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muilezel666

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  1. So after digging some more into it I got the script working that adds a looping sound to the armor when equipped. However I tried using the command soundstop (which is not a command apparently) to stop the looping sound when the armor is unequipped. Apart from not knowing how to stop an actual sound from playing when you unequip the armor, I also do not know the command for it. Maybe I should use a non-looping soundfile and use a script command to make the sound loop instead, then use onUnequip command to stop the loop?
  2. Alright, I thought it'd be pretty easy to add a looping idle sound to a piece of armor using the GECK but I didn't see any way to easily add one without using a script, and as I haven't done any scripting before I'm trying to just copy existing code over and hope for the best. This is what I've tried doing, feel free to laugh: I basically just want the sound to be enabled when I equip the armor and keep it looping, just like when you equip the Flamer and you hear the looping noise continually but unfortunately unlike Weapons I don't know how to add a sound the easy way. If I add a sound by using a Animation Enum Sound Template I can only hear the idle sound when walking, running or stealthing and it will overlap the sound all the time depending on how often you set the chance for the sound to play. Unfortunately I couldn't find any existing armor in the game with just idle sounds added to them either. Thanks in advance.
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