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cdo947214

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About cdo947214

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    Fallout 4
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    Fallout New Vegs

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  1. NVIDIA in the C drive. Starfield in the D drive.
  2. Starfield is in my D drive. The data drive as opposed to the C drive (OS drive).
  3. I apologize if I'm in the wrong forum. Starfield has been very laggy for me. I have a ROG gaming laptop GL 702VI. My graphics card is a NVIDIA GeForce GTX 1080.
  4. I'm working on my mod in the CK, and events are to occur as follows. At Stage 40, the player is supposed to find a decapitated body of an npc, but the npc remains intact even though the scripts compiled. The second problem is that there is there is a boss fight. After the boss is killed, you find a holotape on him. Listening to it advances the stage to 45, and then you talk to a companion. The stage advances just fine, but the companion just gives his generic greeting so now it won't advance to stage 50. Pictures attached here and in replies...
  5. First, how do I make an essential npc non essential. What properties do I need to set, and what do I write in the fragment box in the quest stages tab.? Second, how to I advance a stage upon entering a cell?
  6. I have an alias and a reference alias property for the npc set up, but I don't understand what all this "string" and "bool" stuff is. Do I need to create more properties? What exactly do I write into the fragment box? I've tried... ActorID.Dismember( "Head1", false, true, false ) npcAlias.Dismember( "Head1", false, true, false ) ...both with and without quotes on "head1" Nothing compiled.
  7. Is there any way to use the fragment, (npcAlias.GetReference() as Actor).kill() to make the npc die a certain way? (ie lose an arm, etc.)
  8. Not sure if I'm in the right forum. I've been playing Skyrim AE, and I've run into a problem with the "blood in the water" quest.
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