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exoticpirate

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  1. I haven't explored the newest ones much in game but I'm always a fan of strappy harness styles. The biker and black leather styles are the first I experienced of your work so they have nostalgia and are often my go to. I really like what you did with rich trim #2, your execution is much better than my attempt would have been. I usually dress male characters in the BG Watch #1 or Black Suit #2.
  2. Your carrying capacity mod = great Unfortunately some of objects I want to add can't be carried in inventory... they can be thrown or moved by dragging around. Others just don't seem to be easy to interact with other than the beds to lay on or some light sources that you can only turn on or off or destroy. I experimented with giving them to the skeleton merchant but that didn't seem to work for sale or pickpocket... but I may have done something wrong. I think summoning may be a better option than I had previously considered.
  3. Did you find anything useful? I want to re-color cat fur patterns but that's over my head.
  4. I thought about asking one of the awesome prolific mod makers, but I'm curious... I've also never tried to make a poll so hopefully this worked.
  5. I've seen some really swell furniture on my adventures... I know you can put containers in containers, but can you find objects and stash them in a box and then pull them out in camp? I was expecting company, and I wanted to help decorate and set the mood.... I'm kinda in over my head and should pay more attention to schoolwork. I can generally figure out some stuff by unpaking other people's mods and have found the multi-mod tool somewhat helpful but also still somewhat intimidating. Has anyone started a mod with furniture for the camp? Has anyone played around with adding lighting effects to objects for "mood" ? I can handle "some assembly required" IKEA style, but this is still a little beyond my current understanding.
  6. Is there a guide to the different sections of saved games? What I'd really like to do is to be able to flag waypoints as available without having traveled there first. I was able to extract some info with the LSLIb Toolkit but I barely understand what I'm looking at... I found WaypointInfo but this is definitely over my head currently
  7. I'm working on a Longbow instead of all the awesome crossbows that have been designed. It summons 3x Kittens and gives you the ability to MEOW! You can turn into a cat... but it crashes when you try to turn back. I tried regular wildshape and a boost giving you charges, I tried a custom wildshape cat, and I tried adding MaskofManyFaces W/Cat to get away from the wildshape issue. I also gave it some more "practical" stats +3 like the legendary weapons Sneak Attack Ranged HordeBreaker 3 Shot Semi-Auto mode and--- proficiency with a Longbow !! I'm going to roll a druid and see if they can swap back with this bow spell. I'm also considering "Cat's Grace" or the "Blessing of the Trickster" Once I get all that working... I want to reskin one of two of the kittens but that's beyond my understanding - one black, one more orange, or russian blue Still WIP
  8. As they continue to make changes there may be a better or stable way to accomplish this more generally without having to dig into so many files... and I haven't even touched saved game editing yet just character progression and creation... my Drow are now all stuck with 8 extra in every stat and fasthands! I'm not complaining
  9. Hi! very new to the world of mods and I'm only just dabblign... including making a few changes I can't undo without a fresh install (oops) learning curves! If you tweak progression for a class you can probably figure out a way to get the key features of the classes you wish to multi or dualclass. I haven't played real AD&D since 1st and 2nd ed so no idea how it's handled in 5e nor do I recall which one meant abandoning one class to begin another or leveling them both up simultaneously. Funny note, I used the Origin character mod and tried to make Astarion a Warlock but he has both Rogue and Warlock tags once I hit level 2... the progression was unexpected as well (I'd modified Warlock but not Rogue)... so you could probably have your character tagged with multiple classes to increase game response options and NPC character dialogue. I haven't created any "new" things just modified others mods so it's beyond me at this time
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