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derStreber

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  1. Beware! Yes it bugs! I use 7 enchant effects and if I enchanted one armor or clothes part with full 7 effects the game does not load in exterior cells or it results in CTD's. If I remove these armor or clothes it works again. I think that more than 3 effects suffice. You have to split your magic effects on different armor or clothes parts and jewelry and do not set values to high. The best way is you got all soulgems (that link here is a batch data (yes I know it is in German because I have made it for me), that adds all soulgems filled or not): http://www.mediafire.com/download/0sqe5zdv4vfjx56/Seelensteine.txt where you can see whether your armor get too high values, depending on which soulgem you take: example I have player.setav enchanting 500, that I do not need to recharge my weapons constantly (always use the highest soulgem). But also beware, I take the small or tiny soulgem to enchant armors. Values are too high I believe about 100, 200 or 300 percent. Game may be instable if set so. Better under 100 percent. And this you can regulate by choosing the right soulgem for your enchantment.
  2. Definately NOT! SKSE causes frequently CTD's - that is truth. I have started a new game with Dawnguard, Hearthfires and Dragonborn with SKSE = Crash and then another game with the same DLC's without SKSE and game runs fine. It is very pity that the modders that are producing the best mods using SKSE - this sucks, man. :sad:
  3. Okay here is what I found out: it seems (if SkyUI works correctly) that it detects the mods again. @all Did you know why I got these creepy ini-settings? It is because of those pages: http://www.rcrncommunity.com/five-quick-skyrim-tweaks-you-may-not-know @schlangster It would be very nice if you link to the page that steve40 posts indirectly here: http://www.creationkit.com/INI_Settings_%28Papyrus%29 under "Troubleshooting"-Section in mod description of SkyUI: http://skyrim.nexusmods.com/mods/3863/? This is less helpful because it is not very detailed: https://github.com/schlangster/skyui/wiki/SkyUI-Errors @steve40 Pity - I would have pressed a thank-button if there was any in this forum. Thank you again.
  4. Hey steve40, thank you very much. This has wörked !http://www.bilder-hochladen.net/files/ki75-1k-b53b.gif [Papyrus] fUpdateBudgetMS=1.2 fExtraTaskletBudgetMS=1.2 fPostLoadUpdateTimeMS=500.0 ;Xenon and PS3 use 2000.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=76800 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 bEnableProfiling=0 But I got a second question: If for some reason SkyUI does not show a mod (we stay for instance on DeadlyDragons) in ModConfiguration - how could I be able to install this mod via console? I mean which commands should I use? Or is there another chance that I am able to make SkyUI "DeadlyDragons" to recognize again? http://www.bilder-hochladen.net/files/ki75-1q-7f39.gif The video tolds me nothing what I know before but it is well done: in finest British English - a language that every foreigner can understand http://www.bilder-hochladen.net/files/kj6x-55-0451.gif - not so if it would be in Amercian English. Sorry but Americans always got a very strong dialect - difficult to understand if they not speak slowly.
  5. @a4nic8er I have tried this already, and this does not work. @schlangster You are the one that I want to talk to. Thanks for your advice. And how could I solve this problem? How can I re-install SKSE? And this is not the only problem what I got. I have noticed that Mods like "Deadly Dragons" are not configurable anymore (does not appear in ModConfiguration). What should I do so that SkyUI works correctly? Please dear schlangster tell it more in detail and for mod-learners.
  6. I have already written that I have done SkyUI Troubleshooting and this DOES NOT WÖRK http://www.bilder-hochladen.net/files/ki75-26-fbd7.gif https://github.com/schlangster/skyui/wiki/SkyUI-Errors Anicber I know that it is not your fault http://www.bilder-hochladen.net/files/kj6x-4s-006f.gif but you can believe me when I write that I have done the advices of development team. And furthermore this is not my first post about this problem - you see it in my first entnerving post. http://www.bilder-hochladen.net/files/ki75-h-70ef.gif Whether reseting Skyrim INI and PrefsINI to default or modifying it with your recommended settings DOES NOT WÖRK. The developers should not use papyrus settings http://www.bilder-hochladen.net/files/ki75-20-7cbb.gif for this mod because it is an very individual settings for different machines where Skyrim is running. For example the iMaxAllocatedMemoryBytes! We have got all different computers with different memory modules - that have to be considered. Other ones: what is your opinion why SkyUI always to insist upon that are user papyrus settings are always wrong? Please post complete program code!!! http://www.bilder-hochladen.net/files/ki75-3u-7f1d.gif
  7. I hate to labern again and again the prob http://www.bilder-hochladen.net/files/ki75-3e-07e1.gif - okay hier it is: SkyUI always tells me that my papyrus settings are wrong. I do not know what it is. And yes - bsas are correctly placed. Also menu data. Tried to extract them from bsa - doesnt wörk - tried to use bsa only (and removed other files of course) - doesnt wörk And yes - SkyUI Troubleshooting I have already done - doesnt wörk. And yes - Modder already contacted ... no answer (this was expected). And here are my ini-settings: [General] sLanguage=GERMAN uInterior Cell Buffer=48 uExterior Cell Buffer=288 iPreloadsizeLimit=524288000 [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 iMinMemoryPageSize=100000 iMaxMemoryPageSize=5000000 iMaxAllocatedMemoryBytes=17000000000 [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=0 bReflectLODTrees=1 Please dear schlangster remove this nerving error message from SkyUI or tell it SkyUI-Team. This cruelty is build in since version 3.2. Reseting the papyrus doesnt wörk. I have already done nearly everything but nothing helped. This is pity because this mod is very useful. SkyUI seems (though error messages) to wörk correctly. And another thing: I hate to write in English (hätten we won WW2 than this prob would not be there) http://www.bilder-hochladen.net/files/ki75-3b-c451.gif And another thing: MCM Mods configuration kicks out certain mods after a time or if new mods added or removed after clearsave - I do not know why? Is there any chance to add mods like Deady Dragons via console commands - if yes please post command lines. Thanks.
  8. bump I have searched around all the mod communities. This problem I got, too. Has no one any ideas how to mod this? http://www.bilder-hochladen.net/files/ki75-1q-7f39.gif The modder of SexyHouseVendors described also this bug in his mod introduction. The only way I fix this problem: open console and click on merchant, type "additem f 30000" without quotes but substract the money he/she got. I.e. merchants gold is 1200 than add money 28800. Never go too far about 30000 gold than the gold-counter of the merchant does not work anymore and you give away your items. I would be deeply grateful if someone could solve this problem (rather bug).
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