Just a few things to clear up any confusion, and a few observations. As far as the thieves guild is concerned you never have to talk to Brynjolf at all, or once you do ignore him, either way head strait into the Ratway and talk to the bartender in the Ragged Flagon and continue the quest that way. As to the Deadric Quests as a good character, I look at it as collecting these items to keep them out of others hands, and if my character has to give up some morality for the greater good then that's the sacrifice. The other thing is it's not about the developer's being jerks and making you go evil it's about moral grey areas and forcing you to make tough decisions, you can either do them all and see all the content, or you can choose not to based on your character and miss some things but you should feel good that you made the right choice. It's real easy to second guess the Developer's and say they should have done this or that, but with what resources they had they designed the game the best they felt they could. You can't be everything to everybody, So you try to be the best of all things combined to as many people as possible. This isn't Mass Effect or Dragon Age, yes both those games have lots of depth as far as story and Character choice goes, but are limited in scope as far as sandbox open world exploration, the opposite can be said for TES Games. I enjoy both for different reasons and try to recognize and except some of those limitations so that I can enjoy the game. Just my twocents.