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IDidBoratsSister

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Everything posted by IDidBoratsSister

  1. It seems be fixed randomly after I found that OBGE Liquid Water (http://www.tesnexus.com/downloads/file.php?id=37825) didn't display distant water too well, and removed it. I haven't an inkling why things work fine now. I do think that the shadow options had something to do with it, but that doesn't explain why only the males in the game looked like that and not the females. Thanks to anyone who attempted to give assistance. It's good to see people trying to help. :)
  2. Yes: http://www.thenexusforums.com/index.php?/topic/385684-male-double-texture-problem/
  3. No problem: http://www.tesnexus.com/imageshare/images/1062617-1306366147.jpg Thanks for the reply. Could it be the way I'm building the bashed patch? Edit: I found that I am using Xenius Race Compilation ( http://www.tesnexus.com/downloads/file.php?id=29103 ) which requires Roberts Male Body ( http://www.tesnexus.com/downloads/file.php?id=14942 ), So I went ahead and installed Roberts Male Body. Now I'm using something that changes males specifically. Unfortunately this has not solved my problem. All males continue to error.
  4. I seem to be having a problem with all males. There seems to be 2 textures displaying at once overlapping. Also they are nude, and I don't want that at all, and I'm not sure which of my mods is the cause. I didn't download anything that changes the males specifically, so I figure it must be part of one of my many other mods. There is my list: If anyone out there can help me isolate the problem 'causer, I would most certainly be grateful. Or if anyone has any idea how I can fix it, would be excellent. Peace
  5. Hello, I am trying to create a mod instructions manual for fallout 3, similar to that of the nVamp instruction manual. My goal is to create a manual that can be used to properly install many mods, in such a way where there will be little conflict. Here is what I have so far. Sorry the mods are not linked. I'll get to that. Here is what I have so far. Please tell if you see a problem with my order. Please give suggestions on what could be done to improve the arrangement. Or give suggestions on what mods you think I should add, and where I should place them for best compatibility. Here is what I have so far:
  6. My suggestion: A mod where the sky is like an aurora borealis everywhere. Like the sky in Shilvering Isles for Oblivion. Possibly even more colourful, and bright.
  7. I didn't know that you could use EVE separate from FOOK2. Is it better to use EVE separately? Another one that I thought was pretty good was BLTC (Better Living Through Chems).
  8. I thought that EVE was built into FOOK2? I could be mistaken.
  9. Poll. Personally I used to use FOOK 2 + WMK + MMM + FWE + UPP, but for some reason when I got the new FOOK2 update, WMK stopped working for me, even though I'm using the proper new FOIP patch. I am also using all of the DLC's with the mods. Edit: I just managed to arrange my load order to get all of them (FOOK 2 + WMK + MMM + FWE + UPP) to work. Along with some other pretty good mods. Here is my load order: Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CALIBR.ESM Mart's Mutant Mod.esm Mothership Crew.esm - Mothership Zeta Crew TSC Air Support.esm RTS.esm - Real Time Settler, excellent mod FNNCQ.esm - FNNCQ a fallout 3 slavery overhaul DCInteriors_ComboEdition.esm - DCInteriors Project Malos_Arena_EV.esm - Ragnarok - Arena FOOK2 - Main.ESM FOOK2 - [DIK] DLC Improvement Kit.ESM RTSpatch_RVW.esp TSC Air Support.esp DCInteriors_DLC_Collectables.esp MaxLevelWorkaround-BS.esp bltc.esp - Better Living Through Chems Fellout-Full.esp Fellout-BrokenSteel.esp Fellout-PointLookout.esp Fellout-Zeta.esp MTC Wasteland Travellers.esp WeaponModKits.esp WeaponModKits - OperationAnchorage.esp WeaponModKits - ThePitt.esp WeaponModKits - PointLookout.esp WeaponModKits - Zeta.esp WeaponModKits - BrokenSteel.esp WeaponModKits - FOOK.esp FOOK2 - Main.esp FOOK2 - [DIK] DLC Improvement Kit.esp Mart's Mutant Mod.esp Mart's Mutant Mod - Increased Increased Spawns.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - FOOK2.esp Mart's Mutant Mod - FOOK2 - DIK.esp UPP - Pack 1.esp UPP - Pack 2.esp UPP - Quest Perks.esp UPP - Experience Perks.esp SpeedMod-WalkFastest.esp pipomfg.esp pip150.esp Console Key Binder.esp Weight.esp SpeedHat.esp Total active plugins: 57 Total plugins: 60
  10. Those look great so far. I hope you can make a mod that uses all of Ummthingy's weapons with those nice textures (I think that's what they're called, I'm not sure :s). Or maybe you could have LinkesAuge ( http://www.fallout3nexus.com/modules/membe...x.php?id=925246 ) include them in his upcoming F.O.O.K. mod? Anyway, keep up the good work!
  11. Sounds to me like it would make a pretty good mod. I would download it anyway. It would go great with MMMF3. illyism if you're creating this mod, I'll be sure to get it, and rate it. I got you tracked, so I can get it soon a your done making it. Keep 'er up!
  12. That's pretty surprising. Episode 2 was great. Half-Life is easily one of the best games ever. Obviously you do not appreciate bar-raising games like Half-Life.
  13. Finally another Half-Life fan! I agree with you for sure, but the reason why I would like it in fallout is because fallout if more of an open game like GTA, where Half-Life is a more of a play-through game (meaning there's one direct path). But yeah, Half-Life diffidently does.
  14. My suggestion is for someone to make a mod that adds several things from Half-Life to Fallout 3. Things like: Characters: -Gordon (as you. This was already exists though) -Dog (but smaller and as a companion) -G man (possibly as a random encounter that disappears, like how he is in half like, all mysterious like) -Striders (Would make an amazing enemy in Fallout 3!) -Alyx (Possibly as Amata) -Vortigaunts -Headcrabs, and Headcrab Zombies -Antlions -Combine Soldiers Weapons: -Crowbar -Pulse Rifle -Crossbow -Possibly the Gravity Gun and/or the Organic Gravity Gun -Possibly the Portal Gun (not in Half-Life, but Portals is a Half-Life Based game) Other: -H.E.V. suit (which others have already suggested) -Combine Armor Even a few of these in a mod would be absolutely awesome. A mod with all of this would be like a complete Half-Life - Fallout combination. It's not too likely to happen, but it would probably make the best game ever! Just a suggestion.
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