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Everything posted by Deephazard
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Yeah I used 3DS Max too with the DAOTool scripts. I'm basically doing the same thing. I'm putting both the mmh and msh files in the override folder. Also, the error is just "E: 00:33:26 - Could not spawn object using Model=sw_cruiser_wall".
- 8 replies
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- dragon age origins
- toolset
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If I right click on the room and insert > spawn model it appears in the list. But I can't spawn the model because of an error. Perhaps there is something wrong with the model itself?
- 8 replies
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- dragon age origins
- toolset
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It's good to know I'm not missing a step but this doesn't work for me :( Is it possible I'm putting in the wrong override folder or something?
- 8 replies
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- dragon age origins
- toolset
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What is strange is if I make a new material resource I can insert the model into that, which means it's there somewhere.
- 8 replies
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- dragon age origins
- toolset
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That's what I was thinking, although there doesn't seem to be an obvious Item Variation ID
- 8 replies
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- dragon age origins
- toolset
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I've fiddling around with the Dragon Age Toolset and I'm trying to add my own custom static model to be used as a tile (such as a floor or a wall) I've exported a mesh in the correct file format and put it in the override folder. However, it does not appear in the pallette window. I know I am definitely missing something, but there are no tutorials on adding a static model. Can somebody help? It's driving me crazy.
- 8 replies
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- dragon age origins
- toolset
- (and 6 more)