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Galadrew

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  1. Except killing old ladies in orphanages doesn't help the Dragonborn rid the world of dragons. Ergo, what you stated is a non-sequitur.
  2. :facepalm: Why did you join the dark bortherhood ? :wallbash: CONGRATULATIONS!!! You have just won first prize for reading comprehension! I write a post clearly explaining why I COULD NOT join the Dark Brotherhood and that's the only question your brain cells are capable of firing off? :facepalm:
  3. I think the game is designed in such a way that you can either engage in genocide in the towns OR do the quests. I don't think it was meant that you'd be able to do both.
  4. It always amuses me when the emo loonies come out way too strongly against a particular mod someone wants. It's as though they think someone is ruining their precious game and they feel they need to take up arms to defend its integrity. News flash: if you don't like a particular mod don't install it. Problem solved. No need to put your tyrannical tendencies on display for all the world to see.
  5. He attacks you if you don't attack first, so it is self-defense. And later on, when you are really required to do a bad thing in order to complete that questline, nobody forces you to do that. Just leave the quest unfinished. The Abandoned House quest in Markarth is a good example of the sort of "raidroaded into evil" that we're talking about. Here we are talking about whether there's guilt or not in killing the priest who gets trapped with us in the house. But like a good magician whose hands distract us from what he's actually doing, we don't even talk about the guy pulling strings on top of the puppet show: The quest writer. Focus on him for a moment. It's obvious the priest is a good man who goes around trying to do good deeds for people. The loud, evil voice resonating in the house and making the house shake violently gets into the priest's head and drives him to madness. That voice is the voice of the quest writer. He's the one who's having a great time by creating this situation. You took the quest in good faith hoping to also do a good deed by ridding the house of undead. Instead you find the doors are locked and you can't get out of the house to avoid killing the priest. Although technically you're guiltless because he attacked first, you still feel he's an innocent man who's been driven to madness by an evil force. Again you must kill someone you don't want to kill to get out of trap for which there's no other way out. If this were an isolated incident we could scratch it off as an oddity, but it isn't. This happens over and over in Skyrim. What we have here is a situation where someone seems to be role playing a psycho who gets his kicks by forcing players to commit evil acts. Yes, ironically, it is the quest writer who gets some role playing in while we get none. I feel as though I paid for this game to entertain him, and he never gave any thought as to whether I would be entertained or not. The rest of the team in Skyrim I have nothing but praise for. They did a great job and kudos to them all around. They're the only reason I still play this game.
  6. If it weren't for the fact that wives in Skyrim are such robotic cardboard cutouts, I'd love the idea of having a wife waiting for me in every house I own. I tried marriage but it was so boring I just parked the wife in one of my houses and then never visited her again. I guess having one in every house would be like buying an extra amenity, as their purpose is purely decorative in the game, and sex (or even hugs) is not allowed anyway. BTW, not to be a grammar nazi, but Bi = 2, polygamy sounds more like what you're proposing.
  7. Except "Skyrim" didn't get to write its own quests. A human being wrote them, and they didn't HAVE to force you to play an evil character. There would have been no uproar had they given us a choice on this. In fact, they would have made a lot more people happy. It's really very simple. Why am I forced to kill Grelod in order to be able to play the Dark Brotherhood quest line? It has nothing to do with the "harshness" of life in Skyrim. Someone simply wrote the quest that way and gave us no other choice. You don't need to make up artificial reasons about how this came about.
  8. I'm also interested in this subject. Can you be a little more specific? What are the tools most commonly used for creating mods? What computer languages are useful for this?
  9. There have been many great evil leaders in the world who have used this argument as justification for their plans of genocide. Such logic is not acceptable to a Paladin as it indicates you've already become morally corrupted and, in the end, it totally defeats the purpose of trying to play a good character. You also seem to think that giving the choice of playing good or evil is a minor consideration in game design. That is an omission of such magnitude, that it can't be justified with a simple "we can't give everything to everyone".
  10. I'm very sympathetic to what you're asking and I agree with it. But although you quoted my post in another thread, you and I asking for opposite things. I'm asking for choices to be expanded whereas you're asking for them to be limited. Limiting choices, although it's something I agree with, it's a much harder sell. Bethesda read the market and decided this is what 15 year old players want. They want to be every class rolled into one, the head of every guild, thane in every city, etc, etc. I'm afraid the trend in games is against those of use who want a purer RPG experience. RPGs as we knew them are dead. RIP. Having said that, this is where modding community can plug the gaping holes left by Bethesda and make something that rescues this game for us. Have at it.
  11. I really dislike games that mix fantasy themes with science fiction themes. I'm against this idea. I'm even against the futuristic dwarven robots that are in the game right now. They try to dress it up as a past culture, but it's futuristic really. Heck we don't even have robots that fight as well as those right now with all our technology. Fantasy has traditionally been based on life as it was during the middle ages and that's the way I like it. There are only three musical instruments in the game right now. The drum, the lute, and the flute. Someone should add some more, but they should be from the middle ages. Amplifiers would just collect dust given that electricity has not been discovered yet.
  12. when you are really required to do a bad thing in order to complete that questline, nobody forces you to do that. Just leave the quest unfinished. Just leave the quests unfinished? Easy for you to say. That's exactly what I'm doing with quite a few quest lines that try to force me to be evil. But I feel I'm missing out on a lot of content that I paid for simply because I refuse to be an a**hole. I feel these quests were designed by an a**hole, for players who want to role play an a**hole. And it's no skin off anyone's back if the game has more choices. We're not talking about taking out anything. The choice of being either good or evil is not a minor thing for an RPG game. I've been playing RPGs for a long time and I've always assumed that as a given. Bethesda dropped the ball big time on this one but I haven't gone anywhere to whine because it's too late for Bethesda to do anything about it. I came and posted this request here hoping that some people in the modding community might agree that this is a worthy project to pursue. It's probably true that it would require a great amount of work to fix this problem if it's doable at all. Someone who's more knowledgeable than me in this subject can say more authoritatively.
  13. I very pointedly tried not to show this kind of intolerance for other people's inclinations to play the game as they enjoy it best in my OP. Can we agree on this?: I won't begrudge your desire to play an evil guy if you don't mind my wanting to play a good guy.
  14. I'd love a mod that lets me play a good character (a Paladin, for example). I'll explain: A true RPG allows you to play either good or evil, but Skyrim forces you to play an evil character. I'll give an example to clarify what I have in mind: In the quest "Innocence Lost", I'm asked to kill Grelod the Kind. But killing someone for being unkind to children is not something that a good character would do. The game should give more measured options, such as using persuasion to convince Grelod to look for another line of work, arranging to have the children adopted, etc. In Skyrim, if you want to rid the land of the Dark Brotherhood, you're forced to kill Grelod first, Which means you've already become as evil as they and killing them would just show you to be a hypocrite. I tried every way to kill astrid without having to use console codes and without killing Grelod but the game gave me no such choice. Commander Maro never shows up at the Penitus Oculatus post in Dragon Bridge unless you kill Grelod first. It would be nice to be able to get a quest to kill Astrid and enter the shack east of solitude without having to cheat. Astrid should have appropriate dialogue for the ocasion. Right now, if you enter the shack without killing Grelod, she just says "Brother?" and, ironically, says "Well done" when you kill her, which seems inappropriate in the first meeting to say the least. I used that particular quest as an example but the idea is to make a mod that gives your character the choice to do the "right thing" in as many quests as possible. Thx
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