Jump to content

Nathan000

Members
  • Posts

    11
  • Joined

  • Last visited

Nexus Mods Profile

About Nathan000

Profile Fields

  • Country
    Austria

Nathan000's Achievements

Rookie

Rookie (2/14)

  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In
  • First Post

Recent Badges

0

Reputation

  1. In many other rpgs the dialogues that are held by the charakter are shown in the combat log. So you do not have to break immersion of the scenery by entering a menu, if you think you missed a part of information and try to recap a it. Is somebody able to create a mod that implements such a thing in BG3? I am no modder myself, therefore I am not able to do this. But I think, because the dialogues are already logged by the game and there also is a combat log, it should be possible to marry those two? In my opinion this mod would also be appreciated by lets players.
  2. SKK50 made a Fallout 76 mod for Fallout 4, it removes all of the NPCS from the game. Well, that's the bad way around. Nothing I ever want to see ^^
  3. After FO76 is out, maybe somebody is able to create a mod for FO4? What I have in mind is the following. Just take the multiplayer part, modify it in a way that it is more like Minecrafts multiplayer. To host a private server, open or closed on your own rig. That would be great. Maybe FO76 itself can be modded in way to play it on privately hosted servers? That would really be neccessary because the settlement building system and its inventory space is just broken at best terms and with a private server anyone could implement a mod which fixes that (does not exist now, but I am sure it will). Looking forward in best hopes of the future ^^
  4. Real control over Institute, Minuteman, Railroad and Brotherhood. Which means I tell them who are their friends and enemies, which ways to go to settle the Commonwealth situation. There are console commands to do so, but it should be implemented into quest chains. (http://fallout.wikia.com/wiki/Fallout_4_console_commands#Character_variables look in "Factions")
  5. I also would suggest a mod to solve the "kill everithyng" in a more realistic way. For the Brotherhood I think a questchain should be implemented where you rise from a stranger to a real counselor for the Brotherhoods behaviour in the Commonwealth. I think it is not necessary to gain control over the Brotherhood but to give them limits in the way they interact with other fractions. There are console commands to befriend or daemonize fractions, so that should be possible. For the Institute it should be similar. If I am director, my way is the way to go and if the members of the Institute do not listen, there are the Minuteman or Brotherhood who can be installed as executive of my will. Another way could be to bring the Institutes members to a point where they see how inhuman it is to kidnap people and replace them by Synths. I also would like to accept them their creation, the Synths as new form of intelligent life, maybe allow them to emigrate to a new settlement where they can advance themselfes further. And finally the Institute should use their ressources to research solutions for radiation damage, the Supermutant cure and body part/organ replacements to cure diseases. All those things would in my opinion be ways worth a highly educated and ethical superior kind of people. All thats implemented now into Fallout 4 is a (un)subtle way to tell every player conscious and subconscious - violence is the way to settle all problems and differences in the world. Which is just wrong, because force always leds to counterforce as everybody can see in the middle east. The destabilization of Iraq because of political lies drove a whole section of the planet into countles wars and terror. All just that some militant and weapons producing and exporting countries can rise their economic growth - an illusion if all is summed up.
  6. iMaxAllocatedMemoryBytes=17000000000 Maximal 10 Ziffern, nicht 11 !!A maximum of 10 digits, not 11 !!
  7. Is there a mod that loads the cells of houses in an adjustable circle around the player, reloading at an adjustable distance to the borders of the loaded area and modifying the doors as simple items?
  8. I'm missing something in fallout, but it is missing in nearly all modern games with "realistic physics". Realistic light sources. Which was the last game light was really a part of physics? Destroyable, switchable, moveable? They simulate thousands of stupid debris particles, but llight isn't implemented in real physics, it's just a texture. Sad - in times of multicore processors and super-hyper-graphics with giantic resolutions.
×
×
  • Create New...