Hi folks! I was hoping to get some help on a mod i'm working on. I would like to have an npc resurrect (as hostile) every time it is killed. So far I have only managed to make an npc resurrect Once (Similar to the skeletons of Dark Souls) but unfortunately if it is killed a second time, It remains dead. The effect is applied through a perk entry (Apply Combat hit spell) This is the script i'm currently using: (Copied from the Soul tear magic effect "DLC01_SoulTearWaitForDeathFX") I have tried playing around with the "IsReanimatedAlready" lines but to no avail. So, Two things I'd like to know and have help with is:1. How would I make the target resurrect every time it is killed.2. How would I increase the wait time before it is resurrected (Right now they reanimate immediately after being killed. I would like to extend this time to about 10-15 seconds) Thanks for your help folks! UPDATE: Applied the script which dylbill suggested directly to a draugr actor using the "dunReanimateSelf" spell and it works. The draugr reanimated itself and began attacking me once more. Just need to figure out a way for the script to repeat itself. Update 2: Cracked it! After a couple of hours of tweaking I have found that all I needed to do was change the "OnDeath" Event to "OnDying" and Voila. Dylbill, I can't thank you enough!