Jump to content

TWFH1

Premium Member
  • Posts

    18
  • Joined

  • Last visited

Nexus Mods Profile

About TWFH1

TWFH1's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. In response to post #34714225. yep
  2. The media section is too large and feels out of place
  3. Honestly OP just sounds like he's butthurt for the sake of being butthurt.
  4. Not sure what you mean? In my game I have to reload.
  5. Anyone figure this out yet?
  6. You're gunna have to elaborate.
  7. https://www.virustotal.com/en/file/c53971c63e8a276874439ddae64cc2cd99e3b5ed158cad700f58a39aa83fe4c6/analysis/1453564441/
  8. i think that's just because of the lousy conversation system and not the voice acting. seriously it is frustrating as all hell to use the 'new' and 'improved' and system with the 4 options. i seriously at times cant figure out how my character is going to respond half the time. so it's hard to get the tone to stay in one place. http://www.nexusmods.com/fallout4/mods/1235/?
  9. The nif file is definitely the source of the code telling something to reference a light. Not sure if the nif file is the source of the light or if it is linking out to somewhere else like you suggested.
  10. I've been trying to swap the green glowing lights from the glowing deathclaw to pink for my mod. Currently I just overwrite the GlowingDeathclawAO.nif so that the lighting effect does nothing. It looks like I can swap the color values in nifskope from green to whatever but after saving the changes they still show up as green lights ingame. Any ideas?
×
×
  • Create New...