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Posts
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Nexus Mods Profile
About cdo947214
Profile Fields
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Country
United States
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Currently Playing
Fallout 4
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Favourite Game
Fallout New Vegs
cdo947214's Achievements
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No, it's an hdd.
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NVIDIA in the C drive. Starfield in the D drive.
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Starfield is in my D drive. The data drive as opposed to the C drive (OS drive).
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I apologize if I'm in the wrong forum. Starfield has been very laggy for me. I have a ROG gaming laptop GL 702VI. My graphics card is a NVIDIA GeForce GTX 1080.
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final
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third
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second
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I'm working on my mod in the CK, and events are to occur as follows. At Stage 40, the player is supposed to find a decapitated body of an npc, but the npc remains intact even though the scripts compiled. The second problem is that there is there is a boss fight. After the boss is killed, you find a holotape on him. Listening to it advances the stage to 45, and then you talk to a companion. The stage advances just fine, but the companion just gives his generic greeting so now it won't advance to stage 50. Pictures attached here and in replies...
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Two scripting questions.
cdo947214 replied to cdo947214's topic in Fallout 4's Creation Kit and Modders
Thank you. -
First, how do I make an essential npc non essential. What properties do I need to set, and what do I write in the fragment box in the quest stages tab.? Second, how to I advance a stage upon entering a cell?
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CK kill npc a certain way.
cdo947214 replied to cdo947214's topic in Fallout 4's Creation Kit and Modders
It compiled. Thank you. -
CK kill npc a certain way.
cdo947214 replied to cdo947214's topic in Fallout 4's Creation Kit and Modders
I have an alias and a reference alias property for the npc set up, but I don't understand what all this "string" and "bool" stuff is. Do I need to create more properties? What exactly do I write into the fragment box? I've tried... ActorID.Dismember( "Head1", false, true, false ) npcAlias.Dismember( "Head1", false, true, false ) ...both with and without quotes on "head1" Nothing compiled. -
CK kill npc a certain way.
cdo947214 replied to cdo947214's topic in Fallout 4's Creation Kit and Modders
Awesome. Thanks. I'll try that. -
Is there any way to use the fragment, (npcAlias.GetReference() as Actor).kill() to make the npc die a certain way? (ie lose an arm, etc.)
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Not sure if I'm in the right forum. I've been playing Skyrim AE, and I've run into a problem with the "blood in the water" quest.