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DragonBreak842

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Everything posted by DragonBreak842

  1. I'm trying to learn scripting for Skyrim Legendary Edition and I'm following the Notepad++ Setup on the Creation Kit wiki, but I'm having an issue where it fails to compile on ScriptCompile.bat. Here are the steps I've taken: I extracted all the Skyrim scripts from Scripts.rar and placed them into the Scripts data folder.I opened Notepad++, hit the run key (F5), and typed the following in the dialogue window:"D:\Steam\steamapps\common\Skyrim\Papyrus Compiler\ScriptCompile.bat" "$(FILE_NAME)" "$(CURRENT_DIRECTORY)"I save the shortcut "Compile Papyrus" as "Ctrl + Shift + F5"I then edited and saved ScriptCompile.bat to the following: cd %2 "D:\Steam\steamapps\common\Skyrim\Papyrus Compiler\PapyrusCompiler.exe" %1 -f="D:\Steam\steamapps\common\Skyrim\Data\scripts\Source\TESV_Papyrus_Flags.flg" -i="D:\Steam\steamapps\common\Skyrim\Data\scripts\Source" -o="D:\Steam\steamapps\common\Skyrim\Data\scripts" pause I run the Compile Papyrus shortcut and it gives me the error shown above.I have no experience with scripting and I thought I would use Skyrim as a way to learn, but this has me completely stuck and I don't have the experience to know where to go from here.I have looked at others with similar issues, but no advice that I've tried has worked. I made sure the file paths are the same as on my computer, I made sure the scripts are in my data folder (not in MO2), and I made sure not to change any of the text outside of the quotation marks. I'm honestly not sure what else to try. If I've made any mistakes, I would like to know what they were.
  2. I Fixed The Issue. After a bit of investigating I found out the problem was MO2, not SSE or SKSE. For some bizarre reason when I created a new instance, MO2 set up my game directory for Skyrim Legendary Edition as opposed to Special Edition. I discovered this because the game would only crash from MO2, even the non-SKSE launchers. I reset the directories to the proper ones and now it works. :thumbsup:
  3. I believe I have... Visual Studio 2015, 2017, 2019, and 2022 X64 and X86, correct?
  4. I got two log files "CrashLogger.log" and "crash-2022-11-11-13-33-42.log"
  5. There's one called "skse64.log". These are the contents: SKSE64 runtime: initialize (version = 2.2.3 01062800 01D8F56A2C9B8CC7, os = 6.2 (9200)) imagebase = 00007FF628120000 reloc mgr imagebase = 00007FF628120000 config path = C:\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\skse.ini plugin directory = C:\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\ scanning plugin directory C:\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\ dispatch message (0) to plugin listeners no listeners registered dispatch message (1) to plugin listeners no listeners registered init complete hooked dinput dispatch message (6) to plugin listeners no listeners registered dispatch message ( 8 ) to plugin listeners no listeners registered save name is Save1_C5E312DC_0_5361736172616E_Tamriel_000017_20221110231115_1_1 full save path: C:\Users\DragonBreak842\Documents\My Games\Skyrim Special Edition\Saves\\Save1_C5E312DC_0_5361736172616E_Tamriel_000017_20221110231115_1_1.skse dispatch message (2) to plugin listeners no listeners registered What should I make of this?
  6. I just installed Skyrim Special Edition version 1.6.640 on Steam and installed SKSE "Current Anniversary Edition build 2.2.3" as was recommended by the silverlock website. I set it up and launched skse64_loader.exe on Mod Organizer 2, but when I try to load a game or start a new one, it crashes. Using the normal Skyrim launcher seems to work fine though. I have absolutely no mods, it's a fresh game. I'm relatively inexperienced with modding Skyrim, so I'm unsure how to proceed from here. Any help would be appreciated.
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