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KkJiro

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  1. This is nothing to do with EGM. No idea what your issue is but your save works fine for me with or without EGM. If you get the problem it is because the Hackett debrief isn't loading properly. No reason EGM would cause it.
  2. Good. Just one save, the last one you can make when you are on that mission. If you disabled all your mods and it still didn't work then a mod list won't help.
  3. Doubt it is EGM given nobody else has this issue, and disabling EGM and redoing the mission would fix it if it was. More likely bioware dlc bug. Is it a legit copy of the game? If you want to send me a copy I would need a save as close to the end of the mission as possible.
  4. The EGM patch won't impact the very ending. EGM doesn't touch any files beyond the hammer hub.
  5. See the bug list on EGM and please participate so we can finally solve this problem.
  6. The easiest way is to use Mod Manager. You can just drag and drop a TLK onto mod manager and it will convert it, and visa versa once editing is done.
  7. Hi Mefu367, Thanks for the detailed info. Interesting that the squadmates pack was the problem. Nothing in that should load before you get on the Normandy. I will take a look. Edit: Weird. I can start the mission no problems using your save. No EGM Squad files are loaded at that point beyond the coalesced.
  8. I have added an option to change the armor at the beginning of Priority: Mars. Hopefully this will stop the need for anybody to mess around with their save files to set armors. Just update to 1.093
  9. I have created a small patch to allow the player to pick armor and weapons before Mars. Hopefully that will fix this. If anybody wants to test and confirm that will be helpful.
  10. As I put in the bugs section, I cannot replicate this. EGM has almost nothing running during the mars mission. The only time I have seen is when a player tried to mod Shepard’s starting armor on mars, which caused the issue.
  11. There was a bug in EGM 1.086 that meant the Omega 4 relay would sometimes not be accessible. It was fixed in the Beta, so it should be available any time after priority:palaven is complete. Adding new star systems is a difficult process to explain quickly, but a good start is to get ME3Explorer and start playing around with modding the files https://www.nexusmods.com/masseffect3/mods/409. There is a good wiki http://me3explorer.wikia.com/wiki/ME3Explorer_Wiki , forums and discord chat as well. As for Alpha Centauri - I believe this mod https://www.nexusmods.com/masseffect3/mods/634 has you covered - plus lots of other systems from the extended lore.
  12. Aria's Forces will complete automatically once Omega is finished and you find out how her forces did. The journal will tell you whether you need to gather more forces. If it says wait for her to finish her plans you have enough.
  13. To put yourself in god mode (unkillable), just open the console (tab or tilde) and type god and tap enter. You need to have WVs DLC checker installed (which comes with most DLC mods). It will last until you reload.
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