipboy. I'm talking about basically something that auto-hits your Quicksave button every X seconds/minutes. (or uses the console save command).
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It'd nice if someone make Dogmeat (and perhaps, other companions) have no collision, so he doesn't constantly block doorways or stairs, or prevent you from backing away from that suicidal super mutant.
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I'd simply like it to have a different effect. I have a hard time trying to use iron-sights when stealthed.
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I'd like to also see rotation of objects on all 3 axis, not just the 2. This way you can make slanting fences/walls that follow uneven ground.
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Could someone create an auto save mod a la Auto Incremental Save from New Vegas (http://www.nexusmods.com/newvegas/mods/39217/?) ?
Essentially, this mod had a configurable amount of autosave 'slots' that saved every X seconds/minutes (also configurable). Once it reached the max slots, it'd overwrite the first one again.
Extremely handy for crashes and/or those who forget to save before picking a fight with Diamond City. ;-)
AIS from New Vegas required NVSE, I don't know if a similar thing for Fallout 4 would be required.
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Take a look at the Static Mesh Improvement Mod.
While Armor and Weapons look really nice and detailed, Bethesda sort of phoned it in with clutter objects. SMIM attempts to rectify this by creating higher polygon clutter objects.
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In case you're wonder, "NaN" means "Not a Number". It's usually shown when a numerical display recieves something other than a normal number. It seems one of your mods is setting your health to a non-numerical value, causing the inifinite health, since you can't subtract a number from a non-number. (ie: I can't go "apple minus 35").
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How is calling someone a bleeping-bleephead worse than stabbing them through the chest?
The ESRB rated this game as Mature.
http://www.esrb.org/ratings/synopsis.jsp?Certificate=31575
To my knowledge, the worst profanity I can remember is "Die fetcher!"
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You could try the mod "Warzones - Civil Unrest". It's a little different than WiS, but it's in the same area.. attempting to make Skyrim more 'inhabited' by setting up various zones in which pitched battles are held. Combatants will change depending on who you side with. (ie: if you don't side with anyone, you might enter a zone where Stormcloaks are battling Bandits. Join the Imperials, the same zone might have 'Cloaks killing Imperials.)
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I think it's trying to communicate!
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I kinda understand your mis-guided views about steam, skse and script dragon, but what's the problem with NMM? You enter your Nexus username and password and tick Stay Logged In. If you don't have a username and password, simply sign up to any Nexus site (www.skyrimnexus.com for example).
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Script Dragon will update when it updates. Be patient. The lastest patch (1.5.26) was released only a day or so ago.
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You can't enchant armor to boost Enchantment, or create a potion that boosts Alchemy.
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You could use
player.removeallitems
this will destroy everything (including quest items) in your inventory
if you place a reference ID after the command, the command will transfer all items to the reference ID's storage (chest or npc, for example).
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help "leather" 0
use page up and page down to scroll thru the results
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What's this "PG" you speak of?
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That all depends on how much gold the training cost. The more gold you attempt to pickpocket, the lower your chances of successfully doing so.
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Chance of detection is based on the weight and value of an item. You'll have a higher chance of successfully stealing an Iron Dagger than you would stealing a Gold Necklace.
http://www.uesp.net/wiki/Skyrim:Pickpocket
If your character uses armor and/or weapons, you might want to place at least 3 perk points into Pickpocket to get the Extra Pockets perk.
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But its the lack of hotkeys and continually having to go into the favorites menu just to do the little things
1) Open up Magic or Inventory screen
2) Set a favourite
3) Close screen
4) Open Favourties
5) Scroll to an item
6) Hit a number to set that item's hotkey
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Spells are treated as weapons, you need to ready your 'hands' in order to cast a spell. Note that unsheathing your weapon makes no noise in regards to sneaking.
There's no way to ready one hand.
GECK FOR FALLOUT 4
in Discussion
Posted · Edited by BrknSoul
GECK, the item, was in Fallout 3. GECK the Creation Kit is the official name of Gamebryo Game Editor for Bethesda's Fallout series..