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Angelsilhouette

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  1. There was an excellent mod for Fallout 4 that did away with the old red tinted build item telling you that it was impossible to build in that location. It would be marvellous if someone could do the same for No Man's Sky, allowing us to build anywhere we chose and add snapping between the modular building pieces (wood, concrete, and metal) to the square building blocks. Build a foundation on top of a trading post, then snap a set of stairs to it and build them down to the landing pads, allowing them to clip through the deck so you don't have to hop to get up on the stairs. Snap support columns to the bottom of modular (wooden, concrete, metal) floor tiles, snap a wall tile to a cube structure, snap ladders to the INSIDE of cube towers, place oxygen harvesters on the roof, snap modular tiles to a landing pad, attach the galactic trade kiosk to modular walls, etc. Is this possible?
  2. Would it be possible to make a mod that your owned ships filled up the rear most hangar landing pads, first? eg the first ship you buy/salvage gets stored in bay 3, pad 3 (furthest from the door), the next gets berthed in bay 2 pad 3, then bay 1 pad 3, then bay 3 pad 2, etc.
  3. Currently, the only time the landing bay lights come on inside of my freighter's hangar is when I land a ship. I can take them all out and land them again, but that's tedious. I'd love it if someone could mod it so that all the landing bay lights are always lit.
  4. Back in old NMS, I remember having the most awesome boltcaster adapter for my multi-tool called the homingbolt adapter that turned all of your shots into a homing bullet. Would it ever be at all possible to bring that back with mods?
  5. Disregard, someone clued me in that I hadn't deleted / renamed the disablemods file. - remove or rename DISABLEMODS.TXT file from PCBANKS folder - create a MODS folder into \Program Files (x86)\Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS folder - copy/paste .pak file into this MODS folder
  6. Seems like every time I visit a planet, there's a storm approaching. I can venture out and play in/out with my ship or constantly charge my shields, but then as soon as it's over, there's always another one about to start. What would be nice would be if you could reduce the frequency of storms by several factors, all the way down to disabling them entirely.
  7. Is there anything I need to do to my game or my settings or my ini file(s) in order for mods to work? So far I've tried 3 mods and none of them work.
  8. The AR57 is an ARmalite pattern upper receiver that has been machined to use the magazines for a FN P90 that can be mated, obviously, to an AR lower receiver. The rounds load in from the top and the brass is ejected down through what would otherwise be the AR's magwell, making it a nicely ambidextrous rifle... Except that the (non-reciprocating) charging handle can't be converted to be located on the other side of the rifle, it is always on the right. It is a mechanically operated rifle, not gas, so it is a very simple and easy to clean mechanism with almost no felt recoil. Back when I was playing Fallout 3, someone had made an AR57 that quickly became my favourite rifle mod, ever. I'd love it if someone could do the same for Fallout 4. I've seen models for it on a site called Gamebanana. Images: Tri-rail, six inch barrel with six inch suppressor hidden within the shroud/tri rail system.
  9. I just watched a video about the only Pancor Jackhammer in existence. Super interesting gun.
  10. I was wanting to learn to do some xcom modding; I figured I'd start with some simple stuff, new nation, model swaps, stuff like that. I was wondering if there were any good tutorials or how tos to learn this. I've tried googling for it, but my search terms must be pretty poor because I always end up with results that make me scratch my head and wonder the correlation between the two.
  11. Because I really love the conventional grenadier cannon, ranger sword, battle rifle and sniper pistol, I'd love a mod or series of mods that pointed the mag weapons / beam weapons / higher tier swords at the conventional weapon meshes / assets. I'd love for them to remain customisable and show the equipped upgrades. *edit* Sorry, I meant conventional weapons not standard weapons.
  12. I can't seem to make it work, either. Are we just doing it wrong? Is it maybe because it's a separate night vision to the one that comes from a different mod (for helmets) but shares the same hot key to activate it?
  13. it seems u are gone ...

    u vanished from all forums in just one day ...

    i hope u are alive, Angel

    1. Angelsilhouette

      Angelsilhouette

      I went through a great personal loss and subsequent injury about which I am not comfortable discussing. Shortly after, I suffered retrograde amnesia and lost much of my memory.
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