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Foxxieboy

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Everything posted by Foxxieboy

  1. I would really like it if someone made a mod to add the Beam Katanas from NMH into this game. They're a kind of laser sword/lightsaber which are very powerful and usually end up killing people in horrible ways. http://i31.photobucket.com/albums/c391/Jonny2199/th_beam_katana.jpg Those are the first two. Blood Berry is the starter, has the lowest battery life, and lowest damage. Tsubaki Mark 1 has improved Battery Life and Damage, and is still one handed. http://thewiiremedia.revolutionreport.net/games/46/13747.jpg The Tsubaki Mark 2 is a Penta-Bladed (5 Bladed) two-handed powerhouse that deals devastating blows and has improved battery life over the Tsubaki Mk. 1. I haven't found any pictures of the Tsubaki Mk. 3, but the differences are that it has a single blade which is shaped similarly to an actual katana blade, it has no Receiver-emitter loop or Rod-assembly to cap the blade (Think lightsaber-ish), the blade is green in color, and the hilt is decorated lightly with golden highlights. I think the hardest part of this would be getting the Rod Assembly of the Blood Berry through Tsubaki Mark 2 to be animated correctly. The hardest of this would be Tsubaki Mk. 2's 5-blades and Pentagonally-oriented Receiver-Emitter array on the thicker rod. Also, there are videos of each of them on Youtube with varying quality if you need in-game examples. Thanks a bunch.
  2. Excellent work D_Thumb. I can't wait for the final product. Maybe add an item to be worn while using the HF blade (Should you make one), that uses the bodyaddon03 slot that's the scabbard for the HF Blade, which is usually held on his back. Also, I have some suggestions for stats if you need them. First, it should give an Agility bonus and some Damage Resist. Maybe increased speed. The helmet should give a Perception bonus, but at a cost of Charisma (Because your voice is slightly distorted and no one can see your face, each alone is okay, but both together would instantly make some people wary). As for the HF blade, have it ignore Damage Resistance (It vibrates at ultra-high frequencies, hence the name, meaning it can shear through most anything), but to offset that, have the base damage be modest. No stronger than the Shishkebob, but no weaker than the power-fist. I know that's a wide range, but finding a good median between the two would make it balanced since it already ignores the DR offered by power armor and the like. The suit should also give a bonus to either melee and unarmed, or melee and sneak. Even without his sword, Gray Fox was a very skilled Hand-to-Hand fighter, but he also loved to take his enemies by surprise and obliterate them. The helmet should provide a boost to Science, but penalize Speech and Barter. This is because even though it already penalizes Charisma, which is the governing skill for Speech and Barter, I doubt any Wastelander or Trader would trust the word of a guy whose voice is slightly distorted beyond a metallic mask. Just some ideas though. Great work so far, and I'll make sure to keep up with the news on this mod's progress.
  3. You sir, Junin, are a God among men. Or at least a kid with a magnifying glass standing over an anthill. Probably the former though. This mod looks AWESOME! I can't wait to get the dual Laser-Katanas and the other suits and weapons in this mod. Best of luck, and please for the love of my adrenal system do release it ASAP, the wait might kill me :cool:
  4. I'm trying to revamp Makumba666's prostitution mod for my own use, but I'm having a ton of trouble. Firstly, whenever I try to do pretty much anything with the GECK, the GECK stalls and crashes constantly. In FO3 Edit, it doesn't crash, but some of the things I copy to the separate plugin for Male player-characters (Specifically the Script), apparently don't get fully copied (In the original one there's things in the References tab of the Script, in the one I copied over, there aren't). I'm mainly making my version a more grammatically correct male on male version still keeping in with the explicit nature of the dialogues. If anyone is willing to help out on anything on a regular basis (Or just take the wheel for it and do it for me if they'd be so kind), I can PM my MSN and Xfire addresses. I particularly want to know how to edit dialogues, scripts, conditions for whether a dialogue can be activated, etc. specifically to fully convert Makumba666's prostitution mod to a M/M shmorgasbord of hotness. It was only natural I use his mod as a base, and it would be easier for me to "Cannibalize" his mod to make a M/M version with appropriate kinks. Thanks a bunch.
  5. firstly, let me say thanks for not opening a can of whoop-arse on me for my request. Second, I admit that the models and texturing would be the hardest bit other than making it fit the overall "Skeleton" of the player-character. Unduly so? No, not at all for someone experienced enough, which rules me out as a possible author straight away. I only wish someone talented like AlienSlof would do such a mod... I'm kinda having some trouble understanding this sentence. Are you saying that putting every furry animal-based character in there, or are you saying that for convenience of all of the furry players of Fallout 3 that all possible species should be included, not just the few I mentioned? Or am I missing it entirely? I apologize, I'm not the best at understanding certain things unless they're explained more thoroughly, so I'm sorry if I'm missing the obvious here. Thanks for replying by the way.
  6. I've seen some good renditions of "well-known" anthropomorphic characters (Like Renamon for one), but I long for just a general Anthro Animal race mod. I admit, it would take quite a bit of building and scripting and such to get everything right (Like fur textures rather than skin, a muzzle instead of a flat human face, etc.), but in my opinion it would be worth it, as I'm sure there are more furries wanting this kind of race mod. And it could be made lore-friendly in some aspects, as since raiders are so depraved they'd probably "Do" anyone or anything if you get my drift, and scientifically speaking a significant error in Meiosis due to either the animal and/or human's reproductive system, the applicable animals captured and hoarded by the earliest living examples of Raiders would give rise to anthromorphs born of the "Unholy" (Note the quotes) union of the flesh of man and beast. This could include foxes, wolves, dogs, big cats, horses, etc. though I'd prefer the fox be included, if you haven't read my name yet, do so, it'll tell you why XD Anyway, just hoping some able modder can do this, if not for just me, for all the silent furries playing Fallout 3 =3
  7. Very well said Linehand. Truly this double-standard is sickening to begin with. Also, as a young, gay man, I would LOVE to see M/M integrated into any future sex mods. Maybe even clothing for the player-character or companion(s) relating to the dirty deeds being done. I'd also enjoy the addition of fursuits (And applicable animal sounds whilst wearing them), me being a furry and all. The fursuits wouldn't be too hard. There'd even be room for "Clean" versions (Like mascot suits for sports teams), and then the "Explicit" versions with the right areas "Open" for use if you catch my drift. And heck, you could either do the entire fursuit in all one piece outfit with head and all in just the "-animal- Fursuit", or do the head and suit separately like "-animal- fursuit head", etc. And heck, armored variants for regular combat use for the true "Wasteland Furre". Maybe even a "Furfag" perk for gay male characters who have sex with their fursuit on more than x amount of times, and it would increase all stats by 1 while wearing a fursuit (+2 for Perception because the mask would reduce perception by 1). Anyway, just hoping no one forgot about the seemingly forgotten homosexual demographic here. Oh, and hell if F3nexus won't host it, there're many more places to host a mod like this, heck, even a normal fileshare site.
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