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Loxly

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  1. There is a way to disable it ... sort of. Open your Pip-Boy, then choose "Quit" You get a popup saying there won't be a save.
  2. As James posted above, the linked mod adds a workbench where you can craft up what you need. @Cartman, based on a conversation I had with someone working on those machines, the number of recipes is the limit. You can have any number of items that can be manufactured, but you can only use 16 recipes to make them. So, you might have a recipe that requires 2 Ceramic, and have it produce any 2 Ceramic item [The different color plates, ashtray, coffee cup etc.] So, while doable, you would need several machines to be able to manufacture every junk item.
  3. I haven't spent a lot of time using the timed switches, but you might be able to set them up to turn on and off after enough time has passed?
  4. Manufacturing Extended adds a container that will send stuff to the Workshop. That MA has also made a machine that will break down Junk items to their components. They haven't had any luck including weapons and armor. That looks almost ideal, thank you. I had been looking on the nexus for something like this but obviously need to brush up on my search skills. :wink: Or, your observation skills. It's been on the front page for over a week now. :wink: Not my front page! You made me laugh with that though. And doubt myself so I went back to check and nope.... not there for me. Huh? ... I thought it was the same for everyone. Sort of a "Hey, look at these popular mods." Guess not ... And, I did have to check to see if it was still there. It is ... for me. Yeah, I assumed the same... but well, it's a bit weird... and interesting. Could location and user history have an effect? We are talking about the same page yes? "www.nexusmods.com/fallout4/?" ? Right now, my hot files presented by that page are: Sporty Underwear; M4A1 SOPMOD: Simply Modular Housing: Dynamic Interior Fog Removal: Achievements Mods Enabler: and XA Power Assisted Armour. How does that compare to yours? Factional Housing Overhaul - The Castle, School Uniform in place of Mods Enabler and XA. Since I posted, Manufacturing Overhaul has dropped off. I don't get it. :/
  5. From my time using that mod, the only thing not reusable if the fire for the cooking pot. The rest of the stuff you can pick back up and take with you. At least that is what I remember. It has been a while. I currently use Conquest that also throws in the ability to turn your campsite into a settlement.
  6. Manufacturing Extended adds a container that will send stuff to the Workshop. That MA has also made a machine that will break down Junk items to their components. They haven't had any luck including weapons and armor. That looks almost ideal, thank you. I had been looking on the nexus for something like this but obviously need to brush up on my search skills. :wink: Or, your observation skills. It's been on the front page for over a week now. :wink: Not my front page! You made me laugh with that though. And doubt myself so I went back to check and nope.... not there for me. Huh? ... I thought it was the same for everyone. Sort of a "Hey, look at these popular mods." Guess not ... And, I did have to check to see if it was still there. It is ... for me.
  7. Checked it out, and yeah, that seems to be the problem. One more Mod Slot now free. Wait... so basically it's laying wiring from the ground up? Not really? One of the Curved Wall elements has a "Pass Through Connector" to move power from outside to inside, or vise versa. 1] So you attach it to a wall. 2] Attach a power line to the outside connector. 3] Run the conduits along the ceiling.
  8. Hmmm ... never noticed. I'll have to check ... and then remove that mod.
  9. Manufacturing Extended adds a container that will send stuff to the Workshop. That MA has also made a machine that will break down Junk items to their components. They haven't had any luck including weapons and armor. That looks almost ideal, thank you. I had been looking on the nexus for something like this but obviously need to brush up on my search skills. :wink: Or, your observation skills. It's been on the front page for over a week now. :wink:
  10. Re-reading a post in the thread area of that mod states that it is currently not something that can be done.
  11. Manufacturing Extended adds a container that will send stuff to the Workshop. That MA has also made a machine that will break down Junk items to their components. They haven't had any luck including weapons and armor.
  12. This mod Enables both the Console and Fast Travel, but has an optional file that only Enables the Console. Added: Even with this, TGM is disabled. There are a few mods that do this. Immersive Fast Travel requires you to build vehicles in a settlement that allow you to Fast Travel to any other settlement you control. It also has options to require a settler to operate the vehicle and a fuel/power supply. Journey has a few option. One of which is Fast Travel between Settlements also connected with Supply Lines. I don't think there are any mods allow Free Saving in controlled settlements. The only mod I can think of that comes close is Sleep or Save. You still need a bed, in a settlement or the wild, to save, but you don't actually need to sleep.
  13. Well, dang. Any reason giving for the Hiding? Digger's has a Work Station called Settlement Butcher that generates 6 Food. You could use F4Edit to rename it Hunter, like I did.
  14. Dead link. Anyone know what this was? It was a mod that fix the conduits so they could be placed on the ceiling, like the OP was asking about. I'm not home to check my load order, but I think it only changed the mesh so it would snap to the ceiling. Why it was remove, I have no idea.
  15. More Cooking and New Food both add some of the items on your list.
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