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DJKnarnia

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Everything posted by DJKnarnia

  1. I'll get right to the point, I'm crashing every time I get anywhere near the Nukaworld Transit Center. So, as the load order in the spoiler below indicates I mod my game quite heavily. However, up to this point I have not encountered any CTD's apart from the occasional cell load. From my research over the last couple of days, the culprits for most, in regards to this issue are UI mods, sorting mods, keynuker, and water mods. (I did have this same issue with Automatron in a previous playthrough, but that save and it's game files have been long since deleted, and in that case it was a UI mod.) However, none of these, with the exception of the water mod, seem to apply to me, and I have attempted disabling the water mod. Additionally most of the posts I am seeing regarding this are from 2016, so presumably most of these problems have been patched out. Perhaps someone here knows something I don't. (Or I might just be blind.) If you don't mind taking a quick look at my load order and telling me if I missed something that'd be awesome. Thanks. UPDATE: (Solved) Well, it seems that starting the game directly instead of F4SE fixed the problem. Was able to walk right into the Transit Center without a crash, and with all of my mods installed. For anyone else who ever has this problem, try starting the game via Steam or launching Fallout4 instead of F4SE in NMM.
  2. Okay, everything I had looked at so far had made no mention of the attachment points, thanks. Also, yeah I have the "MEW" in there as a way to keep myself organized (stands for makeshift energy weapons). Makes it easy for me when I want to just look at my mod's items to just type MEW and everything I've made comes up. P.S. Worked perfectly, thank you so much! Spent the better part of yesterday on this.
  3. So, I decided to get into Fallout modding. To start off I tried making something relatively stupid, a .44 that fires alien blaster rounds. Eventually though, I started liking the idea and decided to turn it into a full-fledged weapon mod. My problem comes in the form of the weapon's attachments. I added a mod association keyword "ma_MEW_FusionRevolver," however, the weapon does not show up in the weapon workbench. Oddly though, the weapon does show up if I include any existing mod association keyword i.e. "ma_44" or "ma_laser." (Note I have both mod association keywords on the weapon.) Am I missing something blatantly obvious? Thanks in advance. DJKnarnia Images from the CK
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