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flerbergerber

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  1. So I recently started playing Oblivion again, and of course, like any elder scrolls game I play, I gotta mod the elder scrolls out of it and make it more interesting and realistic. I went mod crazy, and installed about 50 mods when I first started. I also have every(?) official DLC. Surprisingly, I had no conflicts and was able to play with minimal crashes. However, as time went one, I added more and more mods. A few days ago, I went crazy and added about 10 more mods, increasing my total to almost 100. Upon crashing on startup, I searched the logs, removed conflicts, and retried. Now with almost 15 less mods, I ran the game again, and decided to start a new character (The game started correctly this time.) I made a character fine, went slightly through the main quest, and decided to do the Siege of Kvatch quest. I got to the point where you open the gate for the other imperials and fight tons of scamps (By the way, the game spawned a freakin' Flame Atronach here. At level 2. Rude.) All was well until I killed a scamp. I crashed the second he died. I reloaded the game. Crashed again, this time I crashed immediately when I loaded the save file. Removed tons of mods, was able to get back to the save file, and started playing again. Killed a scamp, and crashed. Reduced tons of mods, still crash. I see no major conflicts, and OBMM doesn't detect any mod conflicts, so I see no problem. Event Viewer gives the following log: Faulting application name: Oblivion.exe, version: 1.2.0.416, time stamp: 0x462392c7 Faulting module name: Oblivion.exe, version: 1.2.0.416, time stamp: 0x462392c7 Exception code: 0xc0000005 Fault offset: 0x002a03c1 Faulting process id: 0xa88 Faulting application start time: 0x01cfd0467765b4e0 Faulting application path: C:\Program Files (x86)\Oblivion\The Elder Scrolls IV OBLIVION\Oblivion.exe Faulting module path: C:\Program Files (x86)\Oblivion\The Elder Scrolls IV OBLIVION\Oblivion.exe Report Id: e64ba0e0-3c39-11e4-ad4f-0040ca9df32e Googled the exception code and heard that it was an out of memory error. Got no way to find out if that's true since Oblivion hates alt-tab, but I'd imagine Oblivion doesn't use up much RAM at all. As of now, my mod load order is as follows: Oblivion.esm CM Partners.esm Better Cities Resources.esm DLCHorseArmor.esp DLCOrrery.esp DLCFrostcrag.esp DLCThievesDen.esp DLCVileLair.esp DLCMehrunesRazor.esp DLCSpellTomes.esp Knights.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp USIPS Additional Changes.esp Unofficial Oblivion Path.esp UOPS Additional Changes.esp Oblivion Citadel Door Fix.esp CM Partners.esp CM Partners More NPCs.esp Streamline 2.1.esp Quest Award Leveller.esp Quest Award Leveller - Vile Lair.esp Quest Award Leveller - Mehrunes Razor.esp Quest Award Leveller - Knights of the Nine.esp DLCBattlehornCastle.esp Better Imperial City FPS Patch.esp Better Cities Full.esp Better Cities - Open Better Cities.esp Alternative Start by Robert Evrae.esp Ancient Towers.esp MidasSpells.esp Immersive Weapons.esp Spell Delete and Item remove.esp Better Cities - Knights of the Nine.esp Better Cities - No LEYAWIIN Flooding.esp Better Cities.esp Better Imperial City.esp Better Imperial City.esp Creature Diversity.esp Better Cities - VWD of the IC.esp Better Cities - IC Imperial Isle.esp xulAncientRedwoods.esp xulAncientYews.esp xulArriusCreek.esp xulAspentWood.esp xulBlackwoodForest.esp xulBravilBarrowfields.esp xulBrenaRiverRavine.esp xulCheydinhalFalls.esp xulChorrolHinterland.esp xulClouttopMountains.esp xulColovianHighlands_EV.esp xuldarkforest.esp XulEntiusGorge.esp xulFallenLeageEverglage.esp xulImperialIsle.esp xulBeachesofCyrodiilLostCoast.esp xulLushWoodlands.esp xulPantherRiver.esp xulRiverEthe.esp xulSkingradOutskirts.esp xulSnowdale.esp xulStendarrValley.esp xulTheHeath.esp xulCliffsOfAnvil.esp xulSilverfishRiverValley.esp xulJerallGlacier.esp xulTheEasternpeaks.esp xulRollingHills_EV_WithoutWheat.esp xulPath_AY_AC.esp Is there any way to remove these crashes while removing a minimal amount of mods?
  2. So I'm playing through morrowind again (I've beat it once with a marksman thief) as a warrior. I decided I wanted to change the game up a bit... a lot. So about an horu later, here I am with about 40 mods installed, looking for a few more fun ones. Something I really liked when playing through Oblivion was that you could grab almost anything and just through it around. Are there any mods that add that to Morrowind? Also in the short time I played Skyrim (My computer cannot handle it at all), I really enjoyed the level up system, mainly the skill trees. I know that's a lot to ask for, but is there a mod that adds that to morrowind? Thanks for anything, guys.
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