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aneitzey

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Everything posted by aneitzey

  1. I want to restrict Fast Travel to established settlements, active workshops. Any ideas on how to accomplish that using currently available mod tools? There's probably some script that changes variables when a workshop is activated, so maybe the fast travel flag could be set there? Maybe there is already a mod that does this? Even better would be some kind of fast travel object that is built at a settlement, but that's probably only possible with the official Creation Kit.
  2. On survival difficulty, healing items last 10 times longer, but the magnitude is 90% weaker. In FO4Edit I found a setting: fDiffMultEffectDuration_SV = 10 This seems to be the setting that multiplies the healing duration on Survival. My question is, is there another setting that also lowers the magnitude? I found a post on Reddit that mentioned the setting fDiffMultEffectMagnitude_SV = 0.10 but I can't find it in the FO4Edit editor. Or maybe that one setting above also lowers the healing magnitude?
  3. Adventurer's FO4 is a gameplay, difficulty and loot balancing modification. Our goal is to to increase the challenge and balance gameplay without increasing frustration. This is still a work in progress. Please try this with a new game and let us know what you think! LINK: http://www.nexusmods.com/fallout4/mods/5907 ITEM & ECONOMY CHANGES: On your first vanilla play-through you were probably swimming in caps, stimpaks, fusion cores and ammo after a few hours, right? Also, the most common containers had very predictable contents. Now we've completely changed the formulas for generating the contents of all of the most common containers in the game. Here's what you can expect: - Fusion cores are much more rare.- Stimpaks are harder to find.- Ammo boxes have less ammo on average, and are sometimes empty- Valuable items appear less often in common containers, more junk. Finding valuable and useful items should be less likely, since scavengers have likely searched through most areas.- Most containers have a very small chance for valuable loot- Trash containers are actually filled with worthless trash now (except for small chance for rare loot)- Animal enemies don't carry caps.- Adhesive is mostly found in the world, and we feel that it is well balanced already RESTORATION ITEM CHANGES: Stimpaks and most cooked food provide insane healing in vanilla FO4. Stimpaks, for example, heal 30% of your total health over only 5 seconds, making you almost invincible while using them. Cooked meat heals 5-20 HP per second, which is also godlike in battle. So here's what you can expect now: - Stimpaks are still the best healing, but the 30% HP is healed at the rate of 3% over 10 seconds, instead of 6% over 5 seconds- Soda provides small bursts of health, with radiation. 3 HP/sec and up- Water heals 1.5 HP/sec- Animal meat heals only 0.5 HP/sec- Cooked meats heal 2+ HP/sec over time (20 to 60 seconds)- Soups and omelettes are hardier and heal 2.5+ HP/sec over time (30 - 60 seconds)- Packaged food heals 1.5 HP/sec- Raw vegetables and fruits heal at 1 HP/sec- Blood packs heal less, and are better saved for making Stimpaks- Perks can still raise these values just like before NOTES: This mod was made in Fo4edit. I've made similar gameplay overhaul mods in previous Bethesda games:Adventurers New Vegas - http://www.nexusmods.com/newvegas/mods/34890/Adventurers Oblivion - http://www.nexusmods.com/oblivion/mods/4025/SUPER Adventurers 3 (Morrowind) - http://www.nexusmods.com/morrowind/mods/42459/
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